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* radeonsi: skip drawing if GS ring allocations failMarek Olšák2015-10-071-1/+16
| | | | | | | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 263f5a2cf97e455e48dbd7728cb0ac10fd699746) [Emil Velikov: Track gs_rings over gsvs_ring. NULL check/FREE gs_rings.] Signed-off-by: Emil Velikov <[email protected]> Conflicts: src/gallium/drivers/radeonsi/si_state_shaders.c
* radeonsi: skip drawing if the tess factor ring allocation failsMarek Olšák2015-10-073-5/+18
| | | | | | | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 22d3ccf5a814bfc768e373d0c983a356f4e4efe3) [Emil Velikov: Track tf_state over tf_ring. NULL check/FREE tf_state.] Signed-off-by: Emil Velikov <[email protected]> Conflicts: src/gallium/drivers/radeonsi/si_state_shaders.c
* radeonsi: add malloc fail paths to si_create_shader_stateMarek Olšák2015-10-071-0/+8
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 5c219ab55239ceef3285262ff68a502e419061e0)
* radeonsi: report alloc failure from si_shader_binary_readMarek Olšák2015-10-071-1/+4
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 394d67a58f949245e8b3fad400e9efaa5829ec84)
* gallium/radeon: add a fail path for depth MSAA texture readbackMarek Olšák2015-10-071-0/+5
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit dea834e639715caa9517a695a3fb04d5de9aa069)
* gallium/radeon: handle buffer alloc failures in r600_draw_rectangleMarek Olšák2015-10-071-0/+3
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit f95e695059c428a21a1e1a27d5cd5ccce2a97b0e)
* gallium/radeon: handle buffer_map staging buffer failures betterMarek Olšák2015-10-071-4/+3
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 282b3780123bace557fc90127bd35b075ea0873e)
* radeonsi: handle constant buffer alloc failuresMarek Olšák2015-10-071-1/+7
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit cd27ff6a0f85ca35f0f7f2fa7971692e0028e2ed)
* radeonsi: handle index buffer alloc failuresMarek Olšák2015-10-071-0/+6
| | | | | | | Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 29dff6f67656c8e6e09249cc76b6efa0c03353a7)
* st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák2015-10-071-0/+2
| | | | | | | | | Broken by: d082c5324914212f76e45be497229c7a0681f706 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92072 Cc: 10.6 11.0 <[email protected]> Tested-by: Ilia Mirkin <[email protected]> (cherry picked from commit f3a081953393c7d40bd8df9ec22a2551d01098f5)
* docs: add sha256 checksums for 11.0.2Emil Velikov2015-09-291-1/+2
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add release notes for 11.0.2mesa-11.0.2Emil Velikov2015-09-281-0/+84
| | | | Signed-off-by: Emil Velikov <[email protected]>
* Update version to 11.0.2Emil Velikov2015-09-281-1/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When validating format+type+internalFormat for texture pixel operations on GLES3, the effective internal format should be used if the one specified is an unsized internal format. Page 127, section "3.8 Texturing" of the GLES 3.0.4 spec says: "if internalformat is a base internal format, the effective internal format is a sized internal format that is derived from the format and type for internal use by the GL. Table 3.12 specifies the mapping of format and type to effective internal formats. The effective internal format is used by the GL for purposes such as texture completeness or type checks for CopyTex* commands. In these cases, the GL is required to operate as if the effective internal format was used as the internalformat when specifying the texture data." v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be considered sized internal formats. Return the corresponding unsize format instead. v4: * Improved comments in _mesa_es3_effective_internal_format_for_format_and_type(). * Splitted patch to separate chunk about reordering of error_check_subtexture_dimensions() error check, which is not directly related with this patch. v5: Dropped the splitted patch because it was actually a work around 3 dEQP tests that are buggy: dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt Cc: "11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Mark Janes <[email protected]> (cherry picked from commit 5edd9961c15a80d557ba42f48c97a471b23d9c5e) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
* mesa: Move _mesa_base_tex_format() from teximage to glformats filesEduardo Lima Mitev2015-09-284-511/+507
