| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
* Reduce max indentation level from 7 to 3.
* Eliminate counter variables.
* Remove function append().
|
|
|
|
|
| |
All the necessary compiler infrastructure for AMD_conservative_depth is in
place, so it's safe to enable it in the parser.
|
| |
|
|
|
|
|
|
|
|
|
| |
From the AMD_conservative_depth spec:
If gl_FragDepth is redeclared in any fragment shader in a program, it
must be redeclared in all fragment shaders in that program that have
static assignments to gl_FragDepth. All redeclarations of gl_FragDepth in
all fragment shaders in a single program must have the same set of
qualifiers.
|
| |
|
| |
|
|
|
|
|
|
| |
For commits titled:
glcpp: Conditionally define macro GL_AMD_conservative_depth
glsl: Add support for AMD_conservative_depth to parser
|
|
|
|
|
|
|
|
|
|
| |
When AMD_conservative_depth is enabled:
* Let 'layout' be a token.
* Extend the production rule of layout_qualifier_id to process the tokens:
depth_any
depth_greater
depth_less
depth_unchanged
|
| |
|
|
|
|
|
| |
Define macro GL_AMD_conservative_depth to 1 when its extension is
enabled.
|
|
|
|
|
|
|
| |
The extension is off by default.
First in a patchset that implements support for AMD_conservative_depth in
the compiler.
|
|
|
|
| |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33555
|
| |
|
|
|
|
| |
We try to load a DRI driver if this fails so don't confuse users.
|
|
|
|
| |
Spotted by Bernd Buschinski.
|
|
|
|
|
|
|
|
|
| |
Let's assume there are two options with names such that one is a substring
of another. Previously, if we only specified the longer one as a debug option,
the shorter one would be considered specified as well (because of strstr).
This commit fixes it by checking that each option is surrounded by commas.
(a regexp would be nicer, but this is not a performance critical code)
|
|
|
|
| |
as specified in the arb_occlusion_query2. just the interface.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
To have the LIBDRM* requirements in one place
Signed-off-by: Tormod Volden <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
In case the driver enables GL_MESA_texture_array but not the EXT version.
|
|
|
|
|
|
|
|
|
| |
Update the max_array_access of a global as functions that use that
global are pulled into the linked shader.
Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
|
|
|
|
|
|
|
| |
Previously only global arrays with implicit sizes would be patched.
This causes all arrays that are actually accessed to be sized.
Fixes piglit test glsl-fs-implicit-array-size-02.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
|
|
|
| |
Both of these assertions are triggered by the test case in bugzilla
size of 0.
|
|
|
|
| |
And generate an error if the texture pattern is not matched.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
==5547== Conditional jump or move depends on uninitialised value(s)
==5547== at 0x8FE745D: r600_drm_winsys_create (r600_drm.c:86)
|
|
|
|
|
|
| |
This reverts commit 731ec60da3ccb92f5bfb4d6f1bc3c8e712751376.
This change causes crashes in the x86-64 dispatch code.
|
|
|
|
|
|
|
|
|
| |
If we invert Y, need to subtract one from the surface height.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=26795
for softpipe.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
| |
|
|
|
|
|
|
|
|
|
| |
emit_adjusted_wpos() needs separate x,y translation values. If we
invert Y, we don't want to effect X.
Part of the fix for http://bugs.freedesktop.org/show_bug.cgi?id=26795
NOTE: This is a candidate for the 7.9 and 7.10 branches.
|
|
|
|
|
|
|
| |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33433
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33440
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
| |
The module uses the 3D engine, so it can blit non-compatible formats.
|
| |
|
|
|
|
| |
Fixes nvc0 SCons build.
|
| |
|
| |
|
|
|
|
|
| |
The software renderer doesn't support GL_ALPHA, GL_LUMINANCE, etc
so we should report GL_FRAMEBUFFER_UNSUPPORTED during FBO validation.
|
|
|
|
|
|
|
|
| |
The set of internalFormat parameters accepted by glRenderBufferStorage
depends on the EXT vs. ARB version of framebuffer_object. The later
added support for GL_ALPHA, GL_LUMINANCE, etc. formats. Note that
these formats might be legal but might not be supported. That should
be checked with glCheckFramebufferStatus().
|
|
|
|
|
|
|
|
|
| |
teximages."
This reverts commit 65c41d55a06137115f0b4c67f9a3fd2708f0b625.
There really are quite a few differences in the set of internal
formats allowed by glTexImage and glRenderbufferStorage.
|