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* mesa: Refator _mesa_BindSampler to make _mesa_bind_samplerIan Romanick2016-01-112-6/+16
* mesa: Add _mesa_set_sampler_srgb_decode methodIan Romanick2016-01-112-0/+14
* mesa: Add _mesa_set_sampler_filters methodIan Romanick2016-01-112-0/+26
* mesa: Add _mesa_set_sampler_wrap methodIan Romanick2016-01-112-0/+20
* nvc0: remove useless goto in nvc0_launch_grid()Samuel Pitoiset2016-01-121-6/+4
* mesa: Mark Identity as constIan Romanick2016-01-111-1/+1
* configure.ac: always define __STDC_CONSTANT_MACROSOded Gabbay2016-01-112-2/+2
* i965: Upload 3DSTATE_BINDING_TABLE_POINTERS_HS when !TCS on Gen9+.Kenneth Graunke2016-01-111-3/+4
* Add missing platform information for KBLMark Janes2016-01-111-0/+5
* nv50/ir: the whole point of data array is to hand out regular registersIlia Mirkin2016-01-111-1/+1
* mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)Dave Airlie2016-01-112-1/+8
* glsl: replace unreachable code path with assertTimothy Arceri2016-01-111-5/+4
* Revert "glsl: replace unreachable code path with assert"Timothy Arceri2016-01-111-4/+5
* glsl: replace unreachable code path with assertTimothy Arceri2016-01-111-5/+4
* glsl: combine if blocksTimothy Arceri2016-01-111-6/+3
* mesa: Update todo regarding StencilOp and StencilOpSeparate.Rhys Kidd2016-01-111-12/+6
* glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.Kenneth Graunke2016-01-091-1/+6
* nv50/ir: Fix scratch allocation size and filePierre Moreau2016-01-092-3/+3
* mesa: merge bind_atomic_buffers_{base|range}Nicolai Hähnle2016-01-081-106/+49
* mesa: merge bind_shader_storage_buffers_{base|range}Nicolai Hähnle2016-01-081-111/+51
* mesa: merge bind_uniform_buffers_{base|range}Nicolai Hähnle2016-01-081-108/+50
* mesa: merge bind_xfb_buffers_{base|range}Nicolai Hähnle2016-01-081-113/+59
* glsl: Don't add nir files to libglsl_la_SOURCESKristian Høgsberg Kristensen2016-01-083-4/+8
* nv50,nvc0: use a face sysval to avoid the useless back-and-forth conversionIlia Mirkin2016-01-085-9/+2
* glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.cKristian Høgsberg Kristensen2016-01-088-52/+56
* i965: Move GLSL lowering passes out of libi965_compiler.laKristian Høgsberg Kristensen2016-01-081-5/+5
* glsl: Move glsl_to_nir files to LIBGLSL_FILESKristian Høgsberg Kristensen2016-01-081-2/+2
* mesa: Use separate indices for UBO & SSBO during bindingJordan Justen2016-01-081-10/+20
* mesa: Map program UBOs and SSBOs to Interface BlocksJordan Justen2016-01-083-5/+37
* mesa: docs: Add link to planet.freedesktop.orgSarah Sharp2016-01-081-0/+1
* freedreno: add ir3_compiler to gitignoreIlia Mirkin2016-01-081-0/+1
* gallium: add a RESQ opcode to query info about a resourceIlia Mirkin2016-01-083-1/+14
* gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENTIlia Mirkin2016-01-0816-13/+32
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-0813-0/+23
* tgsi: update atomic op docsIlia Mirkin2016-01-081-46/+47
* tgsi: add a is_store propertyIlia Mirkin2016-01-082-223/+224
* tgsi: provide a way to encode memory qualifiers for SSBOIlia Mirkin2016-01-0810-2/+180
* ureg: add buffer support to uregIlia Mirkin2016-01-086-1/+69
* tgsi: add ureg support for image declsIlia Mirkin2016-01-0812-52/+153
* glsl: Ensure 64bits shift is used.Jose Fonseca2016-01-081-3/+3
* mesa/main: Avoid `void function returning a value` warning.Jose Fonseca2016-01-081-2/+4
* configure.ac: add --enable-profileOded Gabbay2016-01-081-0/+21
* nine: allow fragment shader POSITION and FACE to be system valuesMarek Olšák2016-01-082-12/+46
* vl: allow fragment shader POSITION to be a system valueMarek Olšák2016-01-081-4/+8
* util/pstipple: allow fragment shader POSITION to be a system valueMarek Olšák2016-01-086-11/+34
* st/mesa: add support for POSITION and FACE system valuesMarek Olšák2016-01-084-16/+44
* tgsi/scan: update for POSITION and FACE sytem valuesMarek Olšák2016-01-081-1/+4
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-0817-6/+48
* program: add a helper for rewriting FP position input to sysvalMarek Olšák2016-01-082-0/+29
* glsl: optionally declare gl_FragCoord & gl_FrontFacing as system valuesMarek Olšák2016-01-085-4/+18