| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: move ishl into ttn (instead of driver backend) to keep the units
consistent between immediate and indirect offsets
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: also use ttn_src_for_indirect() everywhere for addr access, rather
than open-coding it for INPUT/CONST srcs
v3: move ralloc out of ttn_src_for_indirect() into the one call site
that needs a ptr
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To match CALLOC_STRUCT macro.
Fixes memory corruption on Windows when u_memory's memory debugging is
enabled.
Reviewed-by: Jose Fonseca <[email protected]>
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When running piglit w/ llvmpipe on Windows several tests terminate
abnormally just when the test exits.
The problem was that LLVMContextDispose was being called
after LLVM global destructors.
Reviewed-by: Roland Scheidegger <[email protected]>
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All CHV devices will be branded as "Intel(r) HD Graphics".
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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Suggested by Jason on a different patch after some comments /
questions by Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This hack is no longer needed. (see the previous commit)
Reviewed-by: Brian Paul <[email protected]>
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This will allow removing the uniform storage re-association during
TGSI generation at draw time.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Cc: 10.4 10.5 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fixes piglit shaders@glsl-fs-uniform-array-loop-unroll with immediate
shader compilation - it's a compiler test, so it has never been translated
to TGSI before.
Cc: 10.4 10.5 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
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v2: fix crashes
Tested-by: Tom Stellard <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The ir_tex opcode turns into a sample or sample_c message, which will try to
compute derivatives to determine the lod. This produces garbage for
non-fragment shaders where the sample coordinates don't correspond to
subspans.
We fix this by rewriting the opcode from ir_tex to ir_txl and setting the
lod to 0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457
Cc: "10.5" <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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As mentioned by Michel Dänzer for LLVM >= 3.6 we create the
LLVMTargetMachine (with triple amdgcn--), as we setup the radeonsi
context. For older LLVM or hardware (r600) the triple is always r600--
and is created at a later stage - radeon_llvm_compile()
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Commit 5a06ee738 added a step to the generator to set up the message
header when generating the VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
instruction. That pseudo opcode is implemented in terms of multiple
actual opcodes, one of which writes to one of the source registers in
order to set up the message header. This causes problems because the
scheduler isn't aware that the source register is written to and it
can end up reorganising the instructions incorrectly such that the
write to the source register overwrites a needed value from a previous
instruction. This problem was presenting itself as a rendering error
in the weapon in Enemy Territory: Quake Wars.
Since commit 588859e1 there is an additional problem that the double
register allocated to include the message header would end up being
split into two. This wasn't happening previously because the code to
split registers was explicitly avoided for instructions that are
sending from the GRF.
This patch fixes both problems by splitting the code to set up the
message header into a new pseudo opcode so that it will be done
outside of the generator. This new opcode has the header register as a
destination so the scheduler can recognise that the register is
written to. This has the additional benefit that the scheduler can
optimise the message header slightly better by moving the mov
instructions further away from the send instructions.
On Skylake it appears to fix the following three Piglit tests without
causing any regressions:
gs-float-array-variable-index
gs-mat3x4-row-major
gs-mat4x3-row-major
I think we actually may need to do something similar for the fs
backend and possibly for message headers from regular texture sampling
but I'm not entirely sure.
v2: Make sure the exec-size is retained as 8 for the mov instruction
to initialise the header from g0. This was accidentally lost
during a rebase on top of 07c571a39fa1.
Split the patch into two so that the helper function is a separate
change.
Fix emitting the MOV instruction on Gen7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89058
Reviewed-by: Ben Widawsky <[email protected]>
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There were three places in the visitor that had a similar chunk of
code to emit the VS_OPCODE_PULL_CONSTANT_LOAD opcode using a register
for the offset. This patch combines the chunks into a helper function
to reduce the code duplication. It will also be useful in the next
patch to expand what happens on Gen9+. This shouldn't introduce any
functional changes.
Reviewed-by: Ben Widawsky <[email protected]>
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`interface` is a define on Windows -- an alias for `struct` keyword,
used when declaring COM interfaces in C or C++.
So use instead `programInterface`, therefore matching the name used
in GL_ARB_program_interface_query spec/headers, which was renamed exactly
for the same reason:
"Revision 10, May 10, 2012 (pbrown)
- Rename the formal parameter <interface> used by the functions in this
extension to <programInterface>. Certain versions of the Microsoft
C/C++ compiler and/or its headers cause "interface" to be treated as a
reserved keyword."
Trivial.
