| Commit message (Collapse) | Author | Age | Files | Lines |
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The demo uses a Pixmap as its drawing area, and whatever is drawn on the
pixmap will be used as a texture to draw a cube.
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Use st_manager::get_egl_image to look up GLeglImageOES and implement
EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
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This hook may be used by rendering state trackers to implement EGLImage
extensions.
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We should use pitch for the overriden state, fixes one half of the tfp test.
Signed-off-by: Dave Airlie <[email protected]>
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In case anyone needs it, it's here.
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It makes life for some code browsing utilites easier.
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The setup needs be done after querying tiling flags.
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The tiling setup needs a bit of work, but this should be good enough for now,
when we get buffers from the kernel we need to store their tiling properties.
Signed-off-by: Dave Airlie <[email protected]>
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print the output target in the FP debug.
Signed-off-by: Dave Airlie <[email protected]>
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support.
Not all is bad, but I'm afraid I'll have to throw the baby with the water
given they are all tied to together.
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From fglrx traces the dithering is never enabled.
Signed-off-by: Dave Airlie <[email protected]>
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With an Intel 855GM handled by intel_drv, there's a crash with Gallium3D
enabled DRI driver for Intel i915 (--enable-gallium-intel).
The Gallium3D driver doesn't support the 855GM as expected by
intel_drv, it failed to open the screen and give an half
initialized screen structure to dri_destroy_option_cache():
optionCache.info is NULL, so it's crashing while trying
to free array content. This patch at least fix the crash in the function.
Here's some logs of the fixed version:
[ 16274.137] LoaderOpen(/opt/mesa/lib/xorg/modules/drivers/intel_drv.so)
[ 16274.139] (II) Loading /opt/mesa/lib/xorg/modules/drivers/intel_drv.so
[ 16274.183] (II) Module intel: vendor="X.Org Foundation"
[ 16274.183] compiled for 1.8.0, module version = 2.11.0
[ 16274.183] Module class: X.Org Video Driver
[ 16274.183] ABI class: X.Org Video Driver, version 7.0
[ 16274.183] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810,
i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G,
E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G,
965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45,
4 Series, G45/G43, Q45/Q43, G41, B43, Clarkdale, Arrandale
[ 16274.382] (II) intel(0): Integrated Graphics Chipset: Intel(R) 855GME
[ 16274.382] (--) intel(0): Chipset: "852GM/855GM"
[ 16276.675] (II) intel(0): [DRI2] Setup complete
[ 16276.675] (II) intel(0): [DRI2] DRI driver: i915
debug_get_option: GALLIUM_TRACE = (null)
debug_get_bool_option: GALLIUM_RBUG = FALSE
debug_get_bool_option: INTEL_DUMP_CMD = FALSE
i915_create_screen: unknown pci id 0x3582, cannot create screen
dri_init_screen_helper: failed to create pipe_screen
[ 16276.794] (EE) AIGLX error: Calling driver entry point failed
[ 16276.794] (EE) AIGLX: reverting to software rendering
[ 16276.794] (II) AIGLX: Screen 0 is not DRI capable
[ 16276.796] (II) AIGLX: Loaded and initialized /opt/mesa/lib/dri/swrast_dri.so
[ 16276.796] (II) GLX: Initialized DRISWRAST GL provider for screen 0
Signed-off-by: Yann Droneaud <[email protected]>
Reviewed-by: Corbin Simpson <[email protected]>
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MAXWIDTH/HEIGHT were 2048 but the max texture size was 4096.
This caused a crash if a 4Kx4K texture was created and rendered to.
See comment about max framebuffer size in lp_scene.h.
Also added assertions to catch this inconsistancy in the future.
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The code is correct. Tell Coverity that the fallthrough case is
intentional.
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Fixes SCons build.
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Will be needed later for transform feedback support.
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Putting calls to util_format_init all over the codebase is infeasible.
Instead, half float tables are pregenerated, and the s3tc library is
loaded on demand.
I believe this is a solution that combines performance, cleanliness,
flexibility and portability.
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This improves the code by making it more readable, and removes
special knowledge of S3TC and other formats from softpipe.
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This changes the S3TC function pointers to be initialized to stubs
that load the S3TC library and then delegate to the real functions.
If the S3TC library fails to load, the function pointers are replaced
with a "nop" function.
The code is also changed to attempt to load the library only one time.c
Note that unlike checking for a flag, this method has no performance
cost at all.
The use of the "nop" functions also allows to avoid most checks, that
are only preserved when the function does non-trivial work.
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This solution avoids the issue of how to run the initializers and
also allows those pages (and the parts of them in processor caches)
to be shared between multiple processes.
The drawback is slightly higher library size.
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The swtich in egl_g3d_st_framebuffer_validate misses a break.
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This moves eglut before EGL so that the symbols can be resolved.
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Fixes MSVC build.
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Needed to fetch static vertex attributes.
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Switch from auto-init to explicit init for util_half per Brian Paul's
indication.
NOTE: this is probably broken because not enough things call util_format_init.
Will be fixed shortly
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