| Commit message (Collapse) | Author | Age | Files | Lines |
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512 KiB should be quite enough, but dynamic resize might be nicer.
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PIPE_BIND_CONSTANT_BUFFER alone was OK for nv50/nvc0, but nv30 will need
to be able to set others on certain chipsets.
Signed-off-by: Ben Skeggs <[email protected]>
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Add missing VERTEX_END and treat unaligned offsets correctly.
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Introduced in 223d98bb8d49c9e52e498a12980722467ae2bf87.
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Also, on nv50 the VERTEX_BEGIN method doesn't follow VERTEX_END,
which was erroneously taken over from nvc0 and is fixed now.
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Wasn't updated if the FP didn't change, and coordinate replacement
wasn't disabled anymore.
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Must have sneaked in from debugging.
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On nv50, branches are absolute, so we need to adjust them according
to the shader's position in the code buffer.
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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This introduces a shared nouveau_context struct to track such things.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Port of the nvc0 commit doing the same.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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nv50_resource is being called nv04_resource now temporarily, to avoid
a naming conflict with nouveau_resource from libdrm.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Modified from original to remove chipset-specific code, and to be decoupled
from the mm present in said drivers.
Signed-off-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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We'll have to do some unification now to reduce code duplication.
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Computation of the delta of this array from the last had a silly little
bug and ignored any initial delta==0 causing grief in Nexuiz and
friends.
Signed-off-by: Chris Wilson <[email protected]>
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There is a silicon bug which causes unpredictable behaviour if the
URB_FENCE command should cross a cache-line boundary. Pad before the
command to avoid such occurrences. As this command only applies to
gen4/5, do the fixup unconditionally as the specs do not actually state
for which chip it was fixed (and the cost is negligible)...
Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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we still have a lot of corner cases that aren't working.
Signed-off-by: Dave Airlie <[email protected]>
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Elements(mach->Inputs) is wrong now that mach->Inputs is dynamically
allocated.
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These are now unnecessary.
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Previously, the rule deleted by this commit was matched every single
time (being the longest match). If not skipping, it used REJECT to
continue on to the actual correct rule.
The flex manual advises against using REJECT where possible, as it is
one of the most expensive lexer features. So using it on every match
seems undesirable. Perhaps more importantly, it made it necessary for
the #if directive rules to contain a look-ahead pattern to make them
as long as the (now deleted) "skip the whole line" rule.
This patch introduces an exclusive start state, SKIP, to avoid REJECTs.
Each time the lexer is called, the code at the top of the rules section
will run, implicitly switching the state to the correct one.
Fixes piglit tests 16384-consecutive-chars.frag and
16385-consecutive-chars.frag.
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The expected result has been out of sync with what glcpp produces for
some time; glcpp's actual result seems to be correct and is very close to
GCC's cpp. Updating this will make it easier to catch regressions in
upcoming commits.
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lex/yacc is not loaded by default when toolchain is not default either,
e.g., when toolchain=crossmingw.
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Signed-off-by: Zou Nan hai <[email protected]>
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This is a remnant of when glsl2 lived in its own repository.
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