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* i965/miptree: Stop multiplying cube depth by 6 in HiZ calculationsJason Ekstrand2016-07-261-17/+2
* i965/miptree/isl: Stop multiplying depth by 6 for cubesJason Ekstrand2016-07-261-5/+0
* i965/blorp/gen8: Stop multiplying depth by 6 for cubesJason Ekstrand2016-07-261-4/+1
* nvc0: use nvc0_m2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-13/+3
* nvc0: use nve4_p2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-36/+9
* build: Remove unused AX_CHECK_COMPILE_FLAG macroAndreas Boll2016-07-251-72/+0
* main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storageNils Wallménius2016-07-251-6/+23
* st/va: enable h264 VAAPI encodeBoyuan Zhang2016-07-251-5/+1
* st/va: add function to handle misc param type frame rateBoyuan Zhang2016-07-251-5/+19
* st/va: add enviromental variable to disable interlaceBoyuan Zhang2016-07-251-0/+4
* st/va: add preset values for VAAPI encodeBoyuan Zhang2016-07-251-0/+27
* st/va: add functions for VAAPI encodeBoyuan Zhang2016-07-253-2/+178
* st/va: get rate control method from configattrib v2Boyuan Zhang2016-07-253-0/+15
* st/va: add conversion for yv12 to nv12in putimage v2Boyuan Zhang2016-07-251-7/+27
* vl/util: add copy func for yv12image to nv12surface v2Boyuan Zhang2016-07-251-0/+37
* st/va: add encode entrypoint v2Boyuan Zhang2016-07-254-39/+150
* nvc0: upload sample locations on GM20xSamuel Pitoiset2016-07-243-5/+31
* freedreno/a4xx: time-elapsed query should be active for clearsRob Clark2016-07-241-1/+1
* nvc0/ir: fix up an assertion in emitUADD()Samuel Pitoiset2016-07-241-4/+3
* nvc0: fix wrong indentation in nvc0_validate_fb()Samuel Pitoiset2016-07-231-141/+141
* glsl: reuse main extension table to appropriately restrict extensionsIlia Mirkin2016-07-2314-354/+268
* freedreno/a4xx: timestamp queriesRob Clark2016-07-233-1/+34
* freedreno: hw timestamp supportRob Clark2016-07-233-3/+16
* freedreno: prep work for timestamp queriesRob Clark2016-07-233-6/+10
* radeonsi: ensure sample locations are set for line and polygon smoothingNicolai Hähnle2016-07-231-2/+1
* radeonsi: fix Polaris MSAA regressionNicolai Hähnle2016-07-232-15/+20
* freedreno/ir3: Add missing braces in initializer[email protected]2016-07-231-1/+1
* freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)[email protected]2016-07-231-0/+2
* radeonsi: implement buffer_subdata without indirect callsMarek Olšák2016-07-235-5/+41
* gallium/util: don't modify usage in pipe_buffer_writeMarek Olšák2016-07-232-9/+7
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-2357-389/+383
* nir: Lower interp_var_at_* like a normal load_var for flat inputs.Kenneth Graunke2016-07-221-0/+4
* mesa: Don't call GenerateMipmap if Width or Height == 0.Kenneth Graunke2016-07-221-0/+5
* anv/pipeline: Set up point coord enablesJason Ekstrand2016-07-221-0/+5
* spirv/nir: Add support for ImageQuerySamplesJason Ekstrand2016-07-221-0/+3
* spirv/nir: Handle texture projectorsJason Ekstrand2016-07-221-0/+15
* nir/spirv: Refactor coordinate handling in handle_textureJason Ekstrand2016-07-221-29/+28
* spirv/nir: Refactor type handling in handle_textureJason Ekstrand2016-07-221-5/+8
* spirv/nir: Move opcode selection higher up in handle_textureJason Ekstrand2016-07-221-48/+48
* anv/image: Assert that the image format is actually supportedJason Ekstrand2016-07-221-2/+5
* spirv/nir: Don't increment coord_components for array lod queriesJason Ekstrand2016-07-221-1/+1
* i965: Get rid of the do_lower_unnormalized_offsets passJason Ekstrand2016-07-224-109/+0
* i965/nir: Enable NIR lowering of txf and rect offsetsJason Ekstrand2016-07-221-0/+2
* nir/lower_tex: Add support for lowering coordinate offsetsJason Ekstrand2016-07-222-0/+64
* nir/lower_tex: Add some helpers for working with tex sourcesJason Ekstrand2016-07-221-16/+30
* nir: Add a helper for determining the type of a texture sourceJason Ekstrand2016-07-221-0/+44
* anv/pipeline: Set binding_table.gather_texture_startJason Ekstrand2016-07-221-0/+1
* spirv/nir: Properly handle gather componentsJason Ekstrand2016-07-221-1/+11
* spirv/nir: Add support for shadow samplers that return vec4Jason Ekstrand2016-07-221-1/+2
* spirv/nir: Fix some texture opcode assertsJason Ekstrand2016-07-221-2/+2