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Age
Files
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*
ac: Fix a compiler warning for possibly undefined "name"
Eric Anholt
2017-10-23
1
-1
/
+1
*
meson: fix egl build for meson version < 0.43
Dylan Baker
2017-10-23
1
-5
/
+4
*
amd/common/gfx9: workaround DCC corruption more conservatively
Nicolai Hähnle
2017-10-23
1
-7
/
+25
*
docs/release-calendar: update - 17.3.0-rc1 is out
Emil Velikov
2017-10-23
1
-7
/
+1
*
glsl: fix derived cs variables
Ilia Mirkin
2017-10-23
9
-118
/
+244
*
docs: add 17.4.0-devel release notes template
Emil Velikov
2017-10-23
1
-0
/
+64
*
mesa: bump version to 17.4.0-devel
Emil Velikov
2017-10-23
1
-1
/
+1
*
radv: automake: include radv_extensions.py in the tarball
17.3-branchpoint
Juan A. Suarez Romero
2017-10-23
1
-0
/
+1
*
ac/nir: Only clamp shadow reference on radeonsi.
Bas Nieuwenhuizen
2017-10-23
4
-2
/
+9
*
radv: Disallow indirect outputs for GS on GFX9 as well.
Bas Nieuwenhuizen
2017-10-23
1
-3
/
+1
*
ac/nir: Fix nir_texop_lod on GFX for 1D arrays.
Bas Nieuwenhuizen
2017-10-23
1
-1
/
+3
*
radv/ac/nir: only emit tess factors to storage if tes reads them
Dave Airlie
2017-10-23
3
-2
/
+4
*
radv: Don't use vgpr indexing for outputs on GFX9.
Bas Nieuwenhuizen
2017-10-22
1
-0
/
+5
*
ac/nir: Account for compact array index in GS input load from LDS.
Bas Nieuwenhuizen
2017-10-21
1
-1
/
+1
*
radv: Don't compile shaders when they are cached already.
Bas Nieuwenhuizen
2017-10-21
1
-19
/
+23
*
radv: Don't check for max GL GS invocations.
Bas Nieuwenhuizen
2017-10-21
1
-2
/
+0
*
radv: Don't explicitly reference vertex shader for draw_id.
Bas Nieuwenhuizen
2017-10-21
1
-1
/
+1
*
radv: Don't reset cmd_buffer->state.dirty.
Bas Nieuwenhuizen
2017-10-21
1
-2
/
+0
*
radv: Correctly detect changed shaders for vertex descriptors.
Bas Nieuwenhuizen
2017-10-21
1
-6
/
+6
*
ac/nir: Set larged wrokgroup size for GS on GFX9.
Bas Nieuwenhuizen
2017-10-21
1
-1
/
+1
*
ac/nir: Take the max workgroup size of all provided shaders.
Bas Nieuwenhuizen
2017-10-21
1
-1
/
+6
*
radv: Fix pipeline cache locking issues
Alex Smith
2017-10-21
1
-7
/
+23
*
anv: don't assert on device init on Cannonlake
Lionel Landwerlin
2017-10-21
1
-2
/
+4
*
anv: disable stencil pma fix on Gen > 9
Lionel Landwerlin
2017-10-21
1
-0
/
+2
*
blorp: enable R32G32B32X32 blorp ccs copies
Lionel Landwerlin
2017-10-21
1
-0
/
+1
*
meson: Fix vc5 deps on the XML-generated headers.
Eric Anholt
2017-10-20
2
-2
/
+2
*
broadcom/vc5: Propagate vc4 aliasing fix to vc5.
Eric Anholt
2017-10-20
1
-1
/
+1
*
broadcom/vc4: Fix aliasing issue
Stefan Schake
2017-10-20
1
-1
/
+1
*
meson: Add support for EGL glvnd
Dylan Baker
2017-10-20
1
-2
/
+44
*
meson: build libEGL
Dylan Baker
2017-10-20
9
-35
/
+304
*
meson: move wayland_drm_protocol generation to wayland-drm
Dylan Baker
2017-10-20
2
-15
/
+13
*
meson: Don't allow glx to be built without platform_x11
Dylan Baker
2017-10-20
1
-2
/
+6
*
meson: bump libdrm_amdgpu requirement to 2.4.85
Dylan Baker
2017-10-20
1
-1
/
+1
*
nir: Print the components referenced for split or packed shader in/outs.
Eric Anholt
2017-10-20
1
-1
/
+25
*
nir: Add a safety check that we don't remove dead I/O vars after lowering.
Eric Anholt
2017-10-20
1
-4
/
+14
*
radv: disable implicit sync for radv allocated bos v3
Andres Rodriguez
2017-10-21
4
-1
/
+8
*
radv: factor out radv_alloc_memory
Andres Rodriguez
2017-10-21
2
-5
/
+25
*
radv: Expose VK_EXT_global_priority
Andres Rodriguez
2017-10-21
4
-0
/
+5
*
radv: don't skip PS/VS partial flush
Andres Rodriguez
2017-10-21
1
-8
/
+6
*
radv: Implement VK_EXT_global_priority
Andres Rodriguez
2017-10-21
4
-8
/
+62
*
radeonsi: hardcode shader WAVE_LIMIT to the maximum value
Andres Rodriguez
2017-10-21
1
-7
/
+14
*
radv: hardcode shader WAVE_LIMIT to the maximum value
Andres Rodriguez
2017-10-21
1
-9
/
+18
*
vulkan: update headers & registry to VK 1.0.63
Andres Rodriguez
2017-10-21
2
-86
/
+213
*
configure.ac: Bump libdrm_amdgpu version to 2.4.85.
Bas Nieuwenhuizen
2017-10-21
1
-1
/
+1
*
broadcom/vc5: Use SETMSF to handle discards.
Eric Anholt
2017-10-20
2
-25
/
+12
*
broadcom/vc5: Set the snorm/unorm packing functions to be lowered.
Eric Anholt
2017-10-20
1
-0
/
+4
*
broadcom/vc5: Fix pasteo that broke vertex texturing.
Eric Anholt
2017-10-20
1
-1
/
+1
*
broadcom/vc5: Move default attribute value setup to the CSO and fix them.
Eric Anholt
2017-10-20
3
-29
/
+23
*
broadcom/vc5: Move most of the shader state attribute record to the CSO.
Eric Anholt
2017-10-20
4
-65
/
+90
*
broadcom/vc5: Fix build failure frm nir_shader::stage removal.
Eric Anholt
2017-10-20
1
-4
/
+4
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