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gallium_va_encpackedheader01
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Age
Files
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*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
nir/spirv/glsl450: Rewrite atan2 implementation to fix accuracy and handling ...
Francisco Jerez
2017-01-31
1
-22
/
+55
*
glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...
Francisco Jerez
2017-01-31
1
-36
/
+60
*
i965/fs: Fix nir_op_fsign of absolute value.
Francisco Jerez
2017-01-31
1
-1
/
+8
*
glsl/ir_builder: Add rcp builder.
Francisco Jerez
2017-01-31
2
-0
/
+7
*
glsl: Fix constant evaluation of the rcp op.
Francisco Jerez
2017-01-31
1
-1
/
+1
*
mesa/program: Translate csel operation from GLSL IR.
Francisco Jerez
2017-01-31
1
-1
/
+8
*
etnaviv: Set SE.CLIP registers, add margins for scissor/clip registers
Wladimir J. van der Laan
2017-01-31
3
-20
/
+52
*
etnaviv: Generate new sin/cos instructions on GC3000
Wladimir J. van der Laan
2017-01-31
3
-1
/
+40
*
anv/cmd_buffer: Use the proper depth input attachment surface state
Nanley Chery
2017-01-31
1
-6
/
+6
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
etnaviv: Cannot render to rb-swapped formats
Wladimir J. van der Laan
2017-01-31
1
-2
/
+5
*
etnaviv: Avoid infinite loop in find_frame()
Christian Gmeiner
2017-01-31
1
-1
/
+1
*
radv/ac: apply slice rounding to 1d arrays as well.
Dave Airlie
2017-01-31
1
-5
/
+15
*
radv/geom: check if esgs and gsvs ring exists before filling geom rings
Dave Airlie
2017-01-31
1
-3
/
+6
*
radv: enable geometryShader and multiViewport capabilities.
Dave Airlie
2017-01-31
1
-2
/
+2
*
radv: handle layer export from vs->fs properly
Dave Airlie
2017-01-31
3
-2
/
+23
*
radv: emit esgs itemsize register.
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv: handle prim id inputs to fragment shader.
Dave Airlie
2017-01-31
1
-1
/
+15
*
radv: emit geometry shaders to hardware
Dave Airlie
2017-01-31
1
-2
/
+96
*
radv: emit geometry ring size and pointers via preamble (v2)
Dave Airlie
2017-01-31
3
-11
/
+230
*
radv: add gs ring size calculations to pipeline.
Dave Airlie
2017-01-31
2
-0
/
+34
*
radv: add pipeline creation support for geometry shaders (v2.1)
Dave Airlie
2017-01-31
3
-8
/
+124
*
radv/ac: handle primitive id
Dave Airlie
2017-01-31
2
-1
/
+11
*
radv/ac: handle emitting vertex outputs to esgs ring.
Dave Airlie
2017-01-31
2
-1
/
+38
*
radv/ac: handle gs inputs
Dave Airlie
2017-01-31
1
-0
/
+56
*
radv/ac: add geom input support to get deref offset.
Dave Airlie
2017-01-31
1
-8
/
+14
*
radv/ac: handle invocation and primitive id intrinsics
Dave Airlie
2017-01-31
1
-0
/
+9
*
radv/ac: handle geometry emit vertex and end prim intrinsics.
Dave Airlie
2017-01-31
1
-0
/
+126
*
radv/ac: handle emitting gs epilogue
Dave Airlie
2017-01-31
1
-0
/
+14
*
radv/ac: add copy shader creation
Dave Airlie
2017-01-31
2
-0
/
+88
*
radv/ac: setup function parameters for vs as es and copy shader.
Dave Airlie
2017-01-31
1
-17
/
+32
*
radv: pass some necessary gs info back to state handling.
Dave Airlie
2017-01-31
2
-0
/
+7
*
radv: emit vertex shader to correct hw block.
Dave Airlie
2017-01-31
1
-1
/
+20
*
radv/ac: propogate as_es flag into shader info from key.
Dave Airlie
2017-01-31
2
-0
/
+4
*
radv: extend shader stage code to cover geometry shaders.
Dave Airlie
2017-01-31
1
-8
/
+22
*
radv/ac: start setting up the geom shader rings (v2)
Dave Airlie
2017-01-31
2
-3
/
+63
*
radv/ac: handle geom shader sgpr/vgpr inputs
Dave Airlie
2017-01-31
2
-0
/
+41
*
radv/ac: add geom shader sendmsg defines.
Dave Airlie
2017-01-31
1
-0
/
+8
*
radv/ac: add some geom shader info from nir->ac shader.
Dave Airlie
2017-01-31
2
-0
/
+12
*
radv: move hw vertex shader emit to separate function
Dave Airlie
2017-01-31
1
-29
/
+40
*
radv: fixup ia multi vgt param code to handle geom shaders.
Dave Airlie
2017-01-31
1
-11
/
+9
*
radv: add code to set gs_table_depth.
Dave Airlie
2017-01-31
2
-0
/
+35
*
radv: add small helper to denote when a geom shader is in the pipeline.
Dave Airlie
2017-01-31
1
-0
/
+5
*
radv: Prevent Coverity warning
Robert Foss
2017-01-30
1
-0
/
+2
*
mesa: add new MESA_GLSL flag for printing shader cache debug info
Timothy Arceri
2017-01-31
3
-0
/
+4
*
glsl: add cache to ctx and add sha1 string fields
Carl Worth
2017-01-31
2
-0
/
+15
*
glsl: add new uniform fields to be used to restore state from cache
Carl Worth
2017-01-31
2
-0
/
+8
*
glsl: Switch to disable-by-default for the GLSL shader cache
Carl Worth
2017-01-31
2
-0
/
+12
*
radv/ac: implement txs for buffer textures.
Dave Airlie
2017-01-31
1
-0
/
+5
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