| Commit message (Collapse) | Author | Age | Files | Lines |
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Update the max_array_access of a global as functions that use that
global are pulled into the linked shader.
Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Previously only global arrays with implicit sizes would be patched.
This causes all arrays that are actually accessed to be sized.
Fixes piglit test glsl-fs-implicit-array-size-02.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Both of these assertions are triggered by the test case in bugzilla
size of 0.
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And generate an error if the texture pattern is not matched.
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==5547== Conditional jump or move depends on uninitialised value(s)
==5547== at 0x8FE745D: r600_drm_winsys_create (r600_drm.c:86)
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This reverts commit 731ec60da3ccb92f5bfb4d6f1bc3c8e712751376.
This change causes crashes in the x86-64 dispatch code.
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If we invert Y, need to subtract one from the surface height.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=26795
for softpipe.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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emit_adjusted_wpos() needs separate x,y translation values. If we
invert Y, we don't want to effect X.
Part of the fix for http://bugs.freedesktop.org/show_bug.cgi?id=26795
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33433
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33440
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Brian Paul <[email protected]>
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The module uses the 3D engine, so it can blit non-compatible formats.
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Fixes nvc0 SCons build.
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The software renderer doesn't support GL_ALPHA, GL_LUMINANCE, etc
so we should report GL_FRAMEBUFFER_UNSUPPORTED during FBO validation.
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The set of internalFormat parameters accepted by glRenderBufferStorage
depends on the EXT vs. ARB version of framebuffer_object. The later
added support for GL_ALPHA, GL_LUMINANCE, etc. formats. Note that
these formats might be legal but might not be supported. That should
be checked with glCheckFramebufferStatus().
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teximages."
This reverts commit 65c41d55a06137115f0b4c67f9a3fd2708f0b625.
There really are quite a few differences in the set of internal
formats allowed by glTexImage and glRenderbufferStorage.
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Before, we were just casting between 32-bit VGHandles and 64-bit pointers.
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Per the spec, all OpenVG handles are 32-bit. We can't just cast them
to/from integers on 64-bit systems.
Start fixing that mess by introducing a set of handle/pointer conversion
functions in handle.h. The next step is to implement a handle/pointer
hash table...
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We were sending too long requests for GLXChangeDrawableAttributes,
GLXGetDrawableAttributes, GLXDestroyPixmap and GLXDestroyWindow.
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Julien Cristau <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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FLT_TO_INT is a vector instruction, despite what the (current) documentation
says. FLT_TO_INT_FLOOR and FLT_TO_INT_RPI aren't explicitly mentioned in the
documentation, but those are vector instructions too.
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largely a merge of the previously discussed origin/gallium-resource-sampling
but updated.
the idea is to allow arbitrary binding of resources, the way opencl, new gl
versions and dx10+ require, i.e.
DCL RES[0], 2D, FLOAT
LOAD DST[0], SRC[0], RES[0]
SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33386
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33388
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <[email protected]>
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This was from way back when glsl2 lived in its own repository.
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Contrary what the name may suggest, LLVM's opaque types are used for
recursive types -- types whose definition refers itself -- so opaque
types correspond to pre-declaring a structure in C. E.g.:
struct node;
struct link {
....
struct node *next;
};
struct node {
struct link link;
}
Void pointers are also disallowed by LLVM. So the suggested way of creating
what's commonly referred as "opaque pointers" is using byte pointer (i.e.,
uint8_t * ).
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Fixes the build when selecting driver=osmesa and building static libraries.
Otherwise, mklib tries to add the ‘-ltalloc’ object to the archive, which
obviously fails.
Clients which statically link to osmesa will need to link to libtalloc also,
as specified in the Libs.private of osmesa.pc.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=33360
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Christopher James Halse Rogers <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Reported by Vinson Lee.
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I couldn't make it work.
GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and
VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they
also add regressions like random graphics corruptions in some games.
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