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* DOS driver updates from Daniel BorcaBrian Paul2002-03-083-126/+78
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* new DOS driver files from Daniel BorcaBrian Paul2002-03-087-0/+2318
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* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
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* minor patches from David DawesBrian Paul2002-03-072-8/+12
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* syntax fixes for Solaris (David Dawes)Brian Paul2002-03-076-613/+726
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* silence gcc warnings (Marc La France)Brian Paul2002-03-014-21/+29
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* updated comments for CHAN_BITS=16 or 32Brian Paul2002-03-011-9/+7
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* use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-251-11/+11
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* DOS updates from Daniel BorcaBrian Paul2002-02-2311-235/+711
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* Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul2002-02-212-113/+166
| | | | | Renamed 'packing' to 'unpacking' since we're moving data from client -> GL. Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
* check for initialized XMesaBuffer in XMesaGarbageCollect()Brian Paul2002-02-201-2/+2
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* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
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* undo some debug changes mistakenly checked in earlierBrian Paul2002-02-171-2/+1
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* Simplified fog code.Brian Paul2002-02-174-215/+98
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* don't include s_fog.hBrian Paul2002-02-173-6/+3
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* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
| | | | | and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
| | | | | Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide.
* removed dead codeBrian Paul2002-02-161-18/+7
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* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
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* use separate GC for SwapBuffers to avoid colormask problemBrian Paul2002-02-153-19/+30
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* include string.h to silence warningBrian Paul2002-02-151-0/+1
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* added new depth_texture/shadow tokens (temporary)Brian Paul2002-02-151-2/+3
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* Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-151-4/+4
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* updated VERT_BIT_* definitionsBrian Paul2002-02-151-28/+28
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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-154-359/+390
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* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
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* finished up GL_ARB_window_posBrian Paul2002-02-151-122/+91
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* added a glClear() error checkBrian Paul2002-02-151-3/+12
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* fixed a multitexture MatrixMode() bugBrian Paul2002-02-151-2/+2
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* obsoleteBrian Paul2002-02-152-1661/+0
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* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
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* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
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* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
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* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
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* updated GL_VENDOR stringBrian Paul2002-02-141-4/+4
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* minor clean-upBrian Paul2002-02-141-6/+7
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* Remove debugKeith Whitwell2002-02-131-2/+2
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* now supports > 2 texture unitsBrian Paul2002-02-131-182/+123
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* More suport for t&l driversKeith Whitwell2002-02-1322-116/+231
| | | | | Fix GLuint compare bugs Fix RESET_STIPPLE calls
* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
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* silence compiler warningsBrian Paul2002-02-126-4/+9
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* add new DOS files to tar file listBrian Paul2002-02-121-7/+11
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* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-128-0/+1934
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* Daniel Borca's GLUT for DOS/DGJPP.Brian Paul2002-02-1220-0/+3298
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* added an assertion, fix typoBrian Paul2002-02-061-3/+7
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* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
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* fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul2002-02-051-1/+6
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* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
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* removed references to removed source filesBrian Paul2002-02-026-24/+6
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* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
| | | | | Big clean-up of line drawing code. Removed many obsolete span processing functions.