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*
mesa: Bump version to 17.1.0-devel
Emil Velikov
2017-01-19
1
-1
/
+1
*
radeonsi: reject invalid vertex element formats
Marek Olšák
2017-01-19
1
-0
/
+5
*
radeonsi: don't forget to add HTILE to the buffer list for texturing
Marek Olšák
2017-01-19
1
-6
/
+13
*
st/vdpau: only send buffers with B8G8R8A8 format to X
Nayan Deshmukh
2017-01-19
3
-3
/
+11
*
radeonsi: fix texture gather on stencil textures
Nicolai Hähnle
2017-01-19
1
-2
/
+16
*
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment type
Alejandro Piñeiro
2017-01-19
1
-4
/
+6
*
radeonsi: Always leave poly_offset in a valid state
Zachary Michaels
2017-01-19
1
-1
/
+3
*
mesa/main: fix meta caller of _mesa_ClampColor
Nicolai Hähnle
2017-01-19
1
-1
/
+2
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
4
-45
/
+41
*
glsl: exit loop early if we find xfb layout qualifers
Timothy Arceri
2017-01-19
1
-0
/
+1
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
4
-6
/
+3
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
4
-4
/
+4
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
3
-8
/
+5
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
3
-10
/
+9
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
3
-9
/
+7
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
3
-16
/
+11
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
3
-3
/
+4
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
5
-11
/
+10
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
3
-21
/
+15
*
i965: get outputs_written from gl_program
Timothy Arceri
2017-01-19
1
-2
/
+2
*
gallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIAN
Dave Airlie
2017-01-19
1
-1
/
+1
*
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
2017-01-19
1
-1
/
+22
*
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
2017-01-19
3
-24
/
+20
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
5
-56
/
+63
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
4
-29
/
+25
*
glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
2017-01-19
1
-9
/
+17
*
glsl: make a bunch of varying linking functions static
Timothy Arceri
2017-01-19
2
-53
/
+6
*
glsl: move more varying linking code to link_varyings.cpp
Timothy Arceri
2017-01-19
3
-148
/
+161
*
i965/blorp: Make post draw flush more explicit
Topi Pohjolainen
2017-01-18
2
-5
/
+22
*
i965/gen6: Issue direct depth stall and flush after depth clear
Topi Pohjolainen
2017-01-18
1
-1
/
+6
*
i965: Make depth clear flushing more explicit
Topi Pohjolainen
2017-01-18
2
-8
/
+57
*
i965/blorp: Use the render cache mechanism instead of explicit flushing
Topi Pohjolainen
2017-01-18
1
-1
/
+7
*
utils: really remove the __END_DECLS macro
Emil Velikov
2017-01-18
1
-1
/
+0
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
6
-0
/
+58
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
12
-466
/
+290
*
i965: Make brw_cache_item structure private to brw_program_cache.c.
Kenneth Graunke
2017-01-18
2
-19
/
+21
*
radeonsi: determine in advance which VBOs should be added to the buffer list
Marek Olšák
2017-01-18
3
-4
/
+11
*
radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptors
Marek Olšák
2017-01-18
1
-8
/
+9
*
radeonsi: reject invalid vertex buffer indices at state creation
Marek Olšák
2017-01-18
2
-5
/
+6
*
radeonsi: use a global dirty mask for shader pointers
Marek Olšák
2017-01-18
4
-41
/
+51
*
radeonsi: use a bitmask-based loop in si_decompress_textures
Marek Olšák
2017-01-18
3
-7
/
+31
*
radeonsi: skip an unnecessary mutex lock for L2 prefetches
Marek Olšák
2017-01-18
1
-5
/
+7
*
radeonsi: si_cp_dma_prepare is a no-op for L2 prefetches
Marek Olšák
2017-01-18
2
-5
/
+12
*
radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATE
Marek Olšák
2017-01-18
2
-10
/
+15
*
radeonsi: use the correct target machine when building shader variants
Marek Olšák
2017-01-18
2
-14
/
+29
*
radeonsi: move shader pipe context state into a separate structure
Marek Olšák
2017-01-18
2
-14
/
+22
*
i965: Fix SURFACE_STATE to handle non-zero aux offsets
Ben Widawsky
2017-01-18
1
-2
/
+1
*
Revert "etnaviv: Fake occlusion query capability"
Christian Gmeiner
2017-01-18
1
-3
/
+2
*
android: ac/debug: move sid_tables.h generation and IB decode to amd/common
Mauro Rossi
2017-01-18
2
-13
/
+18
*
android: gallium/auxiliary: fix building error in Android 7.0
Mauro Rossi
2017-01-18
1
-1
/
+1
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