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* nvc0: always put all tfb bufs into bufctxIlia Mirkin2015-06-231-3/+4
* glsl: binding point is a texture unit, which is a combined spaceIlia Mirkin2015-06-231-1/+1
* android: egl: do not link against libglapiEmil Velikov2015-06-231-1/+0
* gbm: do not (over)link against libglapi.soEmil Velikov2015-06-231-1/+2
* gbm: dlopen libglapi so gbm_create_device worksFrank Henigman2015-06-231-0/+8
* configure: drop unused variable GBM_BACKEND_DIRSEmil Velikov2015-06-231-1/+0
* configure: error out when building libEGL without shared-glapiEmil Velikov2015-06-231-0/+3
* configure: error out when building backend-less libEGLEmil Velikov2015-06-231-2/+6
* drivers/x11: drop unneeded HAVE_X11_DRIVER checkEmil Velikov2015-06-231-2/+0
* configure: allow building shared-glapi powered libgl-xlibEmil Velikov2015-06-231-6/+0
* targets/libgl-xlib: fix the build against shared_glapiEmil Velikov2015-06-231-0/+7
* drivers/x11: fix the build against shared_glapiEmil Velikov2015-06-231-0/+7
* configure: warn about shared_glapi & xlib-glx only when both are setEmil Velikov2015-06-231-1/+1
* glapi: remap_helper.py: remove unused argument 'es'Emil Velikov2015-06-231-8/+0
* glapi: gl_table.py: remove unused variable 'es'Emil Velikov2015-06-231-49/+8
* egl: Use the loader_open_device() helper to do open with CLOEXECDerek Foreman2015-06-234-32/+6
* glx: Use loader_open_device() helperDerek Foreman2015-06-231-9/+1
* loader: Rename drm_open_device() to loader_open_device() and share itDerek Foreman2015-06-232-3/+6
* egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leakDerek Foreman2015-06-231-1/+1
* draw,tgsi: Assume TGSI_PROPERTY_GS_INVOCATIONS default of 1.Jose Fonseca2015-06-231-0/+1
* glsl: Specify the shader stage in linker errors due to too many in/outputs.Jose Fonseca2015-06-231-4/+8
* docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.Dave Airlie2015-06-231-2/+2
* draw/gallivm: add invocation ID support for llvmpipe.Dave Airlie2015-06-235-3/+14
* draw/tgsi: implement geom shader invocation support.Dave Airlie2015-06-234-18/+34
* tgsi: handle indirect sampler arrays. (v2)Dave Airlie2015-06-231-4/+38
* nir: Allow vec2/vec3/vec4 instructions in the select peephole pass.Kenneth Graunke2015-06-221-1/+3
* i965: Add and fix comments in brw_vue_map.c.Kenneth Graunke2015-06-221-1/+13
* i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.Kenneth Graunke2015-06-223-102/+137
* i965/gen9: Implement Push Constant Buffer workaroundBen Widawsky2015-06-221-7/+41
* mesa: use _mesa_lookup_enum_by_nr() in print_array()Brian Paul2015-06-221-4/+4
* ilo: emit 3DPRIMITIVE from gen6_3dprimitive_infoChia-I Wu2015-06-2211-87/+91
* ilo: align vertex buffer size in buf_create()Chia-I Wu2015-06-222-19/+20
* ilo: move ilo_format.[ch] out of coreChia-I Wu2015-06-225-8/+8
* ilo: add ilo_state_surface_valid_format()Chia-I Wu2015-06-224-284/+364
* ilo: add ilo_state_vf_valid_element_format()Chia-I Wu2015-06-223-124/+132
* nvc0: use NV_VRAM_DOMAIN() macroAlexandre Courbot2015-06-2211-22/+27
* nouveau: support for custom VRAM domainsAlexandre Courbot2015-06-222-0/+14
* ilo: add ilo_state_computeChia-I Wu2015-06-228-92/+586
* r600g: ignore sampler views for now.Dave Airlie2015-06-221-0/+1
* freedreno/ir3: pass sz to split_dest()Rob Clark2015-06-212-5/+7
* freedreno/ir3/nir: add more opcodesRob Clark2015-06-211-1/+8
* freedreno/ir3: only unminify txf coords on a3xxRob Clark2015-06-211-1/+9
* freedreno: remove int sampler shader variantsRob Clark2015-06-218-104/+7
* freedreno/ir3: block reshuffling and loops!Rob Clark2015-06-2110-126/+1025
* freedreno/ir3: a4xx encodes larger immed offsetRob Clark2015-06-214-7/+21
* freedreno/ir3: simplify find_neighbors stop conditionRob Clark2015-06-211-17/+1
* freedreno/ir3: move inputs/outputs to shaderRob Clark2015-06-2112-176/+160
* freedreno/ir3/ra: use register_allocateRob Clark2015-06-216-481/+590
* freedreno/ir3: introduce ir3_compiler objectRob Clark2015-06-2112-31/+90
* freedreno/ir3: dump nocp optionRob Clark2015-06-213-8/+0