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* glapi: Remove extraneous GL_ from TEXTURE_IMMUTABLE_FORMATIan Romanick2012-06-131-1/+1
* glapi: Add missing enums for GL_ATI_fragment_shaderIan Romanick2012-06-131-0/+111
* glapi: Add texture swizzle enumsIan Romanick2012-06-131-0/+5
* glapi: Add a couple missing 3.0 enumsIan Romanick2012-06-131-0/+2
* glapi: Add missing _NV extension on COMBINE4Ian Romanick2012-06-131-1/+1
* glapi: Add missing enums for GL_EXT_vertex_arrayIan Romanick2012-06-131-0/+9
* glapi: Add missing enums for GL_EXT_compiled_vertex_arrayIan Romanick2012-06-131-0/+3
* glx/tests: Add unit tests for generated code in indirect_init.cIan Romanick2012-06-132-1/+1536
* glx/tests: Add unit tests for generated code in indirect_size.cIan Romanick2012-06-132-0/+557
* glx/tests: Rename test as glx-testIan Romanick2012-06-131-4/+4
* glx: Move tests from tests/glx to src/glx/testsIan Romanick2012-06-1312-10/+8
* util: add some comments, fix indentationBrian Paul2012-06-131-1/+5
* glsl: Transform dot product by a basis vector into a swizzleMatt Turner2012-06-122-3/+24
* glsl: Add is_basis functionMatt Turner2012-06-122-4/+70
* glsl: Check for zero vectors in ir_binop_dotMatt Turner2012-06-121-0/+7
* mesa: move variable declaration out of loop to fix MSVC buildBrian Paul2012-06-121-1/+2
* mesa: Fix bool-int mismatchStéphane Marchesin2012-06-121-4/+5
* mesa: Fix hash table leakAntoine Labour2012-06-122-6/+15
* mesa: Free uniforms correclty.Antoine Labour2012-06-121-1/+2
* meta: Cleanup the resources we allocate.Antoine Labour2012-06-121-6/+66
* glx: Handle a null reply in QueryVersion.Stéphane Marchesin2012-06-121-0/+3
* radeonsi: Don't always re-compile shaders after they're bound.Michel Dänzer2012-06-121-6/+1
* st/xorg: Fix crash on startup.Dave Airlie2012-06-121-4/+11
* radeonsi: Use linear instead of constant interpolation for now.Michel Dänzer2012-06-122-4/+22
* radeonsi: Handle SUB_f32.Thomas Stellard2012-06-122-2/+3
* radeonsi: Only dump shaders with environment variable RADEON_DUMP_SHADERS=1.Michel Dänzer2012-06-122-9/+20
* mesa: Build git_sha1.h before computing dependencies.Eric Anholt2012-06-121-1/+1
* docs: whitespaces cleanupAndreas Boll2012-06-1211-55/+49
* docs: remove some superfluous <p> tagsAndreas Boll2012-06-121-42/+37
* docs: remove unused table stylesAndreas Boll2012-06-121-2/+1
* docs: remove unused anchor linksAndreas Boll2012-06-121-7/+7
* docs: prefer lowercase html tagsAndreas Boll2012-06-1219-173/+173
* docs: use id instead of <a name>Andreas Boll2012-06-125-82/+54
* docs/subset-A.html: fix markupAndreas Boll2012-06-121-10/+3
* docs/news.html: use proper markupAndreas Boll2012-06-121-54/+44
* docs: fix html end/start tagsAndreas Boll2012-06-1223-43/+45
* docs: escape special html charsAndreas Boll2012-06-1213-41/+41
* docs: consolidate html header and footerAndreas Boll2012-06-1250-474/+510
* mesa: Unbind GL_TEXTURE_BUFFER on DeleteBuffers.Kenneth Graunke2012-06-111-0/+4
* mesa: Make glPrimitiveRestartIndex execute immediately in display lists.Kenneth Graunke2012-06-111-0/+3
* mesa: Check for a negative "size" parameter in glCopyBufferSubData().Kenneth Graunke2012-06-111-0/+6
* automake: Add AM_PROG_AR before LT_INIT to silence a lot of warnings.Kenneth Graunke2012-06-112-0/+3
* scons: Fix scons build.José Fonseca2012-06-113-1/+8
* configure.ac: Add --with-(gl|glu|osmesa)-lib-name optionsBrad King2012-06-111-7/+22
* glsl: Put a bunch of optimization visitors under anonymous namespaces.Eric Anholt2012-06-1115-0/+57
* automake: Merge the dricore libglsl build into libdricore.Eric Anholt2012-06-114-39/+15
* automake: Add a prefix variable for libglsl sources.Eric Anholt2012-06-113-86/+88
* automake: Convert src/Makefile to automake.Eric Anholt2012-06-114-40/+6
* automake: Move top-level makefile to automake.Eric Anholt2012-06-115-87/+54
* automake: Globally add stub automake targets to the old Makefiles.Eric Anholt2012-06-1116-39/+16