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*
glsl: make stand-alone compiler work with tessellation shaders.
Fabian Bieler
2015-07-23
3
-1
/
+12
*
glsl: add "in" or "out" prefix to name when flattening interface blocks
Fabian Bieler
2015-07-23
1
-2
/
+5
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
7
-13
/
+517
*
glsl: make lower_clip_distance work with tessellation shaders.
Fabian Bieler
2015-07-23
1
-80
/
+105
*
glsl: allow linking of tessellation shaders.
Chris Forbes
2015-07-23
3
-7
/
+294
*
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
2015-07-23
17
-18
/
+156
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
5
-2
/
+96
*
glsl: add tessellation shader parsing support (v2)
Fabian Bieler
2015-07-23
6
-48
/
+476
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
*
mesa: handle tessellation shaders in use_shader_program
Marek Olšák
2015-07-23
1
-4
/
+2
*
mesa: add program interface queries for tessellation shaders
Marek Olšák
2015-07-23
2
-8
/
+21
*
mesa: add misc tessellation shader stuff
Fabian Bieler
2015-07-23
4
-5
/
+80
*
mesa: add tessellation shader getters (v3)
Fabian Bieler
2015-07-23
3
-0
/
+135
*
mesa: allow setting of patch parameters.
Marek Olšák
2015-07-23
2
-2
/
+47
*
mesa: require VS if TCS or TES is present in pipeline
Chris Forbes
2015-07-23
1
-1
/
+3
*
mesa: allow tess stages in glUseProgramStages
Chris Forbes
2015-07-23
1
-4
/
+9
*
mesa: support tess stages in glGetProgramPipelineiv
Fabian Bieler
2015-07-23
1
-4
/
+11
*
mesa: take tessellation into account when validating GS input primitive mode
Marek Olšák
2015-07-23
1
-2
/
+20
*
mesa: allow drawing of patch primitives
Chris Forbes
2015-07-23
1
-0
/
+45
*
mesa: add _mesa_has_tessellation
Marek Olšák
2015-07-23
2
-1
/
+12
*
mesa: add misc tessellation shader support
Fabian Bieler
2015-07-23
2
-1
/
+88
*
mesa: add tessellation shader init functions.
Fabian Bieler
2015-07-23
2
-0
/
+42
*
mesa: add tessellation shader state and limits
Chris Forbes
2015-07-23
4
-0
/
+29
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
7
-4
/
+30
*
mesa: add tessellation shader structs
Fabian Bieler
2015-07-23
1
-0
/
+105
*
mapi: add ARB_tessellation_shader
Fabian Bieler
2015-07-23
7
-2
/
+97
*
drirc: drop support for Heaven 3.0, fixes tessellation in 4.0
Marek Olšák
2015-07-23
1
-20
/
+3
*
winsys/radeon: implement buffer_unmap
Marek Olšák
2015-07-23
2
-6
/
+24
*
gallium/radeon: remove buffer_unmap calls that can potentially decrease perf
Marek Olšák
2015-07-23
7
-26
/
+1
*
radeonsi: remove switch statement in si_create_context
Marek Olšák
2015-07-23
3
-13
/
+7
*
radeonsi: don't change pipe_resource in resource_copy_region
Marek Olšák
2015-07-23
4
-160
/
+110
*
radeonsi: upload shader rodata after updating scratch relocations
Marek Olšák
2015-07-23
3
-29
/
+29
*
radeonsi: remove redundant parameter in si_shader_binary_read
Marek Olšák
2015-07-23
3
-8
/
+5
*
cso: eliminate some sampler function wrappers
Marek Olšák
2015-07-23
2
-33
/
+12
*
gallium/tests: use cso_set_samplers
Marek Olšák
2015-07-23
1
-2
/
+3
*
gallium/util: use cso_set_samplers
Marek Olšák
2015-07-23
3
-13
/
+20
*
st/mesa: use cso_set_samplers
Marek Olšák
2015-07-23
2
-10
/
+8
*
cso: remove clip state handling
Marek Olšák
2015-07-23
3
-59
/
+5
*
cso: only allow saving and restoring fragment sampler states
Marek Olšák
2015-07-22
7
-24
/
+28
*
cso: drop inefficient checking for redundant sampler state changes
Marek Olšák
2015-07-22
1
-26
/
+2
*
cso: only allow saving and restoring fragment sampler views
Marek Olšák
2015-07-22
7
-64
/
+63
*
gallium/util: improve dump functions
Marek Olšák
2015-07-22
3
-53
/
+241
*
tgsi: allow dumping to a file directly
Marek Olšák
2015-07-22
3
-8
/
+23
*
st/mesa: don't call st_validate_state in BlitFramebuffer
Marek Olšák
2015-07-22
1
-2
/
+2
*
docs/relnotes: document new EGL extensions and EGL 1.5
Marek Olšák
2015-07-22
1
-0
/
+3
*
st/dri: enable 3D textures and sRGB colorspace for EGL
Anatoli Antonovitch
2015-07-22
1
-0
/
+14
*
egl,dri_interface: use DRI2rendererQueryExtension to enable 3D textures & sRGB
Marek Olšák
2015-07-22
3
-0
/
+29
*
egl: implement EGL_KHR_gl_colorspace (v2)
Marek Olšák
2015-07-22
9
-24
/
+90
*
st/dri: expose sRGB visuals (v2)
Marek Olšák
2015-07-22
3
-5
/
+26
*
glapi: fix argument parsing in glX_proto_recv.py
Dylan Baker
2015-07-22
1
-2
/
+2
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