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Age
Files
Lines
*
gallium: add translate directory
Keith Whitwell
2008-04-15
1
-1
/
+1
*
draw: increment output vertex properly
Keith Whitwell
2008-04-15
1
-3
/
+5
*
draw: fix first glitch in vertex emit
Keith Whitwell
2008-04-15
1
-3
/
+16
*
translate: typo in emit_B8G8R8A8_UNORM
Keith Whitwell
2008-04-15
1
-4
/
+4
*
gallium: add a generic vertex (or other) buffer translation module
Keith Whitwell
2008-04-15
4
-0
/
+733
*
draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...
Keith Whitwell
2008-04-15
1
-56
/
+102
*
gallium: Cache one line worth of debug output on windows.
José Fonseca
2008-04-15
1
-4
/
+9
*
gallium: Eliminate stdio file usage. Remove unused stuff.
José Fonseca
2008-04-15
2
-310
/
+34
*
gallium: Fix seg fault (James Vogt).
José Fonseca
2008-04-15
1
-2
/
+6
*
gallium: Several fixes to buffer caching.
José Fonseca
2008-04-15
3
-25
/
+68
*
gallium: Less confusing interface for timeouts.
José Fonseca
2008-04-15
2
-5
/
+5
*
gallium: Remove middle of scope declarations.
José Fonseca
2008-04-15
1
-2
/
+3
*
gallium: Fix mismatching prototypes.
José Fonseca
2008-04-15
2
-2
/
+2
*
gallium: Allow to use a single slab.
José Fonseca
2008-04-15
2
-128
/
+209
*
gallium: enable new quad output code, remove old code
Brian
2008-04-14
1
-36
/
+0
*
gallium: fix semantic indexes for outputs
Brian
2008-04-14
1
-2
/
+4
*
gallium: fix multi drawbuffer fb state
Brian
2008-04-14
1
-6
/
+9
*
gallium: set ctx->Const.MaxDrawBuffers
Brian
2008-04-14
1
-0
/
+4
*
gallium: fix PIPE_CAP_MAX_RENDER_TARGETS query
Brian
2008-04-14
1
-1
/
+1
*
gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.
José Fonseca
2008-04-15
1
-0
/
+1
*
gallium: Don't assume snprintf are always available.
José Fonseca
2008-04-15
9
-28
/
+88
*
gallium: Serialize buffers writes.
José Fonseca
2008-04-15
1
-5
/
+76
*
fix GL_ARB_texture_rectangle breakage
Brian Paul
2008-04-14
1
-3
/
+3
*
mesa: define #extension GL_ARB_texture_rectangle
David Flynn
2008-04-14
1
-0
/
+4
*
gallium: take reduced prim, fill modes into account when culling
Brian Paul
2008-04-14
3
-1
/
+27
*
use the new macro
Zack Rusin
2008-04-14
2
-3
/
+2
*
silence some warnings
Zack Rusin
2008-04-14
4
-7
/
+6
*
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
6
-12
/
+21
*
softpipe: calculate determinant for all triangles, don't rely on draw module ...
Keith Whitwell
2008-04-14
4
-35
/
+30
*
draw: remove dead code
Keith Whitwell
2008-04-14
1
-4
/
+0
*
draw: always malloc verts for fetch_shade_pipeline
Keith Whitwell
2008-04-14
1
-10
/
+3
*
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell
2008-04-14
3
-4
/
+8
*
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
5
-11
/
+3
*
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
3
-0
/
+6
*
softpipe: do our own culling, don't rely on the draw module.
Keith Whitwell
2008-04-14
2
-22
/
+43
*
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin
2008-04-14
4
-23
/
+287
*
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
7
-77
/
+100
*
return true if one of the vertices has been clipped
Zack Rusin
2008-04-14
4
-15
/
+25
*
pass arbitrary number of vertices to the shader execution cycle
Zack Rusin
2008-04-14
4
-143
/
+146
*
introduce a define to maxout the processed vertices
Zack Rusin
2008-04-14
1
-7
/
+7
*
gallium: Add u_time.c
José Fonseca
2008-04-13
1
-0
/
+1
*
gallium: Buffer cache.
José Fonseca
2008-04-13
4
-3
/
+318
*
gallium: Initial port of Thomas slab suballocator to pipebuffer.
José Fonseca
2008-04-13
4
-0
/
+440
*
gallium: OS independent time-manipulation functions.
José Fonseca
2008-04-13
4
-1
/
+254
*
tgsi: Fix source register short dump code.
Michal Krol
2008-04-12
1
-30
/
+32
*
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian
2008-04-12
4
-81
/
+33
*
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
Brian Paul
2008-04-11
3
-132
/
+80
*
gallium: handle TGSI immediates in SSE code for vertex shaders
Brian Paul
2008-04-11
3
-8
/
+28
*
gallium: implement immediates (aka literals) for SSE fragment shaders
Brian Paul
2008-04-11
3
-8
/
+88
*
gallium: comments
Brian Paul
2008-04-11
1
-0
/
+31
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