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* Revert "mesa: Add ARB_direct_state_access checks in texture functions"Ian Romanick2015-05-286-200/+0
* Revert "mesa: Add ARB_direct_state_access checks in VAO functions"Ian Romanick2015-05-282-86/+0
* Revert "mesa: Add ARB_direct_state_access checks in sampler object functions"Ian Romanick2015-05-281-7/+0
* Revert "mesa: Add ARB_direct_state_access checks in program pipeline functions"Ian Romanick2015-05-281-6/+0
* Revert "mesa: Add ARB_direct_state_access checks in query object functions"Ian Romanick2015-05-281-7/+0
* Revert "i915: Enable ARB_direct_state_access"Ian Romanick2015-05-281-1/+0
* Revert "i965: Enable ARB_direct_state_access"Ian Romanick2015-05-281-1/+0
* Revert "st/mesa: Enable ARB_direct_state_access"Ian Romanick2015-05-281-6/+0
* mesa: Allow overriding the version of ES2+ contextsIan Romanick2015-05-283-5/+6
* mesa: Add support for a new override string MESA_GLES_VERSION_OVERRIDEIan Romanick2015-05-281-11/+29
* dri_util: Use _mesa_override_gl_version_contextlessIan Romanick2015-05-283-26/+11
* mesa/es3.1: Enable ES 3.1 API and shading language versionIan Romanick2015-05-282-5/+29
* gles/es3.1: Enable dispatch of almost all new GLES 3.1 functionsIan Romanick2015-05-2812-66/+164
* i965/fs: Properly handle explicit depth in SIMD16 with dual-source blendJason Ekstrand2015-05-281-1/+5
* i965: Silence warning in 3-src type-setting.Matt Turner2015-05-281-0/+2
* i965/fs: Fix lowering of integer multiplication with cmod.Matt Turner2015-05-281-0/+11
* nir: Fix output swizzle in get_mul_for_srcIago Toral Quiroga2015-05-281-10/+9
* gallivm: Workaround LLVM PR23628.Jose Fonseca2015-05-281-0/+11
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-276-42/+41
* vc4: Don't try to put our dmabuf-exported BOs into the BO cache.Eric Anholt2015-05-271-0/+1
* vc4: Don't forget to make our raster shadow textures non-raster.Eric Anholt2015-05-271-0/+3
* vc4: make vc4_begin_query() return a booleanSamuel Pitoiset2015-05-271-1/+2
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-05-271-0/+10
* gallivm: Do not use NoFramePointerElim with LLVM 3.7.Vinson Lee2015-05-272-0/+4
* i965: Remove _NEW_MULTISAMPLE dirty bit from 3DSTATE_PS_EXTRA.Kenneth Graunke2015-05-271-2/+2
* i965: Delete GS scratch space workaround warning.Kenneth Graunke2015-05-271-4/+0
* clover: Log build options when dumping clc source.EdB2015-05-271-1/+1
* glapi: Encapsulate nop table knowledge in new _mesa_new_nop_table functionIan Romanick2015-05-263-9/+12
* docs: Fix some typos in the developer notesThomas Helland2015-05-261-2/+2
* mesa: do not use _glapi_new_nop_table() for DRI buildsBrian Paul2015-05-261-2/+60
* docs: add information about reviewing patchesBrian Paul2015-05-261-0/+25
* docs: update the coding style informationBrian Paul2015-05-261-69/+90
* docs: update documentation about patch formatting, testing, etcBrian Paul2015-05-261-2/+102
* docs: reorganize devnotes.html fileBrian Paul2015-05-261-49/+61
* xlib: fix X_GLXCreateContextAtrribs/Attribs typoBrian Paul2015-05-261-10/+17
* mesa: add some comments in copyimage.cBrian Paul2015-05-261-0/+22
* mesa: move decls, add const qualifiers in copyimage.cBrian Paul2015-05-261-8/+9
* mesa: code clean-ups in textureview.[ch]Brian Paul2015-05-262-33/+55
* mesa: const qualify, return bool for _mesa_texture_view_compatible_format()Brian Paul2015-05-262-8/+8
* mesa: add const qualifer on _mesa_is_compressed_format()Brian Paul2015-05-262-2/+2
* glapi: Avoid argparse type argument for API XML input files.Jose Fonseca2015-05-263-12/+12
* radeonsi: use a switch statement in si_delete_shader_selectorMarek Olšák2015-05-261-6/+13
* radeonsi: use a switch statement in si_shader_selector_keyMarek Olšák2015-05-261-9/+16
* radeonsi: fix scratch buffer setup for geometry shadersMarek Olšák2015-05-261-2/+9
* radeonsi: remove unused cases from si_shader_io_get_unique_indexMarek Olšák2015-05-261-14/+3
* radeonsi: don't count special outputs for the VS export countMarek Olšák2015-05-261-0/+5
* radeonsi: add support for PIPE_CAP_TGSI_TEXCOORDMarek Olšák2015-05-264-15/+13
* tgsi/ureg: enable creating tessellation shaders with ureg_create_shaderMarek Olšák2015-05-261-4/+14
* tgsi/text: enable parsing tessellation shadersMarek Olšák2015-05-261-0/+4
* gallium: rename TGSI tessellation processor types to match pipe shader namesMarek Olšák2015-05-265-17/+17