| Commit message (Collapse) | Author | Age | Files | Lines |
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Should be used by the state tracker when glGetImageHandleARB()
is called in order to create a pipe_image_view template.
v3: - move the comment to *.c
v2: - make 'st' const
- describe the function
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This avoids a compilation warning since st_convert_image()
requires 'st' to be const.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Call it directly when batch queue is empty. This avoids costly thread
synchronisation. This commit improves performance of games that have
previously regressed with mesa_glthread=true.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We could re-enable it also but I haven't tested that yet, and I'm
not sure we care much anyway.
V2: don't disable it from with the call itself. We need a custom
marshalling function or we get stuck waiting for thread to
finish.
V3: tidy up redundant code copied from generated version.
Reviewed-by: Nicolai Hähnle <[email protected]>
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All the -Wunused-but-set-variable ones.
Found a way to do it with a oneliner.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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si_state.c: In function ‘si_make_texture_descriptor’:
si_state.c:3240:25: warning: ‘num_format’ may be used uninitialized
si_state.c:3240:12: warning: ‘data_format’ may be used uninitialized
Signed-off-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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1-st is obvious because of assert, 2-nd stolen frmo si_draw_vbo(),
and 3-rd is just a small refactoring.
Signed-off-by: Constantine Kharlamov <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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It removes a need to copy whole struct every call for no reason. Comparing
objdump -d output for original and this patch compiled with -O2, shows reduce
of the function by 16 bytes.
Signed-off-by: Constantine Kharlamov <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Needed to get rid of a separate struct allocation in the next patch, because
the one in argument is a constant, and don't allow changing its fields.
Signed-off-by: Constantine Kharlamov <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Clears can happen before a rast is set, which can in turn cause scissors
and fragprog to be validated. Make sure that we handle this case.
Reported-by: Andrew Randrianasulu <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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y is vert, x is horiz.
Noticed in visual inspection compared to radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: We explicitly set each member to -1 over using a confusing
memset().
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Similar to load_sampler_desc(). Same deal for bindless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Will be more convenient for bindless because the 64bit handle is
actually the base_ptr of the descriptor (ie. 'list' will be fetched
from TGSI_FILE_CONSTANT/TGSI_FILE_TEMPORARY instead).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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lp_build_emit_fetch() is useful when the source type can be
infered from the instruction opcode.
However, for bindless samplers/images we can't do that easily
because tgsi_opcode_infer_src_type() returns TGSI_TYPE_FLOAT for
TEX instructions, while we need TGSI_TYPE_UNSIGNED64 if the
resource register is bindless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 71d2f05a9e831af04ea26dd8c975d285e0b964ec)
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Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit 7f34ecae7fddd3435346f0475557b34920763422)
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Since 63684a9a ("glsl: Combine many instruction lowering passes
into one.", Thu Nov 18 2010), we no longer have anything called
ir_explog_to_explog2. So it's only confusing to have those
references there.
Update with the appropriate method, so people can grep for it in
the current tree if they encounter it.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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geom was removed in e968975 ("gallium: remove the geom_flags param
from is_format_supported", Tue Mar 8 00:01:58 2011 +0100), but the
documentation of it was left over. Let's bring the documentation up
to date.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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st_finalize_texture always accesses image at face 0, but it may not be
set if we are working with cubemap that had other face set.
This fixes crash in piglit
same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.
