| Commit message (Collapse) | Author | Age | Files | Lines |
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Switch to using VERT_BIT_GENERIC macro, as varying_vp_inputs is a
bitmask.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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On SNB and IVB hw, for 1 pixel line thickness or less,
the general anti-aliasing algorithm give up - garbage line is generated.
Setting a Line Width of 0.0 specifies the rasterization of
the “thinnest” (one-pixel-wide), non-antialiased lines.
Lines rendered with zero Line Width are rasterized using
Grid Intersection Quantization rules as specified
by bspec section 6.3.12.1 Zero-Width (Cosmetic) Line Rasterization.
v2: Daniel Stone: Fix = used instead of == in an if-statement.
v3: Ian Romanick: Use "._Enabled" flag insteed ".Enabled".
Add code comments. re-word wrap the commit message.
Add a complete bugzillia list.
Improve the hardcoded values to produce better results.
v4: Matt Turner: typo fixes and adjust <= 1.49 to become < 1.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28832
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=9951
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27007
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60797
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=15006
Acked-by: Chris Forbes <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
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Trivial. Fixes the following compiler warning (from GCC 5.1.0):
brw_context.c:629:10: warning: type defaults to ‘int’ in declaration
of ‘simd_size’ [-Wimplicit-int]
Signed-off-by: Kenneth Graunke <[email protected]>
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On SNB and IVB hw, for 1 pixel line thickness or less,
the general anti-aliasing algorithm give up - garbage line is generated.
Setting a Line Width of 0.0 specifies the rasterization of
the “thinnest” (one-pixel-wide), non-antialiased lines.
Lines rendered with zero Line Width are rasterized using
Grid Intersection Quantization rules as specified
by bspec section 6.3.12.1 Zero-Width (Cosmetic) Line Rasterization.
v2: Daniel Stone: Fix = used instead of == in an if-statement.
v3: Ian Romanick: Use "._Enabled" flag insteed ".Enabled".
Add code comments. re-word wrap the commit message.
Add a complete bugzillia list.
Improve the hardcoded values to produce better results.
v4: Matt Turner: typo fixes and adjust <= 1.49 to become < 1.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28832
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=9951
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27007
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60797
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=15006
Acked-by: Chris Forbes <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
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This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
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Some application, such as drm backend of weston, uses XRGB8888 config as
default. i965 doesn't provide this format, but before commit 65c8965d,
the drm platform of EGL takes ARGB8888 as XRGB8888. Now that commit
65c8965d makes EGL recognize format correctly so weston won't start
because it can't find XRGB8888. Add XRGB8888 format to i965 just as
other drivers do.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Otherwise `make distcheck' will fail.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Commit 7e414b58640aee6e243d337e72cea290c354f632 broke the gl_FragData array
into separate gl_FragData[i] variables, so drivers can eliminate useless
writes to gl_FragData improving their performance.
The problem occurs when GLSL IR code is linked in the following case:
* The FS output variable base data type does not match gl_FragData one (float
vector)
* The FS output variable is replaced by gl_out_FragDataX because of commit
7e414b58640aee6 with X from 0 to GL_MAX_DRAW_BUFFERS.
Then the FS output variable base data type is lost in the resulting GLSL IR,
making that the driver does a wrong assignment to gl_out_FragData components
because of unmatching data types.
This patch reverts the fragdata array lowering when the output var base data type
doesn't match gl_out_FragData, i.e., when output variable base data type is
not a float or a float vector.
This patch fixes 250 dEQP tests (tested in an Intel Haswell machine)
dEQP-GLES3.functional.fragment_out.random.* (22 failed tests)
dEQP-GLES3.functional.fragment_out.array.uint.* (120 failed tests)
dEQP-GLES3.functional.fragment_out.array.int.* (108 failed tests)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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On Skylake it is possible to choose your own alignment values for
compressed textures but they are expressed as a multiple of the block
size. The minimum alignment value we can use is 4 so we effectively
have to align to 4 times the block size. This patch makes it initially
set mt->align_[wh] to the large alignment value and then later divides
it by the block size so that it can be uploaded as part of the surface
state.
Reviewed-by: Ben Widawsky <[email protected]>
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After talking to Jon Leech he suggested this should be fine.
update spec to the version in the registry.
Signed-off-by: Dave Airlie <[email protected]>
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Make the checks in the Python script and the generated code more generic
to support arbitrary GLES versions >= 2.0.
The updated dispatch_sanity.cpp test discovered this problem. Without
this, the next patch would erroneously enable GLES 3.1 functions in GLES
2.0 and GLES 3.0.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v2: Add missing lexer support. Noticed by Tapani.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]> [v1]
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Currently no 3.10 ES features (beyond 3.00 ES) are enabled. That will
come later.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v2: Change GL version from 400 to 420. Noticed by Tapani and Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v2: Squash in whitespace fixes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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I opted to comment out "last_field" because it was not obvious what the
meaning of the dangling bool would be. For the other parameters, the
meaning was more intuitive without the name.
link_uniform_blocks.cpp:70:65: warning: unused parameter 'name' [-Wunused-parameter]
virtual void enter_record(const glsl_type *type, const char *name,
^
link_uniform_blocks.cpp:77:65: warning: unused parameter 'name' [-Wunused-parameter]
virtual void leave_record(const glsl_type *type, const char *name,
^
link_uniform_blocks.cpp:93:62: warning: unused parameter 'record_type' [-Wunused-parameter]
bool row_major, const glsl_type *record_type,
^
link_uniform_blocks.cpp:94:34: warning: unused parameter 'last_field' [-Wunused-parameter]
bool last_field)
^
link_uniforms.cpp:547:65: warning: unused parameter 'name' [-Wunused-parameter]
virtual void enter_record(const glsl_type *type, const char *name,
^
link_uniforms.cpp:556:65: warning: unused parameter 'name' [-Wunused-parameter]
virtual void leave_record(const glsl_type *type, const char *name,
^
link_uniforms.cpp:567:34: warning: unused parameter 'last_field' [-Wunused-parameter]
bool last_field)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Along with a couple secondary goals, the dispatch sanity test had two
major, primary goals.
