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* Update the install docs to make explicit note of libdrm version dependency.Adam Jackson2006-03-303-20/+12
| | | | Change pdx.fd.o to {anon,}cvs.fd.o as appropriate.
* Style fix, drop the explicit -ldrm from the link line.Adam Jackson2006-03-303-3/+3
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* Fix logic error in viewport function so that we still resize the buffers if ↵Karl Schultz2006-03-301-8/+5
| | | | the viewport and the window both change to the same new size. This lets the gloss demo work with the -f option.
* When creating front/back renderbuffers, init the Red/Green/Blue/AlphaBits fieldsBrian Paul2006-03-305-24/+71
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* Init the Red/Green/Blue/Alpha/Depth/StencilBits fields in driNewRenderbuffer()Brian Paul2006-03-301-0/+19
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* comments regarding assertionsBrian Paul2006-03-301-0/+5
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* Use [][3] for write_rgb_span_16Karl Schultz2006-03-301-1/+1
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* some comments for DarwinBrian Paul2006-03-301-0/+3
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* added glfbdev.h to MAIN_FILESBrian Paul2006-03-301-0/+1
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* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
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* added -f option for full-screeenBrian Paul2006-03-301-1/+8
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* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
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* XMesaDrawLine macro, not currently usedBrian Paul2006-03-302-0/+13
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* Fixes from Brian to help migrate to render buffer DD interfaces. Also fix ↵Karl Schultz2006-03-303-297/+419
| | | | bug in the viewport function that was using the viewport size to resize the buffer, when it should have been using the window size. Fix bug in write_rgb_span_32 where the incoming pixel data parameter was coded as a [][4] instead of [][3]. Now all the demos work correctly except singlebuffer.
* Fixes from BrianKarl Schultz2006-03-301-4/+3
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* Fix up some incorrect pointers and clear screenDave Airlie2006-03-301-5/+5
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* add initial miniglx files for i915, not integrated yetDave Airlie2006-03-302-0/+1251
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* Updated for Mesa 6.5Karl Schultz2006-03-291-10/+28
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* Add -ansi -pedantic flags to OPT_FLAGS. This got lost at some point. Good ↵Brian Paul2006-03-291-1/+1
| | | | for catching sloppy coding.
* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
| | | | | This is a temporary fix for the DRI drivers. Should really only have to update the matrix via _mesa_update_state().
* put braces around RENDER_SPAN macro when called, not when defined. Fixes ↵Brian Paul2006-03-292-7/+9
| | | | -pedantic warnings in x11 driver
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
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* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
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* Fixes to silence warnings in code generated by glapi scripts.Kristian Høgsberg2006-03-294-2/+12
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* Add newest source code files to project.Karl Schultz2006-03-291-3/+39
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* added some no-op virtual destructors to silence g++ 4.0.0 warningsBrian Paul2006-03-295-10/+15
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* fixes from John Shell (bug 6339)Brian Paul2006-03-294-9/+13
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* minor clean-upBrian Paul2006-03-293-9/+8
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* FP textures and fixes (Ewald Snel)Brian Paul2006-03-296-4/+53
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* fix components initialization in two places (Ewald Snel)Brian Paul2006-03-291-2/+2
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* move NumNativeAlu/TexInstruction assignments (Ewald Snel)Brian Paul2006-03-291-6/+3
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* Committing in .Jouk Jansen2006-03-293-29/+29
| | | | | | | | | Removing <CR> Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ----------------------------------------------------------------------
* prep for 6.5 releaseBrian Paul2006-03-292-24/+49
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* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
| | | | Re-org of the renderbuffer wrapper code.
* new tests for GL_DEPTH_STENCIL_EXTBrian Paul2006-03-291-2/+4
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* a few new assertionsBrian Paul2006-03-291-0/+3
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* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
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* Repair corrupted file and remove rogue 'test' project.Karl Schultz2006-03-291-19/+4
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* fix a GLuint vs GLushort test, new assertionsBrian Paul2006-03-291-1/+4
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* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-293-48/+34
| | | | | | | function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
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* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
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* Update for new Mesa entry points. I need to change the python script that ↵Karl Schultz2006-03-291-3/+4
| | | | generates this file to the new XML scheme, but for now, a manual update is OK.
* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
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* Match pixel addresses with `compute_row_addresses' in RGB mode (also obey ↵Daniel Borca2006-03-281-2/+2
| | | | RGB/UNSIGNED_BYTE rule).
* fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 ↵Roland Scheidegger2006-03-287-47/+71
| | | | (reported by Jim Duchek). Fix some potential problems with strict-aliasing with r200 and radeon drivers in *UpdateViewportOffset, *PolygonOffset and *UpdateWindow functions (some compiler warnings about strict-aliasing remain in the codegen vertex code, and there may be more problems unnoticed by the compiler).
* updated comment about framebuffer's Visual fieldBrian Paul2006-03-281-2/+4
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* added known issue: render to depth textures not workingBrian Paul2006-03-281-2/+11
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* update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵Brian Paul2006-03-281-3/+4
| | | | teximage before calling ctx->Driver.RenderTexture()
* a little code movement so we don't make invalid casts from gl_renderbuffers ↵Brian Paul2006-03-283-8/+24
| | | | to xmesa_renderbuffers