| | | | | | | | | | | | | | | | | | | | | | | This function will be needed as part of validating the combination of format, type and internal format of texture pixel operations, which happens in glformats files. Specifically, we want to be able to obtain the base format of a resolved effective internal format, to compare it with the original internal format passed. Also, since this function deals solely with GL formats, it fits better in glformats where the rest of similar format functionality rests. The function is moved as-is, without any modification. Cc: "11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Mark Janes <[email protected]> (cherry picked from commit c6bf1cd1467ea5d5370394ba99366dd8a59a385c) Signed-off-by: Emil Velikov <[email protected]> Conflicts: src/mesa/main/teximage.c src/mesa/main/teximage.h
* mesa: Fix order of format+type and internal format checks for glTexImageXD opsEduardo Lima Mitev2015-09-281-16/+25
| | | | | | | | | | | | | | | | | | | | The more specific GLES constrains should be checked after the general validation performed by _mesa_error_check_format_and_type(). This is also for consistency with the error checks order of glTexSubImage ops. v3: The change of order uncovered a bug that regresses a couple of piglit tests written against OpenGL-ES 1.1 spec, which expects an INVALID_VALUE instead of the INVALID_ENUM returned by _mesa_error_check_format_and_type() when an invalid format is passed to glTexImage2D. This version of the patch accounts for those cases. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.texture.teximage2d Cc: "11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Mark Janes <[email protected]> (cherry picked from commit 15ab968f62dd322ecda6d70b1069f52616fe39bb)
* glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.Matt Turner2015-09-281-8/+4
| | | | | | | | | | | | | | | | | | | | | | ... with only ARB_shader_atomic_counters. I expected to see interactions with ARB_tessellation_shader in the ARB_shader_atomic_counters spec, but they do not exist. It seems that we should unconditionally expose these variables in the presence of ARB_shader_atomic_counters: gl_MaxTessControlAtomicCounters gl_MaxTessEvaluationAtomicCounters This partially reverts commit da7adb99e8. The commit also affected gl_MaxTessControlImageUniforms and gl_MaxTessEvaluationImageUniforms similarly but the ARB_shader_image_load_store spec does list an interaction with ARB_tessellation_shader. Cc: "11.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92095 Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit d6bb46bbe8e4ef90dedc5a04c7434a8113c10a8b)
* i965: Respect stride and subreg_offset for ATTR registersKristian Høgsberg Kristensen2015-09-281-1/+4
| | | | | | | | | | | | | When we assign hw regs to attributes, we don't incorporate the stride and subreg_offset from the fs_reg. It's rarely used, but the integer multiplication lowering uses unusual stride and subreg_offset combination breaks when one source is an attribute. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91970 Cc: "10.6 11.0" <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Matt Turner <[email protected]> (cherry picked from commit 2ea16966ae66d4dd5c5dcb996d7996d9c734bbee)
* docs: add sha256 checksums for 11.0.1Emil Velikov2015-09-261-1/+2
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add release notes for 11.0.1mesa-11.0.1Emil Velikov2015-09-261-0/+133
| | | | Signed-off-by: Emil Velikov <[email protected]>
* Update version to 11.0.1Emil Velikov2015-09-261-1/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* t_dd_dmatmp: Use addition instead of subtraction in loop boundsIan Romanick2015-09-231-1/+1
| | | | | | | | | | | | | | This is used everywhere else in this file because it avoids problems when count is zero (due to trimming). No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109 Reviewed-by: Brian Paul <[email protected]> Cc: Marius Predut <[email protected]> Cc: "10.6 11.0" <[email protected]> (cherry picked from commit 25543d8ec506ef32599af6f5e0dd735e01b39909)
* t_dd_dmatmp: Pull out common 'count -= count & 3' codeIan Romanick2015-09-231-9/+6
| | | | | | | | | | | | | | This was missing in the HAVE_TRIANGLES path, and that could cause incorrect rendering. No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109 Reviewed-by: Brian Paul <[email protected]> Cc: Marius Predut <[email protected]> Cc: "10.6 11.0" <[email protected]> (cherry picked from commit c0b3b2f7603eab210acdb2e654e5411fe912ca34)
* t_dd_dmatmp: Use '& 3' instead of '% 4' everywhereIan Romanick2015-09-231-2/+2
| | | | | | | | | No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.6 11.0" <[email protected]> (cherry picked from commit 0d475ee2b989ac1697720ca391913e9158156bdc)