1. Ensure that all functions part of an API version are set in the
dispatch table.
2. Ensure that functions that cannot be part of an API version are not
set in the dispatch table.
Commit 4bdbb58 removed the tests ability to fulfill either of its
primary goals by removing anything that used _mesa_generic_nop(). It
seems like the problem on Windows could have been resolved by adding the
NULL context pointer check from nop_handler to _mesa_generic_nop().
There is, however, some debugging benefit to actually getting the
(supposed) function name logged in the "unsupported function called"
message.
The preceding commit added a function, _glapi_new_nop_table, that
allocates a table of per-entry point no-op functions. Restore the
ability to actually validate the sanity of the dispatch table by using
_glapi_new_nop_table.
Previous to this commit removing a function from one of the
*_functions_possible lists would not cause the test to fail. With this
commit removing such a function will result in failure, as is expected.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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ARB_gpu_shader5 requires sampler array indexing expressions to be
dynamically uniform, this however doesn't have any implications on the
control flow that leads to the evaluation of that expression being
uniform. Use emit_uniformize() to obtain an arbitrary live value from
the binding table index calculation instead of assuming that the first
channel is always live.
Fixes the following Piglit test cases:
arb_gpu_shader5/execution/sampler_array_indexing/fs-nonuniform-control-flow.shader_test
arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow.shader_test
part of the series:
http://lists.freedesktop.org/archives/piglit/2015-February/014615.html
Reviewed-by: Matt Turner <[email protected]>
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ARB_gpu_shader5 requires UBO array indexing expressions to be
dynamically uniform, this however doesn't have any implications on the
control flow that leads to the evaluation of that expression being
uniform. Use emit_uniformize() to obtain an arbitrary live value from
the binding table index calculation instead of assuming that the first
channel is always live.
Fixes the following Piglit tests:
arb_gpu_shader5/execution/ubo_array_indexing/fs-nonuniform-control-flow.shader_test
arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow.shader_test
part of the series:
http://lists.freedesktop.org/archives/piglit/2015-February/014616.html
Reviewed-by: Matt Turner <[email protected]>
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register.
Reviewed-by: Matt Turner <[email protected]>
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v2: Save some CPU cycles by doing 'return progress' rather than
'depth++' in the discard jump special case.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This instruction calculates the index of an arbitrary channel enabled
in the current execution mask. It's expected to be used as input for
the BROADCAST opcode, but it's implemented as a separate instruction
rather than being baked into BROADCAST because FIND_LIVE_CHANNEL has
no dependencies so it can always be CSE'ed with other instances of the
same instruction within a basic block.
v2: Whitespace fixes.
Reviewed-by: Matt Turner <[email protected]>
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v2: Style fixes.
Reviewed-by: Matt Turner <[email protected]>
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The BROADCAST instruction picks the channel from its first source
given by an index passed in as second source. This will be used in
situations where all channels from the same SIMD thread have to agree
on the value of something, e.g. a surface binding table index.
This is in particular the case for UBO, sampler and image arrays,
which can be indexed dynamically with the restriction that all active
SIMD channels access the same index, provided to the shared unit as
part of a single scalar field of the message descriptor. Simply
taking the index value from the first channel as we were doing until
now is incorrect, because it might contain an uninitialized value if
the channel had previously been disabled by non-uniform control flow.
v2: Minor style fixes. Improve commit message.
Reviewed-by: Matt Turner <[email protected]>
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And rename _mesa_glsl_parse_state::early_fragment_tests to
fs_early_fragment_tests for consistency with other FS-specific flags in the
same struct.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Image memory qualifiers (coherent, volatile, restrict, readonly and writeonly)
follow slightly different rules from storage qualifiers, e.g. the uniqueness
rule doesn't apply. Make them a separate non-terminal.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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There's no indication in the spec that the image unit state other than the
bound texture object shouldn't be updated when glBindImageTexture() is called
passing the zero texture as argument. It's very unlikely that any application
would ever have relied on this, but it's easy to get right, and it fixes the
"state" ARB_shader_image_load_store piglit test.
Reviewed-by: Matt Turner <[email protected]>
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This is the required initial image unit state according to "Table 23.45. Image
State (state per image unit)" of the OpenGL 4.3 specification.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This matches what _mesa_BindImageTextures() does. The derived image format
(gl_texture_image::TexFormat) isn't necessarily equivalent to the internal
format of the texture image. If a forbidden internal format has been
specified we need to mark the image unit as invalid as required by the spec,
regardless of the derived format. Fixes the "invalid"
ARB_shader_image_load_store piglit test.
Reviewed-by: Matt Turner <[email protected]>
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validation.
gl_texture_object::_MaxLevel doesn't have any meaningful value until
_mesa_test_texobj_completeness() has been run. Fixes the "level"
ARB_shader_image_load_store piglit test.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This function will be useful for back-ends to translate an image internal
format as specified in GLSL code into a mesa format.
Reviewed-by: Matt Turner <[email protected]>
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When we implemented the format conversion rewrite we forgot to handle
GL_COLOR_INDEX here, which needs special handling.
Fixes the following piglit test:
bin/gl-1.0-drawpixels-color-index -auto -fbo
Buzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90213
Tested-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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