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* gallium: add PIPE_TEXTURE_RECT targetLuca Barbieri2010-08-203-1/+45
* i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke2010-08-201-4/+4
* ast_to_hir: Reject function names that start with "gl_".Kenneth Graunke2010-08-201-0/+12
* ast_to_hir: Fix crash when a function shadows a variable.Kenneth Graunke2010-08-201-2/+3
* galahad, i915g: Copy over constant buffer index check.Corbin Simpson2010-08-202-2/+9
* galahad, i915g: Move over a few state asserts.Corbin Simpson2010-08-202-3/+16
* galahad: Make it obvious on stderr that Galahad's active.Corbin Simpson2010-08-192-0/+4
* gallium/docs: Add GalahadJakob Bornecrantz2010-08-202-0/+13
* configs: Add -lstdc++ to default.Vinson Lee2010-08-191-1/+1
* mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee2010-08-191-10/+10
* translate_sse: enable on Win64Luca Barbieri2010-08-201-2/+1
* u_blitter: fix a memory leakMarek Olšák2010-08-191-0/+1
* r300g: do not use fastfill with 16-bit zbuffersMarek Olšák2010-08-191-0/+4
* r600g: update comments about ALU src operandsAlex Deucher2010-08-192-2/+12
* translate_sse: try to fix Win64Luca Barbieri2010-08-191-1/+2
* translate_sse: fix emit_load_sse2Luca Barbieri2010-08-191-0/+2
* i915: Remove unnecessary header from i830_context.c.Vinson Lee2010-08-191-1/+0
* st/egl: Fix win32 build.Chia-I Wu2010-08-192-0/+2
* r600g: add sin/cosDave Airlie2010-08-192-2/+123
* r600g: add a chiprev type for r600/r700/evergreen instead of using familyDave Airlie2010-08-192-13/+25
* r600g: add SSG, SEQ, SGT and SNEDave Airlie2010-08-192-12/+88
* i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt2010-08-181-5/+11
* i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt2010-08-182-4/+11
* mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt2010-08-181-0/+5
* glsl: Replace sscanf in s_expression reader with strspn and strcspn.Kenneth Graunke2010-08-182-21/+30
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* mesa: Don't try to free components of a NULL uniform list.Eric Anholt2010-08-181-0/+4
* glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt2010-08-181-1/+1
* glcpp: Refresh autogenerated lexer.Kenneth Graunke2010-08-181-263/+326
* glcpp: Add basic #line support (adapted from the main compiler).Kenneth Graunke2010-08-181-0/+31
* ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt2010-08-181-1/+1
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-183-0/+35
* ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt2010-08-181-0/+1
* dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2010-08-182-3/+8
* glsl: Fix leak-causing typo in destructor that made it another constructor.Eric Anholt2010-08-181-1/+1
* glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.Vinson Lee2010-08-181-0/+1
* mesa: fpclassify is available on OpenSolaris.Vinson Lee2010-08-181-1/+2
* ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt2010-08-181-4/+2
* glsl: Garbage collect old prototype for ir_to_mesa.Eric Anholt2010-08-181-2/+0
* ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt2010-08-181-2/+1
* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-184-8/+17
* glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.Eric Anholt2010-08-182-2/+1
* ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt2010-08-181-2/+2
* mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt2010-08-181-1/+2
* mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt2010-08-181-5/+20
* glsl: Fix scoping bug in if statements.Kenneth Graunke2010-08-181-2/+8
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-08-181-14184/+6719
* generate_builtins.py: Clean up generated output a bit.Kenneth Graunke2010-08-181-0/+12
* glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke2010-08-182-0/+64