| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
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Signed-off-by: Harish Krupo <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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v2: drop gallium comment (Dylan)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The hardware skips over unallocated slots, so we have to make sure those
registers are packed together.
Fixes KHR-GL45.enhanced_layouts.fragment_data_location_api
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Karol Herbst <[email protected]>
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It looks like we had all the pieces in place for this,
just never tested it and turned it on.
I don't see any CTS regressions and the computeshader
demo runs.
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Inspired by a passing commit to radeonsi.
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit b00880973eeab5d29413eb8a27707f62904723ea)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit b3e5a3f35bfe5b69758ceb90f93fffbee01a5682)
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libgl will be undefined _glx, so move that check inside the
`if with_glx != 'disabled'` block.
v2: - Simplify commit message (Eric, Emil)
Fixes: 5c460337fd9c109 ("meson: Fix GL and EGL pkg-config files with glvnd")
Reported-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
CC: Daniel Stone <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Untested-by: Jason Ekstrand <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Some register might be missing in our genxmls. Don't try to decode
them.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Inspired-by: a similar patch for libdrm by Heiko Becker
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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currently while insterting barriers, writes and reads to FILE_FLAGS aren't
considered. This can lead to WaR hazards in some situations.
With the previous commit fixes shaders with intstructions like this:
mad u32 $r2 $r4 $r11 $r2
mad u32 { $r5 $c0 } $r4 $r10 $r6
mad (SUBOP:1) u32 $r3 $r4 $r10 $r2 $c0
Affects OpenCL CTS tests on Maxwell+:
basic/test_basic intmath_long
basic/test_basic intmath_long2
basic/test_basic intmath_long4
v2: only put barriers on instructions which actually read flags
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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In the sched data calculator we have to track first use of defs by iterating
over all defs of an instruction, not just the first one.
v2: fix minGRP and maxGRP values
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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Original patch from Timothy Arceri, I have just fixed the
not equal case locally.
This fixes one important rendering issue in Wolfenstein 2
(the cutscene transition issue).
RadeonSI uses the same ordered comparisons, so I guess that
what we should do as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Similar to 90dd6e5 ("Android: egl: add dependency on libnativewindow")
Fixes the following building error:
In file included from out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_vulkan_util_intermediates/util/vk_enum_to_str.c:26:
external/mesa/include/vulkan/vk_android_native_buffer.h:22:10: fatal error: 'system/window.h' file not found
^~~~~~~~~~~~~~~~~
1 error generated.
Cc: "18.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Similar to 90dd6e5 ("Android: egl: add dependency on libnativewindow")
Fixes the following building errors:
In file included from external/mesa/src/intel/vulkan/gen7_cmd_buffer.c:30:
In file included from external/mesa/src/intel/vulkan/anv_private.h:72:
external/mesa/include/vulkan/vk_android_native_buffer.h:22:10: fatal
error: 'system/window.h' file not found
^~~~~~~~~~~~~~~~~
1 error generated.
...
In file included from external/mesa/src/intel/vulkan/anv_gem.c:32:
In file included from external/mesa/src/intel/vulkan/anv_private.h:72:
external/mesa/include/vulkan/vk_android_native_buffer.h:22:10: fatal
error: 'system/window.h' file not found
^~~~~~~~~~~~~~~~~
1 error generated.
Cc: "18.0" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Building rules are aligned to automake ones
The correct script to build anv_extensions.{c,h} is anv_extensions_gen.py
Generation rules for anv_extensions.c requires --out-c option
Generation rules for anv_extensions.h were missing
Necessary include paths are added to avoid following build errors:
cp: cannot stat '.../gen/STATIC_LIBRARIES/libmesa_vulkan_common_intermediates/vulkan/anv_extensions.c':
No such file or directory
In file included from external/mesa/src/intel/vulkan/anv_gem.c:32:
external/mesa/src/intel/vulkan/anv_private.h:75:10: fatal error: 'anv_extensions.h' file not found
^~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/intel/vulkan/anv_batch_chain.c:30:
external/mesa/src/intel/vulkan/anv_private.h:75:10: fatal error: 'anv_extensions.h' file not found
^~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: dd088d4bec7 ("anv/extensions: Generate a header file with extension tables")
Cc: "18.0" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The effect of the last 13 commits on user SGPR counts:
Reviewed-by: Nicolai Hähnle <[email protected]>
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so that it can be removed and replaced with inline VBO descriptors,
and the pointer can be packed in unused bits of VBO descriptors.
This also removes the pointer from merged TES-GS where it's useless.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We need to take num_input_sgprs from VS, not the second shader.
No apps suffered from this.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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VBO descriptor code will change a lot one day.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Also only check for wayland-scanner if building for the Wayland
platform.
Signed-off-by: Daniel Stone <[email protected]>
Fixes: bfa22266cd4d ("vulkan/wsi/wayland: Add support for zwp_dmabuf")
Cc: Emil Velikov <[email protected]>
Reported-by: Dieter Nützel <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105211
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In line with wayland-client and wayland-server, move the check for
wayland-protocols into the wayland platform branch.
