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* linker: Don't dynamically allocate slots for linked shadersIan Romanick2010-06-302-3/+6
* ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.Eric Anholt2010-06-301-0/+9
* linker: Don't automatically allocate VERT_ATTRIB_GENERIC0Ian Romanick2010-06-301-0/+6
* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-306-66/+36
* glsl2: Make function names and variable names be children of the node.Eric Anholt2010-06-301-3/+2
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-307-125/+95
* ir_to_mesa: Add support for ir_unop_abs.Eric Anholt2010-06-291-0/+4
* ir_to_mesa: Add support for dFdx, dFdy.Eric Anholt2010-06-291-0/+8
* ir_to_mesa: Start adding support for texture instructions.Eric Anholt2010-06-292-2/+142
* glsl2: Keep the same number of components in implicit conversions.Kenneth Graunke2010-06-291-0/+6
* glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick2010-06-291-32/+42
* glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick2010-06-291-0/+15
* glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick2010-06-291-12/+5
* glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick2010-06-294-24/+35
* glsl_type: Add _mesa_glsl_release_types to release all type related storageIan Romanick2010-06-293-2/+33
* glsl_type: All glsl_type objects live in their own talloc contextIan Romanick2010-06-292-4/+17
* glsl_type: Record type constructors are privateIan Romanick2010-06-292-12/+16
* glsl_type: Add get_record_instance methodIan Romanick2010-06-293-2/+86
* glsl_type: Vector, matrix, and sampler type constructors are privateIan Romanick2010-06-292-34/+42
* glsl_type: Make all static objects be class privateIan Romanick2010-06-293-39/+72
* glsl2: Use talloc_strdup when generating constructor temporary namesIan Romanick2010-06-291-8/+13
* glsl_type: Remove vector and matrix constructor generatorsIan Romanick2010-06-293-370/+0
* glsl2: Don't flatten constructor parameters to scalarsIan Romanick2010-06-291-129/+59
* glsl2: Always emit matrix constructors inlineIan Romanick2010-06-291-1/+321
* glsl2: Always emit vector constructors inlineIan Romanick2010-06-291-1/+100
* ir_swizzle: Add new constructor, refactor constructorsIan Romanick2010-06-292-18/+56
* glsl2: Update TODO.Kenneth Graunke2010-06-291-4/+1
* glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke2010-06-292-0/+13
* glsl2: Reject return types with qualifiers.Kenneth Graunke2010-06-291-1/+10
* glsl2: Add a method for querying if an AST type has any qualifiers.Kenneth Graunke2010-06-292-0/+11
* glsl2: Check that returned expressions match the function return type.Kenneth Graunke2010-06-291-3/+11
* glsl2: Invoke preprocessor before calling the compiler properIan Romanick2010-06-291-3/+11
* ir_to_mesa: Actually initialize the undef register for scalar_op1.Eric Anholt2010-06-281-1/+1
* ir_to_mesa: Support user-defined varyings using the linker's locations.Eric Anholt2010-06-281-8/+22
* ir_to_mesa: Actually add the header file for the interface.Eric Anholt2010-06-281-0/+36
* ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt2010-06-281-1/+4
* ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt2010-06-281-29/+30
* ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt2010-06-281-0/+4
* ir_to_mesa: Add support for the pow expression.Eric Anholt2010-06-281-9/+39
* ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt2010-06-281-0/+14
* ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt2010-06-281-5/+19
* ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt2010-06-281-1/+1
* ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt2010-06-281-7/+13
* ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt2010-06-281-1/+1
* glsl2: Add support for some builtin matrices.Eric Anholt2010-06-281-0/+86
* ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt2010-06-281-2/+2
* Use a more sensible context in copy propagation.Kenneth Graunke2010-06-281-3/+4
* Use more sensible contexts in ir_dead_code_local.Kenneth Graunke2010-06-281-3/+4
* glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick2010-06-281-0/+7
* glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick2010-06-281-9/+9