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Age
Files
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*
egl/dri2: implement query surface hook
Tapani Pälli
2016-12-27
1
-0
/
+36
*
radv: add some asserts for operations on general queue
Dave Airlie
2016-12-27
2
-0
/
+3
*
radv: Also skip DCC clear flushes for compute.
Bas Nieuwenhuizen
2016-12-27
4
-12
/
+16
*
radv: handle queue present directly to winsys
Dave Airlie
2016-12-26
1
-1
/
+9
*
intel/blorp_blit: Fix max blit size for gen6
Jordan Justen
2016-12-26
1
-2
/
+3
*
radv: fix rendering to b10g11r11_ufloat_pack32
Dave Airlie
2016-12-26
1
-1
/
+1
*
radv: handle multi-component shared load/stores.
Dave Airlie
2016-12-26
1
-12
/
+29
*
clover: Use Clang's diagnostics
Vedran Miletić
2016-12-24
1
-1
/
+6
*
radv: return count of queue families written
Damien Grassart
2016-12-25
1
-1
/
+4
*
i965/generator/tex: Handle an immediate sampler with an indirect texture
Jason Ekstrand
2016-12-23
2
-4
/
+12
*
swr: fix icc compile error
Bruce Cherniak
2016-12-23
1
-1
/
+1
*
radv: set some proper values for interp offset limits.
Dave Airlie
2016-12-23
1
-3
/
+3
*
radv: bump texel offsets to align with radeonsi
Dave Airlie
2016-12-23
1
-4
/
+4
*
nir/algebraic: Add optimizations for "a == a && a CMP b"
Jason Ekstrand
2016-12-22
1
-0
/
+8
*
i965: Use nir_opt_trivial_continues and nir_opt_if
Jason Ekstrand
2016-12-22
1
-0
/
+9
*
nir: Add a pass for moving SPIR-V continue blocks to the ends of loops
Jason Ekstrand
2016-12-22
3
-0
/
+259
*
nir: Add an optimization pass to remove trivial continues
Jason Ekstrand
2016-12-22
3
-0
/
+140
*
nir: Correctly handle blocks in cf_node_cf_tree_next
Jason Ekstrand
2016-12-22
1
-1
/
+1
*
i965: make use of nir_lower_returns() for GL
Timothy Arceri
2016-12-23
2
-6
/
+2
*
nir: update nir_lower_returns to only predicate instructions when needed
Timothy Arceri
2016-12-23
1
-6
/
+41
*
i965: disable loop unrolling in GLSL IR
Timothy Arceri
2016-12-23
1
-1
/
+1
*
i965: use nir loop unrolling pass
Timothy Arceri
2016-12-23
2
-5
/
+20
*
nir: pass compiler rather than devinfo to functions that call nir_optimize
Timothy Arceri
2016-12-23
7
-21
/
+18
*
nir: add a loop unrolling pass
Timothy Arceri
2016-12-23
3
-0
/
+578
*
nir: add helper for cloning nir_cf_list
Timothy Arceri
2016-12-23
2
-9
/
+56
*
nir: update fixup_phi_srcs() to handle registers
Timothy Arceri
2016-12-23
1
-4
/
+9
*
nir: create helper for fixing phi srcs when cloning
Timothy Arceri
2016-12-23
1
-15
/
+21
*
nir: Add a LCSAA-pass
Thomas Helland
2016-12-23
3
-0
/
+206
*
nir: Add a loop analysis pass
Thomas Helland
2016-12-23
6
-3
/
+986
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-23
3
-27
/
+12
*
i965: allow sampler indirects on all gens
Timothy Arceri
2016-12-23
1
-4
/
+0
*
nir: Add a couple quick-and-dirty out-of-SSA helpers
Jason Ekstrand
2016-12-23
2
-12
/
+180
*
vulkan/wsi/x11: don't crash on null wsi x11 connection
Arda Coskunses
2016-12-22
1
-0
/
+3
*
vulkan/wsi/x11: don't crash on null visual
Arda Coskunses
2016-12-22
1
-0
/
+3
*
radeonsi: Bugfix needed for hashcat
Christian Inci
2016-12-22
1
-5
/
+7
*
radeonsi: fix gl_ClipDistance and gl_ClipVertex for points
Nicolai Hähnle
2016-12-22
1
-2
/
+10
*
radeonsi: only set VS_OUT_MISC_SIDE_BUS_ENA when the misc vector is used
Nicolai Hähnle
2016-12-22
1
-5
/
+6
*
llvmpipe: Link tests with CLOCK_LIB.
Vinson Lee
2016-12-21
1
-1
/
+2
*
radv: fix dual source blending
Fredrik Höglund
2016-12-22
1
-2
/
+2
*
radv: enable shaderStorageImageExtendedFormats
Dave Airlie
2016-12-22
1
-1
/
+1
*
radv: enable shaderGatherImageExtended
Dave Airlie
2016-12-22
1
-1
/
+1
*
radv/image: only touch queue family info for concurrent images.
Dave Airlie
2016-12-21
1
-2
/
+4
*
radv: flush smem for uniform buffer bit.
Dave Airlie
2016-12-21
1
-1
/
+3
*
radeonsi: add Polaris12 PCI ID
Junwei Zhang
2016-12-21
1
-0
/
+7
*
radeonsi: add Polaris12 support (v3)
Junwei Zhang
2016-12-21
9
-2
/
+19
*
glsl: Eliminate the open-coded version of process_block_array_leaf
Ian Romanick
2016-12-21
1
-31
/
+9
*
ttn: handle GLSL_SAMPLER_DIM_SUBPASS_MS case
Juan A. Suarez Romero
2016-12-21
1
-0
/
+1
*
i965: allow unsourced enabled VAO
Juan A. Suarez Romero
2016-12-21
1
-7
/
+16
*
svga: Fix a strict-aliasing violation in shader dumper
Edward O'Callaghan
2016-12-21
1
-1
/
+9
*
draw: use SoA fetch, not AoS one
Roland Scheidegger
2016-12-21
1
-48
/
+23
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