* t_dd_dmatmp: Clean up improper code formatting from previous patchIan Romanick2015-09-231-12/+6
| | | | | | | | | No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.6 11.0" <[email protected]> (cherry picked from commit fad8d54de7e7f908cb0d06f0b54af8440e689928)
* t_dd_dmatmp: Make "count" actually be the countIan Romanick2015-09-233-75/+75
| | | | | | | | | | | | | | | | | | | | | | | The value passed in count previously was "vertex after the last vertex to be processed." Calling that "count" was misleading and kind of mean. Looking at the code, many functions immediately do "count-start" to get back the true count. That's just silly. If it is better for the loops to be 'for (j = start; j < (start + count); j++)', GCC will do that transformation. NOTE: There is some strange formatting left by this patch. That was done to make it more obvious that the before and after code is equivalent. These will be fixed in the next patch. No piglit regressions on i915 (G33) or radeon (Radeon 7500). v2: Fix a remaining (count-start) in render_quad_strip_verts. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v1] Cc: "10.6 11.0" <[email protected]> (cherry picked from commit d7bf7969b90f66ee614f2d2225f3a821d5396a89)
* mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.Iago Toral Quiroga2015-09-231-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | From section 9.2. Binding and Managing Framebuffer Objects: "Upon successful return from Get*FramebufferAttachmentParameteriv, if pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying the type of object which contains the attached image." And then it clarifies further: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then either no framebuffer is bound to target; or the default framebuffer is bound, attachment is DEPTH or STENCIL, and the number of depth or stencil bits, respectively, is zero" Currently, if the default framebuffer is bound, we always return GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but according to the spec, when GL_DEPTH or GL_STENCIL attachments are the ones being queried, we should return GL_NONE if they don't exist. Fixes the following dEQP test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial Reviewed-by: Ian Romanick <[email protected]> Cc: "10.6" <[email protected]> (cherry picked from commit cf439951b791827677e96d29e209b5fc08d07a2e)
* i965: fix textureGrad for cubemapsTapani Pälli2015-09-231-19/+182
| | | | | | | | | | | | | | | | | | | | Fixes bugs exposed by commit 2b1cdb0eddb73f62e4848d4b64840067f1f70865 in: ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_frag No regressions observed in deqp, CTS or Piglit. v2: address review feedback from Iago Toral: - move rho calculation to else branch - optimize dx and dy calculation - fix documentation inconsistensies Signed-off-by: Tapani Pälli <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91114 Cc: "10.6 11.0" <[email protected]> (cherry picked from commit 7f8815bcb9af9b4b374ad7bd6e7cfa7529a6c980)
* configure.ac: Add support to enable read-only text segment on x86.Jeremy Huddleston2015-09-231-0/+10
| | | | | | | Cc: "10.6 11.0" <[email protected]> Bugzilla: https://bugs.gentoo.org/240956 Reviewed-by: Ian Romanick <[email protected]> (cherry picked from commit 6dfc5e28f7d08094210d8cecd3ed4a5b393dafe9)
* radeonsi: load fmask ptr relative to the resources arrayIlia Mirkin2015-09-231-1/+1
| | | | | | | | | | | | res_ptr already contains the resource values. fmask_ptr needs to be looked up relative to the start of the resource params. Note that this only affects indirect loads of MS sampler arrays. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: "11.0" <[email protected]> (cherry picked from commit 7d5162bdc0850c80f4b9427a2aac6b42c7dcceaa)
* mesa: fix errors when reading depth with glReadPixelsTapani Pälli2015-09-232-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for internal format is checked by is_float_depth(). Fix regression caused by 81d2fd91a90e5b2fd9fd74792a7a7c329f0e4d29 in: ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth extension is present. v2: change check in _mesa_error_check_format_and_type to be explicit for ES 2.0+, desktop OpenGL does not allow this behaviour + uses this function for both glReadPixels and glDrawPixels validation. (No Piglit regressions seen with v2.) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009 Cc: "10.6 11.0" <[email protected]> (cherry picked from commit afa1efdc8522d987e3af7c7a6272021caa33eb82)
* nv50,nvc0: flush texture cache in presence of coherent bufsIlia Mirkin2015-09-232-0/+39
