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* r600g: merge more of the common r600/evergreen state handlingDave Airlie2010-10-244-172/+106
* r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck2010-10-244-18/+10
* softpipe: remove >32bpp color restrictionBrian Paul2010-10-232-8/+1
* st/mesa: be smarter choosing texture format for glDrawPixels()Brian Paul2010-10-231-4/+46
* mesa: display list support for GL_EXT_texture_integerBrian Paul2010-10-231-0/+144
* mesa: plug in GL_EXT_texture_integer functionsBrian Paul2010-10-231-0/+7
* mesa: regenerated API files for GL_EXT_texture_integerBrian Paul2010-10-2310-5701/+6237
* glapi: include/build EXT_texture_integer.xmlBrian Paul2010-10-232-0/+3
* glapi: GL_EXT_texture_integer APIBrian Paul2010-10-231-0/+98
* mesa: simplify target_can_be_compressed() functionBrian Paul2010-10-231-8/+18
* st/mesa: add format selection for signed/unsigned integer formatsBrian Paul2010-10-231-0/+120
* mesa: added cases for GL_EXT_texture_integerBrian Paul2010-10-231-0/+10
* mesa: added cases for GL_EXT_texture_integer formatsBrian Paul2010-10-231-0/+20
* mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()Brian Paul2010-10-231-0/+6
* mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXTBrian Paul2010-10-231-0/+11
* mesa: added new gl_framebuffer::_IntegerColor fieldBrian Paul2010-10-231-0/+3
* mesa: added new gl_extensions::EXT_gpu_shader4 fieldBrian Paul2010-10-231-0/+1
* softpipe: added some texture sample debug code (disabled)Brian Paul2010-10-231-7/+50
* mesa: new glDrawPixels error check for integer formatsBrian Paul2010-10-231-1/+11
* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
* mesa: _mesa_is_format_integer() functionBrian Paul2010-10-232-0/+15
* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-232-0/+69
* mesa: add pixel packing for unscaled integer typesBrian Paul2010-10-231-5/+496
* mesa: split up the image.c fileBrian Paul2010-10-2320-4525/+4665
* mesa: simplify fbo format checking codeBrian Paul2010-10-231-13/+38
* mesa: 80-column wrappingBrian Paul2010-10-231-3/+6
* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
* st/egl: Use resource reference count for egl_g3d_sync.Chia-I Wu2010-10-232-5/+2
* egl: Fix a false negative check in _eglCheckMakeCurrent.Chia-I Wu2010-10-231-9/+12
* egl: Use reference counting to replace IsLinked or IsBound.Chia-I Wu2010-10-239-148/+138
* egl: Add reference count for resources.Chia-I Wu2010-10-2310-11/+146
* st/egl: Fix native_mode refresh mode.Chia-I Wu2010-10-232-3/+3
* egl: Fix _eglModeLookup.Chia-I Wu2010-10-235-64/+43
* egl: Minor changes to the _EGLScreen interface.Chia-I Wu2010-10-233-90/+49
* egl: Minor changes to the _EGLConfig interface.Chia-I Wu2010-10-235-35/+32
* egl: Drop dpy argument from the link functions.Chia-I Wu2010-10-237-28/+27
* i965: Add support for pull constants to the new FS backend.Eric Anholt2010-10-2210-105/+213
* i965: Move the FS disasm/annotation printout to codegen time.Eric Anholt2010-10-222-54/+35
* r600g: not fatal if we can't get tiling info from kernelDave Airlie2010-10-231-1/+1
* r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTARTMarek Olšák2010-10-221-0/+2
* r300g: do not print get_param errors in non-debug buildMarek Olšák2010-10-221-4/+4
* mesa: move declaration before codeBrian Paul2010-10-221-1/+2
* galahad: silence warningsBrian Paul2010-10-222-3/+3
* dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez2010-10-221-0/+12
* egl: Move fallback routines to eglfallbacks.c.Chia-I Wu2010-10-2217-465/+102
* egl: Parse image attributes with _eglParseImageAttribList.Chia-I Wu2010-10-224-162/+92
* egl: Move attributes in _EGLImage to _EGLImageAttribs.Chia-I Wu2010-10-225-28/+42
* egl_glx: Fix borken driver.Chia-I Wu2010-10-221-107/+185
* egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.Chia-I Wu2010-10-222-28/+14