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* ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick2010-10-018-30/+515
* ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick2010-10-011-0/+6
* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-012-1/+5
* ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick2010-10-011-0/+10
* ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick2010-10-011-9/+32
* ARB_texture_rg: Add GLX protocol supportIan Romanick2010-10-013-0/+3
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt2010-10-011-2/+0
* i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt2010-10-011-24/+98
* evergreen : fix z format setting, enable stencil.richard2010-10-012-30/+62
* i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt2010-10-011-24/+48
* i965: Also increment attribute location when skipping unused slots.Eric Anholt2010-10-011-0/+1
* i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt2010-10-011-1/+1
* i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt2010-10-011-3/+39
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher2010-10-013-58/+42
* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
* i965: Split the gen4 and gen5 sampler handling apart.Eric Anholt2010-09-301-23/+103
* i965: Use the lowering pass for texture projection.Eric Anholt2010-09-301-16/+3
* glsl: Add a lowering pass for texture projection.Eric Anholt2010-09-303-0/+102
* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
* r600c: add reloc for CB_COLOR0_ATTRIBAlex Deucher2010-09-301-3/+11
* r600g: add reloc for evergreen color attribDave Airlie2010-10-012-13/+13
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-017-0/+35
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-015-48/+98
* r600g: use Elements macro instead of manual sizeofsDave Airlie2010-10-012-10/+12
* draw: check for null sampler pointersBrian Paul2010-09-301-4/+6
* gallivm: added some commentsBrian Paul2010-09-302-8/+16
* r600g: keep a mapping around for each boJohn Doe2010-09-302-51/+54
* r600g: don't double count dirty blockJohn Doe2010-09-303-26/+42
* evergreeng: avoid overlapping border color btw VS & PSJerome Glisse2010-09-301-2/+2
* i965: Fix new FS handling of builtin uniforms with packed scalars in structs.Eric Anholt2010-09-301-4/+4
* mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt2010-09-301-1/+5
* i965: Fix whole-structure/array assignment in new FS.Eric Anholt2010-09-301-21/+55
* Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal2010-09-301-2/+2
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
* Prefer intrinsics to handrolled atomic ops.Tom Fogal2010-09-301-2/+2
* Implement x86_64 atomics for compilers w/o intrinsics.Tom Fogal2010-09-301-0/+47
* i965: Update renderer strings for sandybridgeAdam Jackson2010-09-301-0/+13
* r600g: use constant buffer instead of register for constantJerome Glisse2010-09-304-55/+36
* gallivm: check for level=0 case in lp_build_minify()Brian Paul2010-09-301-3/+10
* gallivm: More comprehensive border usage logic.José Fonseca2010-09-303-29/+51