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* added pointer to Vincent (OpenGL ES implementation)Brian Paul2004-04-271-1/+6
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* transfer routines for compressed formats (avoid SEGFAULT, also prepare for ↵Daniel Borca2004-04-271-6/+6
| | | | external packers)
* accomodate newtexstoreDaniel Borca2004-04-264-74/+114
| | | | fixed wgl interface for fxMesa
* remove DitherValuesAlan Hourihane2004-04-261-2/+0
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* bring over build fixes from stable branchAlan Hourihane2004-04-2650-85/+189
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* s/-mv8/-mcpu=ultrasparc/ (bug 941338)Brian Paul2004-04-251-2/+2
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* fix HP-UX typo (bug 941576)Brian Paul2004-04-251-1/+1
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* call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul2004-04-241-0/+2
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* minor fixes for entrypoint name manglingBrian Paul2004-04-231-0/+10
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* Convert R200 driver to use the t_vertex interface.Ian Romanick2004-04-233-552/+256
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* move #define for GL_DOUBLE, to put enums in right orderBrian Paul2004-04-231-1/+1
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* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
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* init mgaScreen->irq (Tilman Sauerbeck)Brian Paul2004-04-231-0/+1
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* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-2327-111/+130
| | | | | | | program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
* assorted fixesBrian Paul2004-04-234-4/+1
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* Add fps outputKeith Whitwell2004-04-231-0/+16
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* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
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* new CYGWIN docs from Eric LassaugeBrian Paul2004-04-231-0/+256
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* s,CHAN_BITS/8,sizeof(GLchan),Brian Paul2004-04-221-7/+7
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* fix bracket at wrong placeRoland Scheidegger2004-04-221-2/+2
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* added CYGWIN supportBrian Paul2004-04-221-0/+40
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* Fix order of EMIT_4UB_4F declarationsKeith Whitwell2004-04-223-6/+8
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* added floattex.c to test floating point texturesBrian Paul2004-04-222-0/+171
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* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
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* fix some include file glitchesBrian Paul2004-04-221-1/+1
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* minor clean-upsBrian Paul2004-04-221-24/+36
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* obsoleteBrian Paul2004-04-2213-3461/+0
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* New glTexImage code.Brian Paul2004-04-2222-528/+3264
| | | | | | | | The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-216-94/+107
| | | | | Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
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* check return values of _swrast_CreateContext, etcBrian Paul2004-04-212-8/+17
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* removed non-existant arbfpwpos.c, added UTIL_FILES targetBrian Paul2004-04-201-2/+3
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* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
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* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
| | | | | | | This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
* Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell2004-04-202-8/+10
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* When upgrading copied vertices, distinguish between an attributeKeith Whitwell2004-04-201-5/+14
| | | | | entering a vertex for the first time and one which was already present but increasing its size. Fixes Brian's normal.c bug.
* apply texgen/texture matrix in glRasterPosBrian Paul2004-04-192-63/+184
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* linux-solo-ia64 config (Stephane Marchesin)Brian Paul2004-04-193-2/+29
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* glTexEnviv bug fixBrian Paul2004-04-191-1/+1
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* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch ↵Brian Paul2004-04-191-14/+26
| | | | appropriate number of param values
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
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* bug fixes for ARB/NV fragment program texture instructionsBrian Paul2004-04-181-0/+2
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* check for __ia64__ when setting USE_IEEEBrian Paul2004-04-181-0/+1
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* updated instructions for new directory tree and makefile systemBrian Paul2004-04-181-6/+9
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* added missing SHADER_SOURCES to ALL_SOURCESBrian Paul2004-04-181-0/+1
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* hack to use glTexCoord4f and Q variable to test projective texcoordsBrian Paul2004-04-181-4/+5
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* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-184-44/+157
| | | | | | Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.
* Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.Keith Whitwell2004-04-161-12/+12
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* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
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* make sure matypes is builtDave Airlie2004-04-151-1/+1
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