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* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-046-5/+41
* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-042-0/+6
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-043-8/+21
* galahad: do map/unmap counting for resourcesBrian Paul2010-09-032-0/+18
* libgl-xlib: enable galahad supportBrian Paul2010-09-033-1/+18
* scons: added galahad to driver listBrian Paul2010-09-031-2/+2
* mesa: also build galahad driverBrian Paul2010-09-031-1/+1
* exec_list: replace class with structBrian Paul2010-09-031-1/+1
* mesa: fix up a commentBrian Paul2010-09-031-1/+2
* st/glx: added some commentsBrian Paul2010-09-031-0/+8
* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
* glsl2: Use as_constant some places instead of constant_expression_valueIan Romanick2010-09-032-3/+3
* glsl2: Allow copy / constant propagation into array indicesIan Romanick2010-09-032-32/+12
* glsl2: Add module to perform simple loop unrollingIan Romanick2010-09-037-3/+123
* glsl2: Track the number of ir_loop_jump instructions that are in a loopIan Romanick2010-09-033-0/+27
* ir_expression: Add static operator_string methodIan Romanick2010-09-032-3/+13
* exec_node: Add insert_before that inserts an entire listIan Romanick2010-09-031-0/+23
* glsl2: Eliminate zero-iteration loopsIan Romanick2010-09-031-1/+7
* glsl2: Perform initial bits of loop analysis during compilationIan Romanick2010-09-032-0/+10
* glsl2: Add module to suss out loop control variables from loop analysis dataIan Romanick2010-09-034-1/+305
* glsl2: Add module to analyze variables used in loopsIan Romanick2010-09-034-1/+672
* ir_to_mesa: Handle loops with loop controls setIan Romanick2010-09-031-4/+44
* ir_validate: Validate loop control fields in ir_loopIan Romanick2010-09-031-0/+35
* glsl2: Add cmp field to ir_loopIan Romanick2010-09-033-6/+34
* glsl2: Set a flag when visiting the assignee of an assignmentIan Romanick2010-09-034-0/+24
* exec_list: Add pop_headIan Romanick2010-09-031-0/+17
* ir_print_visitor: Print empty else blocks more compactlyIan Romanick2010-09-031-9/+13
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* r600c: add proper returns for some evergreen functionsAlex Deucher2010-09-032-2/+8
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
* r600c: emit DB_HTILE_DATA_BASE on evergreenAlex Deucher2010-09-031-4/+11
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
* draw: Include missing headers in draw_vs_aos.h.Vinson Lee2010-09-021-0/+2
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
* util: Include missing header in u_linear.h.Vinson Lee2010-09-021-0/+1
* mesa: Fix printf-like warning.Vinson Lee2010-09-022-2/+2