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Files
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*
svga: Fix user clip planes.
José Fonseca
2012-01-12
2
-4
/
+3
*
softpipe: bump max texture array layers to 256.
Dave Airlie
2012-01-12
1
-1
/
+1
*
gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the device
Thomas Hellstrom
2012-01-12
1
-3
/
+6
*
vbo: fix breakage from previous commit
Brian Paul
2012-01-11
1
-1
/
+1
*
vbo: fix void * arithmetic compilation error on MSVC
Brian Paul
2012-01-11
1
-4
/
+5
*
docs/GL3: consolidate FBO extensions into one ARB
Marek Olšák
2012-01-12
1
-3
/
+1
*
docs/GL3: document r300 extension support
Marek Olšák
2012-01-12
1
-24
/
+24
*
docs/GL3: document what's missing for GL3
Marek Olšák
2012-01-12
1
-2
/
+2
*
vbo: introduce vbo_get_minmax_indices function
Yuanhan Liu
2012-01-12
8
-17
/
+53
*
mesa: remove const qualifier from fProg to silence warning
Brian Paul
2012-01-11
1
-1
/
+1
*
mesa: include uniforms.h to silence warning, remove unused var
Brian Paul
2012-01-11
1
-2
/
+1
*
mesa: Include glx tests Makefile.in in tarball
8.0-branchpoint
Jakob Bornecrantz
2012-01-12
1
-0
/
+2
*
Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACK
Anuj Phogat
2012-01-11
1
-1
/
+1
*
mesa: Remove unused opengl version macro
Jakob Bornecrantz
2012-01-11
1
-11
/
+0
*
rbug: Silence warning
Jakob Bornecrantz
2012-01-11
1
-1
/
+2
*
i965: Don't use _mesa_ir_link_shader to do our dirty work
Ian Romanick
2012-01-11
1
-7
/
+85
*
i965: Don't calculate masks of used FS inputs
Ian Romanick
2012-01-11
1
-0
/
+15
*
linker: Calculate used samplers and shadow samplers in the linker
Ian Romanick
2012-01-11
4
-39
/
+64
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
8
-17
/
+28
*
glsl: Add glsl_type::sampler_index
Ian Romanick
2012-01-11
2
-0
/
+35
*
mesa: Validate sampler settings using uniform storage
Ian Romanick
2012-01-11
3
-62
/
+48
*
mesa: Track fixed-function fragment shader as a shader
Ian Romanick
2012-01-11
7
-5
/
+50
*
mesa: Use static buffer for uniform name
Ian Romanick
2012-01-11
1
-1
/
+6
*
mesa: Use uniform interfaces in fixed-function fragment shader code
Ian Romanick
2012-01-11
1
-5
/
+24
*
Clean up GL3 status
Matt Turner
2012-01-11
1
-39
/
+39
*
configure.ac: use AC_PROG_SED
Matt Turner
2012-01-11
1
-1
/
+1
*
configure.ac: don't set HAVE_GTEST twice
Matt Turner
2012-01-11
1
-1
/
+0
*
i965: Don't reallocate push constant URB space on new VS programs.
Kenneth Graunke
2012-01-11
3
-10
/
+26
*
glx/dri: Initialize api even if num_attribs == 0.
Kenneth Graunke
2012-01-11
1
-1
/
+3
*
svga: don't reference count svga_sampler_view's texture
Brian Paul
2012-01-11
1
-2
/
+12
*
i965: Fix compiler warning from uninitialized "success" value.
Eric Anholt
2012-01-11
1
-1
/
+1
*
i965/gen7: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.
Eric Anholt
2012-01-11
1
-2
/
+3
*
i965/vs: Try to emit more components of constant vectors at once.
Eric Anholt
2012-01-11
1
-2
/
+27
*
mesa: add _mesa_HashNumEntries() function
Brian Paul
2012-01-11
2
-0
/
+23
*
st/wgl: Return NULL for NULL HDCs in wglGetExtensionsStringARB.
José Fonseca
2012-01-11
1
-1
/
+3
*
llvmpipe: disable native integers
Dave Airlie
2012-01-11
1
-1
/
+8
*
xlib: stop calling XShmQueryVersion()
Brian Paul
2012-01-11
1
-8
/
+8
*
st/glx/xlib: call register_with_display() in glXChooseFBConfig()
Brian Paul
2012-01-11
1
-0
/
+3
*
xlib: call register_with_display() in Fake_glXChooseFBConfig()
Brian Paul
2012-01-11
1
-0
/
+3
*
nv50/ir: handle TGSI_OPCODE_ISSG
Christoph Bumiller
2012-01-11
1
-3
/
+8
*
nv50/ir: handle TGSI_TEXTURE_SHADOWCUBE
Christoph Bumiller
2012-01-11
1
-0
/
+1
*
nv50,nvc0: zero out program struct on program_destroy
Christoph Bumiller
2012-01-11
2
-3
/
+13
*
wayland-drm: Drop the non-premul formats, use format codes from drm_fourcc.h
Kristian Høgsberg
2012-01-11
9
-67
/
+97
*
draw: Store the new pre_clip_pos member as well.
José Fonseca
2012-01-11
1
-6
/
+16
*
egl_dri2: Put the _eglError call in the case switch case
Kristian Høgsberg
2012-01-11
1
-2
/
+2
*
st/mesa: rename translate_texture_target, and make translate_opcode static.
Dave Airlie
2012-01-11
3
-8
/
+5
*
softpipe: route correct coordinates for shadow cube sampling.
Dave Airlie
2012-01-11
1
-1
/
+2
*
glsl_to_tgsi: add support for shadow cube map sampling.
Dave Airlie
2012-01-11
2
-2
/
+4
*
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
Dave Airlie
2012-01-11
4
-1
/
+6
*
llvmpipe: Update for TGSI_INTERPOLATE_COLOR.
José Fonseca
2012-01-11
1
-7
/
+3
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