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* glsl/cl: Add simple error reporting.Michal Krol2009-11-132-8/+74
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* slang: Regenerate .gc files.Michal Krol2009-11-135-2590/+2581
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* slang: Get rid of the old syntax file and utilities.Michal Krol2009-11-135-2400/+0
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* slang: Plug in the new syntax parser.Michal Krol2009-11-131-57/+58
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* gdi: Link to glslcl.Michal Krol2009-11-131-1/+1
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* glsl/apps: Add GLSL compiler that translates source text into binary stream.Michal Krol2009-11-132-1/+219
| | | | Should be used in place of gc_to_bin utility to precompile builtin library.
* glsl/cl: Add a hard-coded syntax parser.Michal Krol2009-11-134-0/+2697
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* glsl/pp: Add sl_pp_purify_getc().Michal Krol2009-11-102-87/+133
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* slang: Update for glsl/pp interface changes.Michal Krol2009-11-101-2/+4
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* glsl/apps: Update for glsl/pp interface changes.Michal Krol2009-11-104-8/+16
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* glsl/pp: Have sl_pp_purify() return error msg/line no.Michal Krol2009-11-102-11/+50
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* glsl/pp: Expand macro actual arguments before pasting into its body.Michal Krol2009-09-281-49/+53
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* glsl/pp: Add forward decls to silence gcc warnings.Michal Krol2009-09-242-0/+5
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* glsl/pp: Avoid using `__VERSION__' as an identifier.Michal Krol2009-09-243-3/+7
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* glsl/pp: Include missing headers.Michal Krol2009-09-2410-0/+11
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* glsl/pp: Allow builds on all platforms.Michal Krol2009-09-241-3/+0
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* glsl/apps: Include missing header, properly escape format strings.Michal Krol2009-09-244-4/+8
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* glsl/apps: Allow builds on all platforms.Michal Krol2009-09-241-3/+0
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* glsl/pp: Use struct instead of union.Michal Krol2009-09-241-1/+1
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* glsl/apps: Fix apps after pp interface changes.Michal Krol2009-09-241-5/+1
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* glsl/pp: Store both line number and file index in a single token.Michal Krol2009-09-243-25/+16
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* grammar: Include the correct glsl pp header.Michal Krol2009-09-231-1/+1
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* glsl/pp: Include missing headers.Michal Krol2009-09-232-0/+2
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* glsl/pp: Add `0' and `1' to dictionary.Michal Krol2009-09-233-8/+7
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* glsl/pp: Check for reserved macro names.Michal Krol2009-09-231-0/+16
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* slang: Differentiate between uints and floats.Michal Krol2009-09-223-5/+6
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* grammar: Differentiate between uints and floats.Michal Krol2009-09-221-2/+4
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* glsl/apps: Update after recent pp interface changes.Michal Krol2009-09-222-4/+12
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* glsl/pp: Differentiate between integer and floating-point number tokens.Michal Krol2009-09-228-22/+39
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* progs/perf: Fix newlines.Michal Krol2009-09-184-752/+752
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* glsl/apps: Use glsl pp public interface.Michal Krol2009-09-184-45/+42
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* slang: Use glsl pp public interface.Michal Krol2009-09-181-18/+16
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* glsl/pp: Define a public interface for external modules.Michal Krol2009-09-188-29/+52
| | | | | Make sl_pp_context struct opaque. Move all public declarations to sl_pp_public.h.
* Merge commit 'origin/master' into glsl-pp-rework-2Michal Krol2009-09-17144-2905/+5755
|\ | | | | | | | | Conflicts: src/gallium/winsys/gdi/SConscript
| * mesa: begin some texstore code refactoringBrian Paul2009-09-161-28/+25
| | | | | | | | | | Next step will be to move the calls to ctx->Driver.ChooseTextureFormat() into the teximage.c functions so drivers don't have to do it.
| * mesa: meta driver functions for glCopyTex[Sub]Image()Brian Paul2009-09-162-23/+335
| | | | | | | | | | Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code.
| * progs/perf: initial set of simple performance test programsBrian Paul2009-09-169-0/+1139
| | | | | | | | | | | | | | | | Initial tests include: drawoverhead - measure overhead of state changes w.r.t drawing commands teximage - measure glTexImage2D() and glTexSubImage2D() speed vbo - measure glBufferData() and glBufferSubData() speed vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
| * progs/glsl: minor Makefile clean-upsBrian Paul2009-09-161-8/+7
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| * swrast: remove mipmap generation checks (done in core Mesa now)Brian Paul2009-09-161-25/+0
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| * s3v: remove unneeded initializationsBrian Paul2009-09-161-11/+0
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| * ffb: remove disabled codeBrian Paul2009-09-161-18/+0
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| * llvmpipe: Don't assert due to unsupported texture wrap modes.José Fonseca2009-09-161-0/+5
| | | | | | | | Issue a warning and fallback to clamping.
| * Merge branch 'mesa_7_6_branch'Ian Romanick2009-09-164-0/+670
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| | * Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick2009-09-163-0/+669
| | |\ | | | | | | | | | | | | | | | | Conflicts: src/mesa/main/dlist.c
| | | * intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick2009-09-161-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
| | | * docs: glUniform functions are now compiled into display listsBrian Paul2009-09-151-0/+1
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| | | * mesa: compile glUniformMatrix() functions into display listsBrian Paul2009-09-151-0/+242
| | | | | | | | | | | | | | | | | | | | I believe this is the last of the shader-related functions that needed display list treatment.
| | | * mesa: implement more glUniform display list functionsBrian Paul2009-09-151-1/+365
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| | | * docs: document glUseProgram display list fixBrian Paul2009-09-151-0/+1
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| | | * mesa: compile glUniform4f() into display listsBrian Paul2009-09-151-0/+26
| | | | | | | | | | | | | | | | Note: there are more glUniform functions to compile...