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* r300-gallium: Cleanup some state emit, move vertex format state to r300_emit.Corbin Simpson2009-02-233-23/+31
* gallium: Define PIPE_PRIM_MAX.José Fonseca2009-02-231-0/+1
* r300-gallium: Fix a handful of compile warnings.Corbin Simpson2009-02-233-6/+13
* r300-gallium: Decode passthrough shader for r300.Corbin Simpson2009-02-232-6/+26
* r300-gallium: Finish VAP/VF setup.Corbin Simpson2009-02-233-25/+102
* r300-gallium: Fix BEGIN_CS size.Corbin Simpson2009-02-231-1/+1
* wgl: Enable the use of Win32 threads.José Fonseca2009-02-233-0/+17
* mesa: Fix windows build.José Fonseca2009-02-232-3/+6
* r300-gallium: Add pipe_format translators and apply themJoakim Sindholt2009-02-223-2/+86
* r300-gallium: Add all supported 2d texture formatsJoakim Sindholt2009-02-221-7/+26
* r300-gallium: correct buffer stride calculationJoakim Sindholt2009-02-221-6/+5
* mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
* mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
* mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2218-444/+515
* mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
* mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
* mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
* mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
* gallium: remove dependency on main/glheader.h in glxapi.cBrian Paul2009-02-221-1/+9
* nv50: delay uploads until transfer object is destroyedBen Skeggs2009-02-221-13/+13
* texmem: fix typo from brianp's changes.Dave Airlie2009-02-221-1/+1
* glapi: update find_entry() for mangled namesBrian Paul2009-02-211-1/+7
* mesa: added extern qualifierTom Fogal2009-02-211-1/+1
* mesa: regenerated gl_mange.h fileBrian Paul2009-02-211-0/+298
* mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
* mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
* mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
* mesa: re-org texgen stateBrian Paul2009-02-2110-568/+295
* intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
* intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
* i965: Fix render target read domains.Eric Anholt2009-02-211-2/+1
* gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX instruct...Brian Paul2009-02-203-9/+44
* i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-205-6/+11
* i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul2009-02-201-1/+9
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-204-6/+21
* i965: separate emit_op() and emit_tex_op() functionsBrian Paul2009-02-201-50/+63
* mesa: freshen-up comments, move some fields in prog_instructionBrian Paul2009-02-201-25/+15
* i965: update comment, use const qualifierBrian Paul2009-02-201-4/+2
* i965: var renaming, clean-upBrian Paul2009-02-201-13/+11
* i965: added commentBrian Paul2009-02-201-1/+1
* intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul2009-02-201-1/+1
* i965: additional debug outputBrian Paul2009-02-201-0/+8
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327
* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
* util/debug: need to fflush(stderr) on windowsKeith Whitwell2009-02-201-0/+1
* util: Also output messages to stderr on windows.José Fonseca2009-02-201-0/+6
* wgl: Prevent null pointer reference.José Fonseca2009-02-201-0/+3
* util: Stack backtracing facilities.José Fonseca2009-02-204-0/+170