| | | | | | | | | This fixes the newly-added arb_texture_buffer_object-bufferstorage piglit test. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]> (cherry picked from commit e844e1007d3baac09ff2cc78879d6974be18ecaf)
* nv50,nvc0: detect underlying resource changes and update ticIlia Mirkin2015-09-232-0/+43
| | | | | | | | | | | | | | When updating texture buffers, we might end up replacing the whole buffer. Check that the tic address matches the resource address, and if not, update the tic and reupload it. This fixes: arb_direct_state_access-texture-buffer arb_texture_buffer_object-data-sync Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]> (cherry picked from commit 323c91250682ac931941047f282a613c74b1ba26)
* mesa: Fix texture compression on big-endian systemsUlrich Weigand2015-09-234-7/+14
| | | | | | | | | | | | | | | | | | | | | | | | Various pieces of code to create compressed textures will first generate an uncompressed RGBA texture into a temporary buffer, and then read from that buffer while creating the final compressed texture in the requested format. The code reading from the temporary buffer assumes the buffer is formatted as an array of bytes in RGBA order. However, the buffer is filled using a _mesa_texstore call with MESA_FORMAT_R8G8B8A8_UNORM format -- this is defined as an array of *integers* holding the RGBA values in packed format (least-significant to most-significant). This means incorrect bytes are accessed on big-endian systems. This patch fixes this by using the MESA_FORMAT_A8B8G8R8_UNORM format instead on big-endian systems when filling the buffer. This fixes about 100 piglit test case failures on s390x for me. Signed-off-by: Ulrich Weigand <[email protected]> Tested-by: Oded Gabbay <[email protected]> Cc: "10.6" "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit bd016a2601a741799bc76734deae0cb9ebcb2b8f)
* freedreno/a3xx: fix blending of L8 formatIlia Mirkin2015-09-231-0/+2
| | | | | | | | | Even though luminance formats don't have alpha, we still want the alpha output to go to the blender. This fixes the luminance blending tests. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]> (cherry picked from commit 545a3cbb011e0e7722c2accb330c0994aea5cc38)
* nv50, nvc0: fix max texture buffer size to 128M elementsIlia Mirkin2015-09-232-2/+2
| | | | | | | | | This is what the hardware supports, there never was any sort of 64K limit. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.6 11.0" <[email protected]> (cherry picked from commit 7a275fcda8ffa3d69b7be6f356469f4af272a6ad)
* st/mesa: avoid integer overflows with buffers >= 512MBIlia Mirkin2015-09-231-2/+2
| | | | | | | | | | This fixes failures with the newly-submitted max-size texture buffer piglit test for GPUs exposing >= 128M max texels. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.6 11.0" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> (cherry picked from commit eb081681df248750727a8a76436760d617b4a6a9)
* gbm: convert gbm bo format to fourcc format on dma-buf importRay Strode2015-09-231-1/+17
| | | | | | | | | | | | | | | | | | | | | | At the moment if a gbm buffer is imported and the gbm buffer has an old-style GBM_BO_FORMAT format, the import will crash, since it's passed directly to DRI functions that expect a fourcc format (as provided by the newer GBM_FORMAT definitions) This commit addresses the problem in two ways: 1) it prevents invalid formats from leading to a crash by returning EINVAL if the image couldn't be created 2) it translates GBM_BO_FORMAT formats into the comparable GBM_FORMAT formats. Reference: https://bugzilla.gnome.org/show_bug.cgi?id=753531 CC: "10.6 11.0" <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> (cherry picked from commit 4bf151e66279da00655cec02aadb52c9c6583213)
* meta: Abort meta pbo path if TexSubImage need signed unsigned conversionAnuj Phogat2015-09-231-18/+25
| | | | | | | | | | See similar fix for Readpixels in mesa commit 0d20790. Jason suggested we need that for TexSubImage as well. Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> (cherry picked from commit 64e25167ed284619dacab42fdada0bb0fea71321)
* i965/vec4_nir: Load constants as integersAntia Puentes2015-09-231-2/+2
| | | | | | | | | | | | Loads constants using integer as their register type, like it is done in FS backend. No shader-db changes in HSW. Cc: "10.6 11.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716 Reviewed-by: Jason Ekstrand <[email protected]> (cherry picked from commit b8d2263c83d29f4626ac0fe0316978aa6262aefb)