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Signed-off-by: Flora Cui <[email protected]>
Reviewed-by: Jammy Zhou <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Use _mesa_program_resource_index to get index.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use _mesa_program_resource_index to get indices.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use _mesa_program_resource_location to get location.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use _mesa_get_program_resource_name to get name.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use _mesa_get_program_resource_name to get name.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Patch adds new function 'mesa_bufferiv' and refactors existing
GetActiveUniformBlockiv and GetActiveAtomicCounterBufferiv to
use it.
corresponding Piglit tests:
arb_uniform_buffer_object*
arb_shader_atomic_counters*
(Many tests hit the corresponding queries.)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use _mesa_program_resource_location_index to fetch index.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Use program_resource_location to fetch location.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Instead of iterating IR, retrieve required information through
the new program resource functions.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds required helper functions to shaderapi.h and
the actual implementation.
The property query functionality can be tested with tests for
following functions that are refactored by later patches:
GetActiveAtomicCounterBufferiv
GetActiveUniformBlockiv
GetActiveUniformsiv
v2: code cleanup (Ilia Mirkin)
add bufSize < 0 check and error out
fix is_resource_referenced to return bool
check for propCount and bufSize, fixes in buffer_prop
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds required helper functions to shaderapi.h and
the actual implementation.
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetFragDataIndex
v2: return -1 if output not referenced by fragment stage
(Ilia Mirkin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds required helper functions to shaderapi.h and
the actual implementation.
corresponding Piglit test:
arb_program_interface_query-resource-location
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetAttribLocation
GetUniformLocation
GetFragDataLocation
v2: code cleanup, changes to array element
syntax checking (Ilia Mirkin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds required helper functions to shaderapi.h and
the actual implementation.
Name generation copied from '_mesa_get_uniform_name' which can
be removed later by refactoring functions to use resource list.
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetActiveUniformName
GetActiveUniformBlockName
v2: no index for geometry shader inputs (Ilia Mirkin)
add bufSize < 0 check and error out
validate enum
corresponding Piglit test:
arb_program_interface_query-getprogramresourcename
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
corresponding Piglit test:
arb_program_interface_query-getprogramresourceindex
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
fix array size fo xfb varyings
validate programInterface and throw error
v3: put GL_MAX_NUM_COMPATIBLE_SUBROUTINES where
it belongs
corresponding Piglit test:
arb_program_interface_query-getprograminterfaceiv
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Patch adds ProgramResourceList to gl_shader_program structure.
List contains references to active program resources and is
constructed during linking phase.
This list will be used by follow-up patches to implement hooks
for GL_ARB_program_interface_query. It can be also used to
implement any of the older shader program query APIs.
v2: code cleanups + note for SSBO and subroutines (Ilia Mirkin)
v3: code cleanups + assert(MESA_SHADER_STAGES < 8) (Martin Peres)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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v2: update dispatch_sanity test (Jason Ekstrand)
+ small code cleanups
v3: xml and Makefile fixes (Ilia Mirkin, Matt Turner)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Previously linker did not take in to account case where one would
have only gs and fs (with SSO), patch adds the case by refactoring
code around assign_varying_locations. This makes sure locations for
gs get populated correctly.
This was found with some of the SSO subtests of Martin's upcoming
GetProgramInterfaceiv Piglit test which passes with the patch, no
Piglit regressions.
v2: code cleanups (Martin Peres)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Fixes assert triggered by
ext_transform_feedback-intervening-read output use_gs
piglit test.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Shader-db results:
GM45 NIR:
total instructions in shared programs: 4082044 -> 4081919 (-0.00%)
instructions in affected programs: 27609 -> 27484 (-0.45%)
helped: 44
Iron Lake NIR:
total instructions in shared programs: 5678776 -> 5678646 (-0.00%)
instructions in affected programs: 27406 -> 27276 (-0.47%)
helped: 45
Sandy Bridge NIR:
total instructions in shared programs: 7329995 -> 7329096 (-0.01%)
instructions in affected programs: 142035 -> 141136 (-0.63%)
helped: 406
HURT: 19
Ivy Bridge NIR:
total instructions in shared programs: 6769314 -> 6768359 (-0.01%)
instructions in affected programs: 140820 -> 139865 (-0.68%)
helped: 423
HURT: 2
Haswell NIR:
total instructions in shared programs: 6183693 -> 6183298 (-0.01%)
instructions in affected programs: 96538 -> 96143 (-0.41%)
helped: 303
HURT: 4
Broadwell NIR:
total instructions in shared programs: 7501711 -> 7498170 (-0.05%)
instructions in affected programs: 266403 -> 262862 (-1.33%)
helped: 705
HURT: 5
GAINED: 4
v2: Rebase on top of Connor's fix.
v3: Convert the if-test for num_inputs == 2 to an assertion. Suggested
by Jason after some comments / questions by Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]> [v1]
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: Connor Abbott <[email protected]>
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