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...
*
Implement dst opcode
Zack Rusin
2007-10-24
3
-1
/
+26
*
Implement dph opcode
Zack Rusin
2007-10-24
3
-1
/
+31
*
Implement dot4 opcode
Zack Rusin
2007-10-24
3
-5
/
+35
*
Implement pow/rcp and sub opcodes
Zack Rusin
2007-10-24
3
-5
/
+91
*
Add the "add" opcode and assert one vp if an opcode isn't supported
Zack Rusin
2007-10-24
1
-1
/
+9
*
Refactor the tgsi->llvm storage translator
Zack Rusin
2007-10-24
4
-42
/
+71
*
Implement basic opcode translation and storage translation.
Zack Rusin
2007-10-24
5
-27
/
+350
*
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
3
-24
/
+237
*
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
5
-42
/
+208
*
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
6
-19
/
+64
*
Generate the base shader.
Zack Rusin
2007-10-24
4
-47
/
+194
*
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
10
-11
/
+244
*
Stub out some conversion.
Zack Rusin
2007-10-24
1
-0
/
+291
*
Initial stab at LLVM integration.
Zack Rusin
2007-10-24
8
-5
/
+225
*
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
1
-0
/
+9
*
added comment
Brian
2007-10-23
1
-1
/
+1
*
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
1
-1
/
+3
*
adjust coords in wide_line() to be conformant
Brian
2007-10-23
1
-8
/
+47
*
properly init dst reg's CondMask/Swizzle fields
Brian
2007-10-23
2
-5
/
+5
*
bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...
Brian
2007-10-23
1
-3
/
+6
*
Don't pad renderbuffers to multiple of two pixels anymore.
Brian
2007-10-23
1
-6
/
+1
*
don't apply ColorMask to main gc
Brian
2007-10-22
1
-7
/
+6
*
fix masking bug, memory leak
Brian
2007-10-22
1
-29
/
+28
*
don't use GL types for get/put_tile() params
Brian
2007-10-22
1
-4
/
+4
*
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
3
-1
/
+26
*
add support for sprite texcoord modes
Brian
2007-10-22
4
-7
/
+40
*
implement point sprite mode
Brian
2007-10-22
2
-35
/
+48
*
add point_sprite flag to rasterizer state
Brian
2007-10-22
2
-0
/
+2
*
remove unused var
Brian
2007-10-22
1
-1
/
+1
*
tweak point corners to pass conform test
Brian
2007-10-22
1
-4
/
+8
*
plug the wide prims code into the pipeline
Brian
2007-10-22
4
-1
/
+11
*
update to working condition
Brian
2007-10-22
1
-111
/
+91
*
Finish unifying the surface and texture tile caches.
Brian
2007-10-22
8
-118
/
+72
*
pull clip/ module wide and stippled lines/points code
keithw
2007-10-22
2
-0
/
+541
*
Start implementing cache routines for textures.
Brian
2007-10-21
2
-1
/
+71
*
rename some vars
Brian
2007-10-21
1
-25
/
+25
*
silence warning
Brian
2007-10-21
2
-1
/
+2
*
Remove obsolete read/write_quad() functions
Brian
2007-10-20
3
-591
/
+54
*
init sp->sbuf_cache to avoid possible segfault
Brian
2007-10-20
1
-0
/
+1
*
Call softpipe_unmap_surfaces() in softpipe_flush().
Brian
2007-10-20
1
-0
/
+8
*
In region_unmap(), check if region is mapped before decrementing refcount.
Brian
2007-10-20
2
-8
/
+14
*
flush the pipe before accum ops
Brian
2007-10-20
1
-0
/
+3
*
unmap regions when reallocating renderbuffer storage
Brian
2007-10-20
1
-0
/
+4
*
renderbuffer tweaks in update_framebuffer_state()
Brian
2007-10-20
1
-4
/
+5
*
use combined depth/stencil buffer when possible
Brian
2007-10-20
1
-6
/
+16
*
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-20
16
-126
/
+395
*
added case for TGSI_OPCODE_END
Brian
2007-10-20
1
-0
/
+4
*
get/put_tile_raw() funcs for 16/32bpp surfaces
Brian
2007-10-19
1
-0
/
+115
*
added get/put_tile_raw() methods
Brian
2007-10-19
1
-4
/
+17
*
don't alloc region in xmesa_surface_alloc(), fixes a mem leak
Brian
2007-10-19
1
-3
/
+1
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