Cc: [email protected]
Reviewed-by: Nicolai Hähnle <[email protected]>
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Helps Feral-ported games, due to their use of fma()
shader-db changes:
total instructions in shared programs : 3934925 -> 3934327 (-0.02%)
total gprs used in shared programs : 481563 -> 481563 (0.00%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs : 36061888 -> 36056504 (-0.01%)
local gpr inst bytes
helped 0 0 228 228
hurt 0 0 0 0
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: renamed commit
reordered modifiers
add assert(dst == src2)
v3: reordered modifiers again
v5: no rounding bit for limms
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: renamed commit
reordered modifiers
add assert(dst == src2)
v3: removed wrong neg mod emission
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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changes for GpuTest /test=pixmark_piano /benchmark /no_scorebox /msaa=0
/benchmark_duration_ms=60000 /width=1024 /height=640:
score: 1026 -> 1045
changes for shader-db:
total instructions in shared programs : 3943335 -> 3934925 (-0.21%)
total gprs used in shared programs : 481563 -> 481563 (0.00%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs : 36139384 -> 36061888 (-0.21%)
local gpr inst bytes
helped 0 0 3587 3587
hurt 0 0 0 0
v2: removed TODO
reorderd to show changes without RA modification
removed stale debugging print() call
v3: remove predicate checks
enable only for gf100 ISA
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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we might want to add more folding passes here, so make it a bit more generic
v2: leave the comment and reword commit message
v4: rename it to PostRaLoadPropagation
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Helps mainly Feral-ported games, due to their use of fma()
shader-db changes:
total instructions in shared programs : 3941587 -> 3940749 (-0.02%)
total gprs used in shared programs : 481511 -> 481460 (-0.01%)
total local used in shared programs : 27469 -> 27481 (0.04%)
total bytes used in shared programs : 36123344 -> 36115776 (-0.02%)
local gpr inst bytes
helped 2 48 243 243
hurt 2 3 32 32
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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I hit an assert in the emiter while toying around with optimizations, because
ConstantFolding immediated a big int into a mad.
There is special handling for FMA/MAD in insnCanLoad, which is broken. With
this patch the special path should be not hit anymore. Anyway, the constraints
for the LIMMS can't be guarenteed in SSA form and I have patches pending to
use it via a post-SSA optimization pass.
As a result, immediates get immediated for int mad/fmas as well.
changes in shader-db:
total instructions in shared programs : 3943335 -> 3941587 (-0.04%)
total gprs used in shared programs : 481563 -> 481511 (-0.01%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs : 36139384 -> 36123344 (-0.04%)
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: remove extra bit from insnCanLoad as well]
Reviewed-by: Ilia Mirkin <[email protected]>
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This enables support for the GL_NV_fill_rectangle extension on the
GM200+ for Desktop OpenGL.
Signed-off-by: Lyude <[email protected]>
Changes since v1:
- Fix commit message
- Add note to reldocs
Changes since v2:
- Remove unnessecary parens in nvc0_screen_get_param()
- Fix sorting in release notes
- Don't execute FILL_RECTANGLE method on pre-GM200+ GPUs
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Lyude <[email protected]>
Changes since v1:
- Fix commit name
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Lyude <[email protected]>
Changes since v1:
- Fix accidental widening of bitfields
Reviewed-by: Ilia Mirkin <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Since we don't have the bits required to support this in OpenGLES yet,
this only enables support for Desktop OpenGL
Signed-off-by: Lyude <[email protected]>
Changes since v1:
- Simply _mesa_PolygonMode() a little bit
- Fix formatting in OpenGL spec excerpts
- Move polygon mode checking into _mesa_valid_to_render()
Changes since v3:
- Improve error message for invalid drawings with GL_FILL_RECTANGLE_NV
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This enables tessellation shaders and sets some values for
the maximums.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This seems to get lost in the rebases, should fix
the tessellation demos, crash in llvm.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just ports the relevant radeonsi pieces.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This emits the tessellation shaders and state to the command stream.
It contains the logic to emit the LS/HS shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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So tess shaders have some circular dependencies,
TCS needs the TES primitive mode
TES needs the TCS vertices out
This builds the nir for each shader first to get the
info, executes a tes specific nir pass, then builds
the LLVM shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This ports the code from radeonsi to build the if/endif,
and ports the tess factor emission code. This code has
an optimisation TODO that we can deal with later.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for the tessellation inputs/outputs to the
shader compiler, this is one of the main pieces of the patch.
It is very similiar to the radeonsi code (post merge we should
consider if there are better sharing opportunities). The main
differences from radeonsi, is that we can have "compact" varyings
for clip/cull/tess factors, and we have to add special handling
for these.
This consists of treating the const index from the deref different
depending on the compactness.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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As this may be the last shader to emit clip distances.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support for the nir intrinsics that tessellation uses.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This hooks up the tessellation shader info to the nir values
and ctx generated ones.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This calculates the pipeline state for tessellation.
It moves the gs ring calculation down to below
where the tessellation shaders will be compiled,
as it needs the info from those shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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