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* Fix problem introduced in previous commit in which a state variable ↵Brian2007-08-311-8/+23
| | | | | | | (uniform) is written to. (see bug 12239) Also, added some assertions to the emit_arg() and emit_dst() functions to catch this kind of error in the future.
* nouveau: nv10: remove setting projection matrix when scaling viewportPatrice Mandin2007-08-311-30/+11
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* nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin2007-08-317-0/+85
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* i965: Calculate the positional light in homogeneous coordinates.Xiang, Haihao2007-08-312-0/+10
| | | | fix bug#11009
* optimize 965 clipZou Nan hai2007-08-314-15/+113
| | | | | 1. increase clip thread number to 2 2. do cliptest for -rhw
* i965: Take the upper limitation on LOD into account.Xiang, Haihao2007-08-311-2/+2
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* Bug #10571: Fix 965 line clipping when neither vertex needs clipping.David Moore2007-08-301-6/+14
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* fix another occurence of movaps which might not be alignedRoland Scheidegger2007-08-301-1/+1
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* s/movaps/movups/ (see bug 12216)Brian2007-08-301-5/+3
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* i965: store read drawable info in intel_context. Some OpenGLXiang, Haihao2007-08-293-2/+8
| | | | operations are based on read drawable. fix bug#10136.
* i965: check NULL pointer. fix bug#12193Xiang, Haihao2007-08-291-0/+2
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* i965: samplers group in fours in WM_STATE. fix bug#9415Xiang, Haihao2007-08-291-1/+1
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* Add register defines for hw binningKeith Packard2007-08-281-0/+25
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* i965: flush batch buffer when getting the maximum. This makesXiang, Haihao2007-08-281-0/+6
| | | | some 3D programs such as pymol work well.
* added --noclear option to demonstrate rendering without glClearBrian2007-08-271-6/+45
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* fixed problem with big glDrawArrays (see bug 12141)Colin McDonald2007-08-271-6/+8
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* new __gluInvertMatrix() function (Mesa bug 6748)Brian2007-08-271-66/+49
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* nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin2007-08-271-9/+15
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* nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin2007-08-251-1/+5
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* nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin2007-08-251-28/+68
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* nouveau: nv10: properly set viewport and projectionPatrice Mandin2007-08-251-3/+3
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* remove CallDepth++/-- accidentally removed in prev commitBrian2007-08-241-0/+4
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* Unbreak Linux builds with -fvisibility=hidden.Adam Jackson2007-08-231-16/+11
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* For _mesa_share_state(), update the context's references to the new share ↵Brian2007-08-239-77/+214
| | | | group's objects (Shane Blackett)
* remove unneeded CallStack arrayBrian2007-08-232-5/+0
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* nouveau: nv10: set projection matrix from viewport sizePatrice Mandin2007-08-221-18/+33
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* nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin2007-08-221-0/+102
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* nouveau: nv10: Move some initialization stuffPatrice Mandin2007-08-211-13/+23
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* nouveau: Use proper notifier objectPatrice Mandin2007-08-211-2/+2
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* nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin2007-08-211-7/+0
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* Use correct object for GARTPatrice Mandin2007-08-201-1/+1
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* refactor bounds checking codeBrian2007-08-201-67/+81
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* don't map buffer in _mesa_validate_DrawElements() unless neededBrian2007-08-201-32/+19
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* nouveau: nv10: only one color buffer atmPatrice Mandin2007-08-192-9/+4
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* some fixes for compressed cube maps (bug 11986)Brian2007-08-182-5/+6
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* remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian2007-08-184-89/+0
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* Brian's fix for bug9829Xiang, Haihao2007-08-171-1/+1
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* i965: align width/height for volume textureXiang, Haihao2007-08-172-13/+34
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* nouveau: nv10: clear a bufferPatrice Mandin2007-08-161-1/+24
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* nouveau: nv10: add function to clear a bufferPatrice Mandin2007-08-161-1/+31
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* nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin2007-08-162-0/+9
| | | | clearing buffer
* nouveau: nv10: create objects needed to clear bufferPatrice Mandin2007-08-162-0/+39
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* Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian2007-08-165-18/+131
| | | | | | | | | previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
* update comments, etc related to Read/DrawBuffer stateBrian2007-08-162-20/+33
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* remove reference to ctx->Color.DrawBufferBrian2007-08-161-1/+1
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* replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian2007-08-161-10/+1
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* Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian2007-08-165-297/+154
| | | | Simplification in colortab.c too.
* replace separate 1D/2D/etc fields with an array indexed by texture targetBrian2007-08-161-82/+46
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* remove old Saved1D/2D/etc fieldsBrian2007-08-161-11/+0
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* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-165-125/+202
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