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* Add SetBuffer to egl driver tooJon Smirl2005-06-072-1/+4
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* Add a NULL SetBuffer function to the fbdev driverJon Smirl2005-06-061-0/+8
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* this is auto-generatedBrian Paul2005-06-061-164/+0
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* TEX to outputBen Skeggs2005-06-061-6/+45
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* Fix xyz/w interaction (needs a cleanup still..)Ben Skeggs2005-06-052-117/+128
| | | | | Use SRC0A instead of WZY/XXX combination for W in XYZ positions. Remove dodgy hack from POW opcode, now works correctly without it
* Make install install GLES tooJon Smirl2005-06-051-0/+2
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* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul2005-06-043-3/+3
| | | | removing that
* remove old span functions from swrast_device_driver structBrian Paul2005-06-041-176/+1
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* remove old span codeBrian Paul2005-06-041-70/+26
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* fix an assertionBrian Paul2005-06-041-1/+1
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* remove old span codeBrian Paul2005-06-042-61/+27
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* added commentBrian Paul2005-06-041-0/+2
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* Fixup file lists for tarball/zip file creation.Karl Schultz2005-06-031-20/+18
| | | | | | | - Adjust for recent changes to Windows build files. - Add in at least some of the new slang files - enough to build on Windows, but some of the other slang-related files may still need to be added. (Will probably get corrected just prior to next release, if needed)
* Updates for new Windows build system.Karl Schultz2005-06-021-86/+114
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* Remove last of the old span code.Brian Paul2005-06-027-72/+13
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* oops, undo previous changeBrian Paul2005-06-022-8/+2
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* start removing old (pre-renderbuffer) span codeBrian Paul2005-06-026-175/+10
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* Committing in .Jouk Jansen2005-06-011-0/+41
| | | | | | | | OpenVMS makefile added Added Files: Mesa/src/mesa/shader/grammar/descrip.mms ----------------------------------------------------------------------
* Committing in .Jouk Jansen2005-06-015-382/+382
| | | | | | | | | | | | Update OpneVMS compilesupport Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_storage.c Mesa/src/mesa/shader/slang/slang_storage.h ----------------------------------------------------------------------
* Move fallback and other debugging under TDFX_DEBUG using the same mechanismEric Anholt2005-06-014-28/+20
| | | | as other drivers.
* Add no_rast option.Eric Anholt2005-06-015-10/+43
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* Add a mode to test flat shading + separate specular.Keith Whitwell2005-06-011-3/+13
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* Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 insteadEric Anholt2005-06-011-1/+1
| | | | of GL_RGBA in driNewRenderbuffer of the backbuffer.
* added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT errorBrian Paul2005-06-011-3/+18
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* add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querieBrian Paul2005-05-311-0/+57
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* remove temporary GL_EXT_framebuffer_object infoBrian Paul2005-05-311-118/+1
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* updated to version 28Brian Paul2005-05-311-2/+109
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* Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt moreEric Anholt2005-05-311-2/+1
| | | | than it helps, and we seem to have a handle on how to fix it.
* Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics)Alan Hourihane2005-05-314-2/+207
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* Causes lockups on some rare cases.Aapo Tahkola2005-05-311-1/+1
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* Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also doEric Anholt2005-05-312-29/+22
| | | | | some cleanups on the span macros. This does not deal with the brokenness of depth spans, but makes the code more readable.
* Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, andEric Anholt2005-05-313-12/+8
| | | | | remove those descriptions and the corresponding bits on r200, where they're no longer used.
* Remove unused CTX_ARG2 define.Eric Anholt2005-05-313-3/+0
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* Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cutsEric Anholt2005-05-313-410/+220
| | | | | | | | | about 200 lines from the code and 25k from the binary, while matching other drivers more closely. In the worst case (tcl_mode=0) it appears to have a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3, rv200). Tested on ut2004, ut, q3, projtex. Submitted by: Andreas Stenglein <[email protected]>
* Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) andEric Anholt2005-05-313-10/+39
| | | | | | add pretty descriptions of the bits. GC one of the bits that was unused. Also, now only the first thing triggering a fallback and the last thing requiring one do the debug output. This also matches other drivers.
* Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides aEric Anholt2005-05-301-6/+18
| | | | | factor of 5+ improvement in no_rast glxgears and 2.3 in no_rast quake3 (n=1, 320x240, 16bpp, low qualities, 1ghz p3)
* Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.Eric Anholt2005-05-301-63/+18
| | | | | Convert to spantmp2.h while I'm here. Tested with 16 and 32bpp no_rast glxgears.
* Add the no_rast debug option to mach64. It shows that software fallbacks areEric Anholt2005-05-304-6/+11
| | | | pretty broken.
* Pull hardware locking out into SpanRenderStart/Finish rather thanEric Anholt2005-05-301-10/+20
| | | | | | HW_LOCK/UNLOCK. Provides a 61% performance improvement in no_rast=true quake3 (n=2, 320x240, 16bpp, p4 1ghz), and a factor of 3 improvement in no_rast glxgears.
* Add the description of the no_rast option fallback so that MGA_DEBUG=fallEric Anholt2005-05-301-1/+2
| | | | doesn't segfault with no_rast.
* Add the no_rast debug option, which I used in some testing.Eric Anholt2005-05-302-1/+10
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* Remove unused CTX_ARG2.Eric Anholt2005-05-301-1/+0
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* Put some fallback debugging output under DEBUG_FALLBACKS.Eric Anholt2005-05-281-2/+4
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* Add a missing EnsureCmdBufSpace, matching r200.Eric Anholt2005-05-281-0/+4
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* Add a freebsd-dri-amd64 config, and quiet makedepend slightly by making anEric Anholt2005-05-284-3/+14
| | | | | EXPAT_INCLUDES config variable (set on FreeBSD) which is then used in Makefile.template's INCLUDES.
* Some fixesJerome Glisse2005-05-281-1/+1
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* use shared-coreDave Airlie2005-05-281-1/+1
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* Up MAX_AOS_ARRAYS to 16. Do we need more?Ben Skeggs2005-05-282-1/+9
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* Play with swizzling a bit.Ben Skeggs2005-05-282-39/+36
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* Programmable per-vertex point sizes and proper result reg assigns.Aapo Tahkola2005-05-285-55/+53
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