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* Rename eglDRIShowSurfaceMESA.Brian Paul2005-12-102-9/+10
| | | | s/_eglAddMode/_eglAddNewMode/
* updates to match other changes elsewhereBrian Paul2005-12-101-23/+18
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* rename eglShowSurfaceMESA, add EGL_SCREEN_POSITION_GRANULARITY_MESABrian Paul2005-12-101-9/+11
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* Some initial per-thread support.Brian Paul2005-12-108-22/+53
| | | | Rename eglShowSurfaceMESA to eglShowScreenSurfaceMESA.
* Added EGL_SCREEN_POSITION_GRANULARITY_MESA query.Brian Paul2005-12-102-8/+28
| | | | Rename eglShowSurfaceMESA to eglShowScreenSurfaceMESA.
* lots of updates, mode sorting, etcBrian Paul2005-12-102-56/+289
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* implement config sorting for eglChooseConfig()Brian Paul2005-12-102-41/+51
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* 'a' key to toggle animationBrian Paul2005-12-081-9/+19
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* bump version numberBrian Paul2005-12-081-2/+2
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* don't need LONGLONG typedefsBrian Paul2005-12-081-7/+0
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* do away with 'long long' usageBrian Paul2005-12-082-14/+11
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* remove stray _ from GL[u]int64_EXTBrian Paul2005-12-081-2/+2
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* update for symbol export changesKarl Schultz2005-12-081-1/+2
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* add {} to RENDER_SPAN macro to fix compilation problemKarl Schultz2005-12-081-4/+6
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* use 64-bit typedefs for portabilityKarl Schultz2005-12-082-2/+2
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* add 64-bit typedefs for portabilityKarl Schultz2005-12-081-0/+7
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* handle 64-bit types for Windows.Karl Schultz2005-12-081-0/+3
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* reapply recent changes with Visual Studio instead of direct text editing.Karl Schultz2005-12-081-5/+5
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* Updates for GL_EXT_timer_query:Brian Paul2005-12-0716-2280/+2477
| | | | | New GLint64EXT and GLuint64EXT types (use C99's long long types). New glGetQueryObject[u]i64vEXT() functions.
* Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code ↵Karl Schultz2005-12-071-4/+4
| | | | includes a variable declaration.
* Make missing interpolator inputs fatalAapo Tahkola2005-12-062-6/+38
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* Fix secondary color for VP'sAapo Tahkola2005-12-062-7/+7
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* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-0614-46/+49
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* Add support for GL_EXT_secondary_color. It looks like usingEric Anholt2005-12-062-15/+5
| | | | | NEED_SECONDARY_COLOR to turn it off/on was what we wanted -- now results look correct using seccolor on Savage IX and Savage4.
* Add guard before calling ctx->Driver.BindProgramKeith Whitwell2005-12-051-1/+2
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* Fix AL8Aapo Tahkola2005-12-051-2/+2
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* update r300 drm minimum to 20Dave Airlie2005-12-051-1/+1
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* Fix r300 rectangular texture upload and swtcl coordinate fixing same as radeonDave Airlie2005-12-048-6/+132
| | | | sw tcl
* Added PCI_CHIP_RV410_5E4B (Adam Kirchhoff)Brian Paul2005-12-022-0/+3
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* Fix two failures encountered when running out of memory during XImageBrian Paul2005-12-022-15/+18
| | | | | allocation. Append \n to _mesa_warning() strings.
* Test sizeof(drm_handle_t) instead of LONG64 when returning handlesBrian Paul2005-12-021-6/+8
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* fix _mesa_ffs() return, test for more platforms (Evgeny Kotsuba)Brian Paul2005-12-021-2/+2
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* Fix build issues on x86-64 due to missing include path inIan Romanick2005-12-022-2/+2
| | | | | | glapi_x86-64.S. Bug: #5602
* Call ProgramStringNotify after creating tnl programs.Keith Whitwell2005-12-011-0/+3
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* Remove VB->LastClippedKeith Whitwell2005-12-011-1/+0
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* Clean up clipping somewhatKeith Whitwell2005-12-012-41/+46
| | | | | | | | | | - no need to update ClipMask on generated vertices - remove the VB->LastClipped value Line clipping algorithm changed and simplified somewhat. The old one was based on the triangle routine and probably wouldn't have recognized lines that were clipped down to nothing (ie culled, but not by a single plane).
* remove uintptr_t castBrian Paul2005-12-011-1/+1
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* try removing need for the uintptr_t castsBrian Paul2005-12-011-2/+5
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* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-013-19/+65
| | | | | rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
* added comment about glTexImage and renderbuffersBrian Paul2005-12-011-0/+6
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* get depthBits from the current drawbufferBrian Paul2005-12-011-3/+3
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* fxt1_decode_1() should not be staticBrian Paul2005-11-301-2/+2
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* This is a major re-work of the __indirect_glInterleavedArrays routine. TheIan Romanick2005-11-301-133/+89
| | | | | | | | | | | | | | | | | big, ugly, error prone switch-statement is replaced with a compact table. I also added numerous comments, including a comment explaining how the format parameter is validated. Explicitly pass GL_FLOAT as the type in the cases where that is the only possible value (e.g., everywhere except the call to glColorPointer). Validate that stride is >= 0. Tested with all modes (including the two error modes) of progs/tests/interleave.c. Bug: #5001, #5058 Reviewed by: Brian Paul
* assorted fixes for server-side direct rendering (bug 5199)Brian Paul2005-11-294-6/+6
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* remove dri_client/ dir from tarballBrian Paul2005-11-291-1/+0
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* use the files from the drm tree/packageBrian Paul2005-11-296-4167/+0
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* If the DDX driver didn't reserve any video RAM for textures, fall back toMichel Dänzer2005-11-292-10/+25
| | | | | using only GART memory for textures instead of segfaulting in the texture management code. (Bug 5115)
* added _EGLExtensions typedefBrian Paul2005-11-291-0/+2
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* Put extension flags, string into separate struct.Brian Paul2005-11-293-18/+25
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* clean up the drmGetMap/drmMap codeBrian Paul2005-11-291-36/+32
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