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* Bug 9628: no entry for GetVertexAttribPointervGeorge Sapountzis2007-01-278-21/+26
| | | | | | | | This is because (in glX_API.xml) GetVertexAttribPointerv is aliased to GetVertexAttribPointervARB which is then aliased to GetVertexAttribPointervNV. Make GetVertexAttribPointerv alias GetVertexAttribPointervNV directly. Patch by Ian Romanick <[email protected]> and regenerate.
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaBrian2007-01-263-2/+47
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| * nouveau: more work on nv04, this time buffer format/pitches/...Stephane Marchesin2007-01-273-2/+47
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* | fix typoBrian2007-01-261-1/+1
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* document, re-indent _mesa_ffsll()Brian2007-01-261-10/+18
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaBrian2007-01-2619-326/+147
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| * Bug #9604: Fix a static buffer allocation failure.Eric Anholt2007-01-263-3/+6
| | | | | | | | | | | | | | | | The pool that the static buffer got allocated from was sized by pitch * height, but the buffer generated from it had its size aligned to a tile boundary, so allocation failed if pitch * height wasn't aligned. However, the 2d driver ensures that the size ends at a tile boundary, so just pass the 2d driver's buffer size rather than calculating it.
| * Add _mesa_ffsll() for compatibility on OSes without ffsll(), and use it.Eric Anholt2007-01-263-1/+25
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| * Remove dead code causing a warning.Eric Anholt2007-01-261-5/+0
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| * Override Const.CheckArrayBounds for Xserver in XMesaCreateContext().George Sapountzis2007-01-262-7/+8
| | | | | | | | | | | | | | | | | | | | This leaves one last XFree86Server ifdef in Mesa core. --- Bug 9285: misc glcore, xmesa cleanups ACKed by Ian Romanick.
| * Drop old (pre-AIGLX) GLcore interface.George Sapountzis2007-01-263-272/+5
| | | | | | | | | | | | | | | | | | | | | | The old GLcore interface was replaced in Xorg 7.1 with the addition of AIGLX, it is only used by DDX's which are known not to work with the new DIX glx code. --- Bug 9285: misc glcore, xmesa cleanups ACKed by Ian Romanick.
| * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaZou Nan hai2007-01-268-18/+71
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| | * nouveau: unbreak NOUVEAU_RING_DEBUGBen Skeggs2007-01-251-0/+16
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| | * nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.Ben Skeggs2007-01-256-17/+50
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| | * nouveau: and here's the "oops, I suck" commit :)Ben Skeggs2007-01-251-0/+1
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| | * nouveau: some extra debug outputBen Skeggs2007-01-251-1/+4
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| * | ARB_Occlusion_query should support multiple query at same timeZou Nan hai2007-01-262-4/+4
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| * 965 glxswapcontrol fixZou Nan hai2007-01-241-0/+9
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| * 965 ARB_Occlusion_query fixZou Nan hai2007-01-243-16/+19
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* | silence C++ warningsBrian2007-01-236-20/+26
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* fixes for C++ warnings/errorsBrian2007-01-2316-40/+51
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* i915tex: Relocation fixes:Thomas Hellstrom2007-01-232-2/+2
| | | | | | Increase the number of allowed relocations per batchbuffer. Fix an assert to avoid an array index overflow. (Reported by Steve Wilkins)
* i915tex: Fix randr resizing. Rotation still broken.Thomas Hellstrom2007-01-232-2/+29
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* nouveau: DPH and CMP for NV40 which doesn't do it natively.Ben Skeggs2007-01-231-0/+24
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* nouveau: allow for card-specific shader infos to be keptBen Skeggs2007-01-238-62/+149
| | | | | | | NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
* nouveau: fill in condition info for instructionsBen Skeggs2007-01-231-77/+76
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* nouveau: unbreak nv40Ben Skeggs2007-01-231-1/+1
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* nouveau: reindent shader pass0/pass2Ben Skeggs2007-01-232-524/+566
| | | | | if this gets rejected by the commit list, just ignore it.. nothing interesting to see here :)
* nouveau: start converting shaders into a tree format again..Ben Skeggs2007-01-234-171/+315
| | | | | No branching stuff implemented yet. Works enough for gears, probably other stuff broken.
* Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesaJeremy Kolb2007-01-2116-350/+618
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| * nouveau: fix some bugs in the nv10 swtcl.Stephane Marchesin2007-01-221-3/+18
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| * nouveau: add nv04 state support, and small nv04 fixes.Stephane Marchesin2007-01-217-18/+527
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| * nouveau: rename pass0_arb to pass0.Ben Skeggs2007-01-214-6/+5
| | | | | | | | | | I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
| * nouveau: kill off shader pass1.Ben Skeggs2007-01-213-323/+1
| | | | | | | | | | | | It sucks, and we have someone who can do a much better job than I can starting work on it soon. alloc_temp/free_temp is left in pass2 to workaround fragprog temps/outputs overlapping, but this all belongs in the optimiser.
| * nouveau: shader backend branching support for all cards that support it.Ben Skeggs2007-01-214-0/+67
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* | nouveau: Fixes for nv30.Jeremy Kolb2007-01-211-32/+96
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* nouveau: bump drm patchlevelBen Skeggs2007-01-191-1/+1
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* nouveau: preliminary nv50 statePatrice Mandin2007-01-182-0/+568
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* support as much of GL_EXT_stencil_two_side as we can. untested.Aapo Tahkola2007-01-184-9/+38
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* New debug config for linux-driKeith Whitwell2007-01-171-0/+16
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* I965: fix bug#9625-get the correct PV for quardstripXiang, Haihao2007-01-173-1/+15
| | | | | The order of vertices in payload for quardstrip is (0, 1, 3, 2), so the PV for quardstrip is c->reg.vertex[2].
* Fix bug#9673Xiang, Haihao2007-01-171-4/+4
| | | | | Cast from pointer to unsinged long and cast to pointer from unsinged long
* nouveau: Use the most recent card list.Stephane Marchesin2007-01-161-84/+86
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* mesa: Update _Current along Current on fragment program bound.Jerome Glisse2007-01-151-0/+2
| | | | | | | Same as a previously committed patch for vertex program, we update fragment program ptr _Current along the Current one so that _Current can't end up pointing to a no more valid program.
* nouveau:nv10: fix setting clip regionPatrice Mandin2007-01-151-1/+3
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* nouveau: Fix a bug in the nv04 swtcl.Stephane Marchesin2007-01-151-1/+1
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* nouveau: Add 0x0244 pciid manually for now..Ben Skeggs2007-01-151-0/+1
| | | | | pciids.sf.net is slow to add it so our generator picks it up, and it's *really* annoying me :)
* nouveau: fail CreateScreen on unknown cards instead of guessing.Ben Skeggs2007-01-152-3/+10
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* nouveau: Implement much of the fog handling.Carlos Martín Nieto2007-01-152-6/+61
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* nouveau: Update nouveau_reg.h from renouveau to the latest version.Stephane Marchesin2007-01-141-18/+212
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