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* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
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* mesa: regenerated fileBrian Paul2008-07-031-761/+763
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* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
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* mesa: fix various error codesBrian Paul2008-07-031-94/+144
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* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
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* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
| | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
* gallium: added a4r4g4b4_put_tile_rgba()Brian Paul2008-07-031-0/+31
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* mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
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* gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2008-07-032-24/+28
| | | | | Also, clean up the definitions of the misc/extra temp regs. A few new assertions too.
* gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2008-07-032-3/+7
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* gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul2008-07-031-3/+3
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* gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
| | | | Found w/ tunnel2.c demo.
* pipebuffer: Silent warnings.José Fonseca2008-07-031-0/+4
| | | | Although rarely hit in normal apps, they are too noisy with test suites.
* Support conversion of YUV surfaces.José Fonseca2008-07-031-13/+55
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* gallium: Don't forget to get overllaping blits working again.José Fonseca2008-07-031-0/+1
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* i915: EGL almost works againJakob Bornecrantz2008-07-036-40/+67
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* egl: Fix demodriverJakob Bornecrantz2008-07-031-11/+11
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* gallium: Use surface_copy for 1:1 blits.José Fonseca2008-07-031-0/+10
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* scons: Add a env.CodeGenerate method to simplify code generation via python ↵José Fonseca2008-07-031-3/+69
| | | | | | | | | | | | | | | scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects.
* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
| | | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
* gallium: replace an assertion with "if (!texobj) continue"Brian Paul2008-07-021-1/+2
| | | | | | It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet.
* gallium: fix a bug in vertex program output mappingBrian Paul2008-07-021-9/+24
| | | | | | | Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors.
* gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
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* mesa: additional GLSL built-in constantsBrian Paul2008-07-022-13/+20
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* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
| | | | cherry-picked from master
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
| | | | cherry-picked from master
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
| | | | | | | | | If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master
* mesa: regenerated fileBrian Paul2008-07-021-152/+163
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* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
| | | | cherry-picked from master
* mesa: disable some debug assertionsBrian Paul2008-07-021-0/+5
| | | | | We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday.
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
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* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
| | | | cherry-picked from master
* gallium: replace 128 with MAX_LABELSBrian Paul2008-07-022-2/+4
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* mesa: added _mesa_print_swizzle() debugging helperBrian Paul2008-07-022-0/+16
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* mesa: fix issues around multisample enableRoland Scheidegger2008-07-026-4/+22
| | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
* gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer2008-07-021-0/+2
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* pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca2008-07-024-1/+309
| | | | It should detect both cpu and gpu buffer overflows.
* pipebuffer: Verify usage flag consistency. Minor cleanups.José Fonseca2008-07-028-17/+43
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* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
| | | | | | | | | | | This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master
* mesa: move some functionsBrian Paul2008-07-011-99/+99
| | | | cherry-picked from master
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
| | | | cherry-picked from master
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. cherry-picked from master
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
| | | | cherry-picked from master
* i915: Last reference to surface -> pitchJakob Bornecrantz2008-07-011-1/+1
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* gallium: Use the inline keyword on C++.José Fonseca2008-07-011-1/+3
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* scons: Output mapfile on windows ddk profile builds.José Fonseca2008-07-011-0/+4
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* gles: Don't define GLAPIENTRY here.José Fonseca2008-06-302-2/+0
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* mesa: added null ptr checksBrian Paul2008-06-281-2/+2
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* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
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* mesa: check FEATURE_point_size_arrayBrian Paul2008-06-281-0/+2
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