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* vbo: add new VBO_ATTRIBS_ masks to vbo_attrib.hBrian Paul2018-01-291-0/+15
* vbo: s/VBO_ATTRIB_INDEX/VBO_ATTRIB_COLOR_INDEX/Brian Paul2018-01-292-12/+13
* vbo: minor clean-ups in vbo_exec.hBrian Paul2018-01-291-5/+6
* vbo: s/_API_NOOP_H/VBO_NOOP_H/ in vbo_noop.hBrian Paul2018-01-291-3/+3
* vbo: whitespace/formatting fixes in vbo_exec.hBrian Paul2018-01-291-15/+18
* vbo: move, rename vp_mode enums, get_program_mode() functionBrian Paul2018-01-295-22/+27
* vbo: s/cl/array/ in vbo_context.cBrian Paul2018-01-291-15/+15
* nir: mark unused space in packed_tex_dataTapani Pälli2018-01-291-0/+1
* i965: fix disk_cache leak when destroying contextTapani Pälli2018-01-291-0/+3
* i965: fix prog_data leak in brw_disk_cacheTapani Pälli2018-01-291-0/+2
* ac: fix indentationTimothy Arceri2018-01-291-6/+6
* ac: remove unused nir2llvmtype()Timothy Arceri2018-01-291-22/+0
* ac: fix gs load inputs typeTimothy Arceri2018-01-291-2/+3
* ac/nir: call glsl_get_sampler_dim() only once where possibleKai Wasserbäch2018-01-291-8/+11
* docs/features: add r600 ARB_query_buffer_object supportDave Airlie2018-01-291-7/+7
* r600: add ARB_query_buffer_object supportDave Airlie2018-01-2910-31/+817
* r600/shader: refactor mul hi/lo instruction emissionDave Airlie2018-01-291-254/+116
* r600/eg: construct proper rat mask for image/buffers.Dave Airlie2018-01-293-8/+30
* meson: libdrm shouldn't appear in Requires.private: if it wasn't foundJon Turney2018-01-272-3/+10
* broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.Eric Anholt2018-01-271-0/+12
* broadcom/vc5: Enable the driver on V3D 4.2.Eric Anholt2018-01-271-1/+6
* broadcom/vc5: Enable CLIF dumping of V3D 4.2.Eric Anholt2018-01-273-1/+10
* broadcom/vc5: Update the compiler for V3D 4.2.Eric Anholt2018-01-271-2/+6
* broadcom/vc5: Update QPU instruction pack/unpack for v4.2.Eric Anholt2018-01-274-5/+9
* broadcom/vc5: Add XML for V3D 4.2.Eric Anholt2018-01-276-0/+1065
* broadcom/vc5: Fix a race between XML codegen build and CLIF build.Eric Anholt2018-01-271-1/+4
* Android: Attempt to fix broadcom build after vc5 changes.Eric Anholt2018-01-271-0/+5
* ac: rename and move si_const_array into common codeMarek Olšák2018-01-276-31/+25
* ac: move address space definitions to common codeMarek Olšák2018-01-273-14/+7
* ac: don't use byval LLVM qualifier in shadersMarek Olšák2018-01-277-24/+8
* gallium/radeon: set number of pb_cache buckets = number of heapsMarek Olšák2018-01-275-53/+25
* pb_cache: let drivers choose the number of bucketsMarek Olšák2018-01-277-11/+28
* pb_cache: call os_time_get outside of the loopMarek Olšák2018-01-271-6/+6
* gallium/radeon: simplify radeon_flags_from_heapMarek Olšák2018-01-271-14/+8
* st/shader_cache: restore num_tgsi_tokens when loading from cacheTimothy Arceri2018-01-271-9/+16
* winsys/amdgpu: fix assertion failure with UVD and VCE ringsMarek Olšák2018-01-261-2/+1
* mesa: remove MESA_FUNCTIONBrian Paul2018-01-262-4/+2
* mesa: change gl_link_status enums to uppercaseBrian Paul2018-01-2618-35/+35
* mesa: change gl_compile_status enums to uppercaseBrian Paul2018-01-267-17/+17
* mesa: minor comment reformatting, whitespace fixes in mtypes.hBrian Paul2018-01-261-43/+54
* i965/gen10: Use CS Stall instead of WriteImmediate.cros-mesa-18.1_pre1-r4-vanillachadv/cros-mesa-18.1_pre1-r4-vanillaRafael Antognolli2018-01-261-6/+4
* anv/gen10: Emit CS stall and mark push constants dirty.Rafael Antognolli2018-01-262-7/+12
* i965/gen10: Re-enable push constants.Rafael Antognolli2018-01-261-9/+0
* anv/gen10: Ignore push constant packets during context restore.Rafael Antognolli2018-01-262-0/+48
* i965/gen10: Ignore push constant packets during context restore.Rafael Antognolli2018-01-263-0/+54
* mesa: silence MinGW 'may be unused uninitialized' warning in get.cBrian Paul2018-01-261-1/+1
* mesa: Fix function pointers initialization in status trackerEleni Maria Stea2018-01-261-2/+2
* anv/pipeline: remove the pipeline layout field from anv_pipelineIago Toral Quiroga2018-01-263-4/+0
* anv/cmd_buffer: add the pipeline layout to the pipeline stateIago Toral Quiroga2018-01-263-5/+12
* anv/pipeline: don't take the layout from the pipeline to compile shadersIago Toral Quiroga2018-01-264-25/+39