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* r600g: fix texture offset computation for mapped MSAA depth buffersMarek Olšák2013-07-082-16/+14
* r600g: fix color resolve for RGBX8 and RGBX16 integer formatsMarek Olšák2013-07-081-2/+2
* r600g: enable fast MSAA color clear for array/3D/cube texturesMarek Olšák2013-07-081-4/+3
* r600g: implement fast MSAA color clear for integer texturesMarek Olšák2013-07-081-9/+12
* r600/uvd: fix check for UVD 2.xChristian König2013-07-081-1/+1
* i965: fix alpha test for MRTChris Forbes2013-07-064-10/+9
* gallivm: (trivial) fix using one lod instead of per-quad lod for texel fetchRoland Scheidegger2013-07-051-1/+2
* gallivm: Remove bogus assert.José Fonseca2013-07-051-4/+1
* nvc0: enable very initial support for nvf0 (GK110)Ben Skeggs2013-07-055-5/+76
* gallivm: (trivial) fix bogus assertion for per-element lod with 1d resourcesRoland Scheidegger2013-07-052-2/+1
* gallivm: do per-pixel lod calculations for explicit lodRoland Scheidegger2013-07-0410-126/+195
* draw: fix overflows in the indexed rendering pathsZack Rusin2013-07-034-43/+159
* draw/llvm: index overflows if it's greater than elt maxZack Rusin2013-07-031-1/+1
* i965: Move the rest of intel_tex_layout.c into brw_tex_layout.c.Kenneth Graunke2013-07-036-191/+102
* i965: Push intel_get_texture_alignment_unit call into brw_miptree_layoutKenneth Graunke2013-07-032-3/+3
* i965: Declare for-loop counters in the loop in brw_tex_layout.c.Kenneth Graunke2013-07-031-11/+7
* i965: Remove use of GLuint/GLint in brw_tex_layout.c.Kenneth Graunke2013-07-031-19/+19
* i965: Tidy the brw_tex_layout.c copyright and file header comments.Kenneth Graunke2013-07-031-34/+31
* i965: Move i945_texture_layout_2d to brw_tex_layout.cKenneth Graunke2013-07-033-71/+72
* i965: Remove fallthrough for Gen4 cube map layout.Kenneth Graunke2013-07-031-9/+7
* i965: Combine GL_TEXTURE_CUBE_MAP_ARRAY case with the other array cases.Kenneth Graunke2013-07-031-5/+2
* i965: Pull 3D texture layout code out into a helper function.Kenneth Graunke2013-07-031-77/+82
* i965: Replace maxBatchSize variable with BATCH_SZ define.Kenneth Graunke2013-07-034-5/+3
* i965: Move annotate_aub out of the vtable.Kenneth Graunke2013-07-033-5/+2
* i965: Move debug_batch hook out of the vtable.Kenneth Graunke2013-07-033-4/+2
* i965: Remove render_target_supported from the vtable.Kenneth Graunke2013-07-035-6/+3
* i965: Move is_hiz_depth_format out of the vtable.Kenneth Graunke2013-07-036-31/+26
* i965: Remove the invalidate_state() vtable hook.Kenneth Graunke2013-07-033-12/+0
* i965: Replace fprintfs with assertions in GLenum comparison translators.Kenneth Graunke2013-07-031-2/+2
* i965: Replace intel_state.c enums with those from brw_defines.h.Kenneth Graunke2013-07-033-102/+46
* i965: Delete pre-DRI2.3 viewport hacks.Kenneth Graunke2013-07-033-25/+1
* i965: Remove "There are probably better ways" comment.Kenneth Graunke2013-07-031-5/+0
* i965: Delete brw_print_reg() function.Kenneth Graunke2013-07-033-99/+0
* i965: Move contents of intel_clear.h to intel_context.h.Kenneth Graunke2013-07-034-40/+2
* i965: Move contents of intel_extensions.h to intel_context.h.Kenneth Graunke2013-07-034-37/+3
* i965: Remove some dead code.Kenneth Graunke2013-07-0317-228/+0
* i965: Delete dead intel_buffer_object::range_map_size field.Kenneth Graunke2013-07-031-1/+0
* i965: Remove intel_buffer_object::source.Kenneth Graunke2013-07-032-6/+0
* i965: Fix buffer object segfault since removal of system memory BOs.Kenneth Graunke2013-07-031-0/+3
* postprocess: move second temporary assertion into isolated configurationMatthew McClure2013-07-031-2/+2
* glsl: Ensure snprintf is defined on MSVC builds.José Fonseca2013-07-031-0/+1
* targets/xvmc-nouveau: add in missing nv30 libIlia Mirkin2013-07-031-0/+1
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-0216-43/+10
* st/mesa: disable EXT_separate_shader_objectsMarek Olšák2013-07-022-1/+11
* glsl/linker: eliminate unused and set-but-unused built-in varyingsMarek Olšák2013-07-025-2/+496
* glsl/linker: check against varying limit after unused varyings are eliminatedMarek Olšák2013-07-023-11/+33
* glsl/linker: link shaders in the opposite order (from fragment to vertex)Marek Olšák2013-07-021-50/+58
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-029-44/+32
* gallivm: Simplify intrinsic name construction.José Fonseca2013-07-021-23/+10
* glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.Kenneth Graunke2013-07-022-1/+8