Signed-off-by: Daniel Stone <[email protected]>
Fixes: bfa22266cd4d ("vulkan/wsi/wayland: Add support for zwp_dmabuf")
Cc: Emil Velikov <[email protected]>
Reported-by: Dieter Nützel <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105211
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autotools wants to have the BUILT_SOURCES ready as soon as it enters the
directory, even if they are not used. This meant the build failed if
wayland-protocols was not available on the system, even if it was not
enabled.
As BUILT_SOURCES cannot be used in a conditional (cf. 166852ee957f), do
the same thing as EGL and manually encode the dependencies in the
Makefile.
Signed-off-by: Daniel Stone <[email protected]>
Fixes: bfa22266cd4d ("vulkan/wsi/wayland: Add support for zwp_dmabuf")
Cc: Emil Velikov <[email protected]>
Reported-by: Dieter Nützel <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105211
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On cayman this was hitting an assert later, which probably wasn't
see on non-cayman due to having the t slot.
Fixes: 9041730d1 (r600: add support for ARB_shader_clock.)
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This just adds the these to the debug prints.
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Lowering fpow in NIR rather than LLVM can be beneficial.
Polaris results:
Totals from affected shaders:
SGPRS: 124928 -> 124896 (-0.03 %)
VGPRS: 68616 -> 68332 (-0.41 %)
Spilled SGPRs: 394 -> 413 (4.82 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3668912 -> 3658368 (-0.29 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 18575 -> 18593 (0.10 %)
Wait states: 0 -> 0 (0.00 %)
Fixes: d6b753920677 "ac/nir: remove emission of nir_op_fpow"
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Seems to have not been used since 16be87c90429
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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We were ignoring the channel offset.
Reviewed-by: Marek Olšák <[email protected]>
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ALU_EXTENDED needs 4 DWORDS instead of the usual 2, hence if the last ALU
clause within a IF-JUMP or ELSE branch is ALU_EXTENDED the target jump
offset needs to be adjusted accordingly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104654
Cc: <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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embedded GL.
Reviewed-by: Plamena Manolova <[email protected]>
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Framebuffer fetch outputs are implicitly initialized upon entry to the
fragment shader.
Reviewed-by: Plamena Manolova <[email protected]>
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lower_blend_equation_advanced().
This requires passing an extra argument to the lowering pass because
the KHR_blend_equation_advanced specification doesn't seem to define
any mechanism for the implementation to determine at compile-time
whether coherent blending can ever be used (not even an "#extension
KHR_blend_equation_advanced_coherent" directive seems to be required
in the shader source AFAICT).
In the long run we'll probably want to do state-dependent recompiles
based on the value of ctx->Color.BlendCoherent, but right now there
would be no benefit from that because the only driver that supports
coherent framebuffer fetch is i965 on SKL+ hardware, which are unable
to support the non-coherent path for the moment because of texture
layout issues, so framebuffer fetch coherency is always enabled for
them.
Reviewed-by: Plamena Manolova <[email protected]>
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This allows the application to request framebuffer fetch coherency
with per-fragment output granularity. Coherent framebuffer fetch
outputs (which is the default if no qualifier is present for
compatibility with older versions of the EXT_shader_framebuffer_fetch
extension) will have ir_variable_data::memory_coherent set to true.
Reviewed-by: Plamena Manolova <[email protected]>
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EXT_shader_framebuffer_fetch_non_coherent requires layout qualifiers
even on GL(ES) 2.
Reviewed-by: Plamena Manolova <[email protected]>
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At the same point where it is initialized on GL(ES) 3.0+ so we can
implement some common layout qualifier handling in a future commit.
Until now the fb_fetch_output flag would be inherited from the
original implicit gl_LastFragData declaration at a later point in the
AST to GLSL IR translation.
Reviewed-by: Plamena Manolova <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
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This should end the drought of bits in the ast_type_qualifier object.
The bitset_t type works pretty much as a drop-in replacement for the
current uint64_t bitset.
The only catch is that the bitset_t type as defined in the previous
commit doesn't have a trivial constructor (because it has a
user-defined constructor), so it cannot be used as union member
without providing a user-defined constructor for the union (which
causes it in turn to be non-trivially constructible). This annoyance
could be easily addressed in C++11 by declaring the default
constructor of bitset_t to be the implicitly defined one -- IMO one
more reason to drop support for GCC 4.2-4.3.
The other minor change was required because glsl_parser_extras.cpp was
hard-coding the type of bitset temporaries as uint64_t, which (unlike
would have been the case if the uint64_t had been replaced with
e.g. an __int128) would otherwise have caused a build failure, because
the boolean conversion operator of bitset_t is marked explicit (if
C++11 is available), so the bitset won't be silently truncated down to
1 bit in order to use it to initialize the uint64_t temporaries
(yikes).
Reviewed-by: Plamena Manolova <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
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This can be used to specify that a C++ conversion operator is not
meant to be used for implicit conversions, which can lead to
unintended loss of information in some cases. Implemented as a macro
in order to keep old GCC versions happy.
Reviewed-by: Plamena Manolova <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
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