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* i965/blorp: Simplify depth buffer state setup a bitJason Ekstrand2016-08-172-55/+17
* i965/blorp: Use the generic surface state path for gen8 texturesJason Ekstrand2016-08-174-48/+8
* isl: Add asserts for gen8+ X/YOffset rulesJason Ekstrand2016-08-171-0/+10
* i965/blorp: Only do offset hacks for fake W-tiling and IMSJason Ekstrand2016-08-173-114/+153
* i965/blorp: Add a z_offset field to blorp_surface_infoJason Ekstrand2016-08-173-9/+14
* i965/blorp: Pass the Z component into all texture operationsJason Ekstrand2016-08-171-42/+35
* i965/blorp: Rework hiz rect alignment calculationsJason Ekstrand2016-08-171-8/+15
* i965/blorp: Map 1-D render targets with DIM_LAYOUT_GEN4_2D as 2D on gen9Jason Ekstrand2016-08-171-0/+6
* i965/miptree: Fill out the isl_surf::usage fieldJason Ekstrand2016-08-171-1/+24
* isl: Take the slice0_extent shortcut for interleaved MSAAJason Ekstrand2016-08-171-1/+1
* isl: Remove duplicate px->sa conversionsJason Ekstrand2016-08-171-20/+0
* i965/blorp: Use the isl_view from the blorp_surface_infoJason Ekstrand2016-08-171-17/+1
* i965/blorp: Get rid of brw_blorp_surface_info::width/heightJason Ekstrand2016-08-175-44/+25
* i965/blorp: Move surface offset calculations into a helperJason Ekstrand2016-08-171-32/+43
* i965/blorp: Use ISL to compute image offsetsJason Ekstrand2016-08-171-3/+91
* isl: Add functions for computing surface offsets in samplesJason Ekstrand2016-08-172-12/+60
* isl: Fix get_image_offset_sa_gen4_2d for multisample surfacesJason Ekstrand2016-08-171-4/+9
* i965/blorp: Add an isl_view to blorp_surface_infoJason Ekstrand2016-08-175-53/+60
* i965/blorp: Move intratile offset calculations out of surface state setupJason Ekstrand2016-08-173-29/+18
* i965/blorp: Refactor interleaved multisample destination handlingJason Ekstrand2016-08-171-37/+34
* i965/blorp: Get rid of brw_blorp_surface_info::array_layoutJason Ekstrand2016-08-172-10/+0
* i965/blorp: Use isl_msaa_layout instead of intel_msaa_layoutJason Ekstrand2016-08-173-104/+39
* i965/blorp: Use the ISL aux_layout for deciding whether to do an MCS fetchJason Ekstrand2016-08-172-7/+11
* i965/blorp: Get rid of brw_blorp_surface_info::num_samplesJason Ekstrand2016-08-176-35/+31
* i965/blorp: Make sample count asserts a bit more lazyJason Ekstrand2016-08-171-5/+5
* i965/blorp: Get rid of brw_blorp_surface_info::map_stencil_as_y_tiledJason Ekstrand2016-08-173-39/+26
* i965/blorp: Remove compute_tile_offsetsJason Ekstrand2016-08-172-34/+5
* i965/blorp: Create the isl_surf up-frontJason Ekstrand2016-08-172-11/+19
* i965/blorp/clear: Initialize surface info after allocating an MCSJason Ekstrand2016-08-171-6/+6
* isl/state: Use a valid alignment for 1-D texturesJason Ekstrand2016-08-171-1/+1
* i965/miptree: Remove the stencil_as_y_tiled parameter from get_tile_masksJason Ekstrand2016-08-174-10/+8
* isl: Fix the parameter names for get_intratile_offsetJason Ekstrand2016-08-171-4/+4
* util: try to use SSE instructions with MSVC and 32-bit gccBrian Paul2016-08-171-3/+4
* svga: fix src/dst typo in can_blit_via_copy_region_vgpu10()Brian Paul2016-08-171-1/+1
* svga: initialize a variable to silence a gcc warningBrian Paul2016-08-171-1/+1
* glsl: Pull enum ir_expression_operation out to its own fileIan Romanick2016-08-173-317/+342
* glsl: Make the generated sources build rules more like NIRIan Romanick2016-08-173-6/+5
* mesa/st: use llabs instead of abs for long args (v2)Francesco Ansanelli2016-08-171-1/+1
* radeonsi: fix up buffer descriptor upper-bound checkingMarek Olšák2016-08-171-1/+1
* gallium: change pipe_image_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-179-50/+27
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-1724-82/+81
* gallium/radeon: assign the highest priority to scratch; make rings secondMarek Olšák2016-08-172-4/+6
* gallium/winsys: re-number winsys priority flagsMarek Olšák2016-08-171-16/+13
* gallium/radeon: mark shader rings as highest-priority buffersMarek Olšák2016-08-175-7/+7
* gallium/radeon: set SHADER_RW_BUFFER priority for streamout buffersMarek Olšák2016-08-172-4/+6
* radeonsi: use current context for DCC feedback-loop decompress, fixes ElementalMarek Olšák2016-08-174-16/+38
* radeonsi: simplify CB_TARGET_MASK logicMarek Olšák2016-08-171-14/+7
* radeonsi: don't set CB_COLOR1_INFO for dual src blendingMarek Olšák2016-08-171-7/+0
* radeonsi: eliminate PS OUT[1] if dual src blending is off and CB1 is not boundMarek Olšák2016-08-172-11/+7
* gallium/radeon: use unflushed fences for PIPE_QUERY_GPU_FINISHEDMarek Olšák2016-08-171-2/+2