* i965/vec4: Fix saturation errors when coalescing registersAntia Puentes2015-09-231-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the register types do not match and the instruction that contains the final destination is saturated, register coalescing generated non-equivalent code. This did not happen when using IR because types usually matched, but it is visible in nir-vec4. For example, mov vgrf7:D vgrf2:D mov.sat m4:F vgrf7:F is coalesced to: mov.sat m4:D vgrf2:D The patch prevents coalescing in such scenario, unless the instruction we want to coalesce into is a MOV (without type conversion implied). In that case, the patch sets the register types to the type of the final destination. Shader-db results in HSW (only vec4 instructions shown): total instructions in shared programs: 1754415 -> 1754416 (0.00%) instructions in affected programs: 74 -> 75 (1.35%) helped: 0 HURT: 1 GAINED: 0 LOST: 0 Only one extra instruction in one of the shaders, that comes from eliminating a saturation error by preventing register coalesce. Cc: "10.6 11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> (cherry picked from commit 79f1a7ae28c37f77e08e550cd077959a2a1f8341)
* i965/vec4: Don't reswizzle hardware registersJason Ekstrand2015-09-231-0/+8
| | | | | | | Cc: "11.0 10.6" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91719 Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit 1037e0a84f61f4b1815093bcfd548d4b58ca106f)
* nir: Fix a bunch of ralloc parenting errorsJason Ekstrand2015-09-2310-31/+32
| | | | | | | | | | | | | | | As of a10d4937, we would really like things associated with an instruction to be allocated out of that instruction and not out of the shader. In particular, you should be passing the instruction that will ultimately be holding the source into nir_src_copy rather than an arbitrary memory context. We also change the prototypes of nir_dest_copy and nir_alu_src/dest_copy to explicitly take an instruction so we catch this earlier in the future. Cc: "11.0" <[email protected]> Reviewed-by: Thomas Helland <[email protected]> (cherry picked from commit 8c8fc5f8336c8c79e5890265ae6c03271aa94075)
* docs: add sha256 checksums for 11.0.0Emil Velikov2015-09-121-1/+2
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Update 11.0.0 release notesmesa-11.0.0Emil Velikov2015-09-121-3/+165
| | | | Signed-off-by: Emil Velikov <[email protected]>
* Update version to 11.0.0(final)Emil Velikov2015-09-121-1/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* glsl: Use hash tables for opt_constant_propagation() kill sets.Kenneth Graunke2015-09-111-18/+28
| | | | | | | | | | | | | | | | Cuts compile/link time of the fragment shader in #91857 by 19% (16.28 -> 13.05). I didn't bother with the acp sets because they're smaller, but it might be worth doing as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Tapani Pälli <[email protected]> (cherry picked from commit 4654439fdd766f79a78fe0d812fd916f5815e7e6) Nominated-by: Emil Velikov <[email protected]>
* i965: Use hash tables for brw_fs_vector_splitting().Kenneth Graunke2015-09-111-22/+22
| | | | | | | | | | | | | | | | | Cuts compile/link time of the fragment shader in #91857 by 25% (21.64 -> 16.28). v2: Drop unnecessary _mesa_hash_table_destroy call, and use refs.ht->entries == 0 rather than ad-hoc checking (suggested by Timothy Arceri). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Tapani Pälli <[email protected]> (cherry picked from commit e20f30eb5181cddf8286d2247cfaf7e0fac7e417) Nominated-by: Emil Velikov <[email protected]>
* glsl: Use hash tables in opt_constant_variable().Kenneth Graunke2015-09-111-18/+21
| | | | | | | | | | | | | | Cuts compile/link time of the fragment shader in bug #91857 by 31% (31.79 -> 21.64). It has over 8,000 variables so linked lists are terrible. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Tapani Pälli <[email protected]> (cherry picked from commit 2fc0ce293ac58237f02cc5dd2eee4e35abea06b5) Nominated-by: Emil Velikov <[email protected]>
* meta: Always bind the textureIan Romanick2015-09-111-3/+6
| | | | | | | | | | | | | | | | | We may have been called from glGenerateTextureMipmap with CurrentUnit still set to 0, so we don't know when we can skip binding the texture. Assume that _mesa_BindTexture will be fast if we're rebinding the same texture. v2: Remove currentTexUnitSave because it is now unused. Suggested by both Neil and Anuj. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847 Cc: "11.0" <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> (cherry picked from commit 767c33e88138afa64443417860b264a494eba33d)