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* added IR_NEG for negationBrian2006-12-213-1/+40
* checkpoint: matrix/float, unary negation rewriteBrian2006-12-212-579/+709
* checkpoint: ivec/int and mat/mat operationsBrian2006-12-212-465/+613
* checkpoint: more basic math rewrittingBrian2006-12-212-518/+593
* checkpoint: re-org assignment operator functionsBrian2006-12-202-427/+541
* added glUniformMatrix2/3fv_funcBrian2006-12-201-0/+4
* checkpoint: more basic math operator re-orgBrian2006-12-202-508/+530
* Checkpoing: re-organization of basic arithmetic functions.Brian2006-12-202-610/+667
* handle PROGRAM_UNIFORM, fix a _mesa_problem() callBrian2006-12-201-1/+2
* Uniform matrix support.Brian2006-12-207-587/+638
* added _mesa_print_parameter_list()Brian2006-12-202-8/+17
* New IR_COND node for evaluating conditional expressions (for if/while/for).Brian2006-12-203-26/+64
* use cast wrappers for sanity checkingBrian2006-12-201-6/+23
* code re-orgBrian2006-12-201-158/+155
* Minor clean-ups, reformatting, comment changes.Brian2006-12-201-23/+24
* Fix shader object reference counting and hash table deallocation.Brian2006-12-205-31/+94
* Clean-up and re-org of the main GLSL object types.Brian2006-12-199-257/+288
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-1910-30/+130
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-194-989/+656
* Massive re-org of GLSL-related API functions.Brian2006-12-195-3671/+677
* check for null Parameters ptr in _mesa_clone_program()Brian2006-12-191-2/+4
* lots of clean-up and re-orgBrian2006-12-191-336/+405
* additional error checkingBrian2006-12-191-0/+7
* new error msgBrian2006-12-191-1/+1
* rewrite +=, -= etc for floatsBrian2006-12-192-527/+534
* Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian2006-12-181-5/+28
* Added instruction counter to catch infinite loops (temporary).Brian2006-12-181-1/+11
* Check for inst->CondUpdate, print .C suffix.Brian2006-12-181-4/+3
* Generate IR code for for/while loops, break and continue statements.Brian2006-12-181-2/+101
* Implement if-conditionals and while loops, added temporary resolve-branches f...Brian2006-12-183-52/+167
* GLSL API functions.Brian2006-12-182-0/+1449
* Use _mesa_free_linked_program_data()Brian2006-12-181-40/+6
* commentsBrian2006-12-182-26/+32
* fix comment, handle NOPBrian2006-12-161-1/+3
* Initial code for conditional constructs.Brian2006-12-162-16/+79
* print BRA instructionsBrian2006-12-161-1/+30
* added cases for BRA, NOPBrian2006-12-161-0/+5
* cases for NOP, BRABrian2006-12-161-0/+7
* start implementing relational operatorsBrian2006-12-153-18/+40
* start rewriting the matrix/vector functionsBrian2006-12-152-204/+260
* added assertion to catch use of too many temporariesBrian2006-12-151-0/+1
* fix double-printing of comment infoBrian2006-12-151-3/+0
* code movementBrian2006-12-152-50/+47
* Lots of assorted changes.Brian2006-12-157-154/+242
* redo mat4 addition, mat4 constructor from vec4sBrian2006-12-152-507/+535
* vertex/fragment program field changesBrian2006-12-152-3/+2
* varying var changesBrian2006-12-151-6/+12
* varying var changesBrian2006-12-153-17/+17
* varying changesBrian2006-12-152-2/+2
* updated includesBrian2006-12-151-1/+1