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* mesa: bump version to 7.3-rc3Brian Paul2009-01-202-5/+5
* mesa: inlclude whole windows/VC8/ directory in tarballsBrian Paul2009-01-201-8/+1
* windows: new VC8 projects statically linked against libcmtThomas Henn2009-01-2010-0/+7580
* windows: more VC8 project file updatesKarl Schultz2009-01-202-143/+11
* Add a comment about _tnl_emit_indexed_vertices_to_buffer.Thomas Hellstrom2009-01-201-0/+6
* tnl: Add a utility to emit indexed vertices to a DMA buffer.Thomas Hellstrom2009-01-202-1/+50
* Fix store texel for argb4444.Thomas Hellstrom2009-01-201-1/+1
* Fix store texel for argb8888_rev.Thomas Hellstrom2009-01-201-1/+1
* Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom2009-01-206-0/+212
* dri1: Add a macro to validate two dri drawables in one go.Thomas Hellstrom2009-01-201-0/+22
* mesa: fix build of stand-alone glslcompiler driverBrian Paul2009-01-191-1/+1
* tests: test pseudo-XOR blend mode.Brian Paul2009-01-193-0/+443
* dri: add fake front definitionsAlan Hourihane2009-01-191-0/+2
* windows: updated VC8 project filesThomas Henn2009-01-195-46/+34
* glx: gcc 2.95 build fix (move declaration before code)Brian Paul2009-01-181-3/+7
* i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul2009-01-161-12/+13
* intel: added intel_rendering_to_texture() helper function.Brian Paul2009-01-161-0/+17
* mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul2009-01-161-4/+0
* glsl: fix broken sampler assignmentsBrian Paul2009-01-161-1/+2
* i915: fallback on transfer modeXiang, Haihao2009-01-161-0/+6
* windows: updated VC8 project fileKarl Schultz2009-01-151-1/+18
* windows: updated mesa.def fileKarl Schultz2009-01-151-0/+5
* glsl: use _mesa_sprintf()Brian Paul2009-01-151-2/+2
* glsl: move declaration before codeBrian Paul2009-01-151-1/+1
* mesa: check frambuffer complete status before renderingAlan Hourihane2009-01-151-13/+20
* mesa: bump version to 7.3-rc2mesa_7_3_rc2Brian Paul2009-01-142-5/+5
* glsl: fix commentBrian Paul2009-01-141-1/+1
* glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
* r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul2009-01-142-0/+12
* i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul2009-01-143-2/+21
* i965: fix incorrect renderbuffer DataType assignmentBrian Paul2009-01-141-2/+6
* i965: fix some FBO depth/stencil assertionsBrian Paul2009-01-141-2/+5
* intel: SW fallback maps texture images, not texture coordinatesIan Romanick2009-01-141-2/+2
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-148-24/+90
* windows: remove reference to swizzle.c fileBrian Paul2009-01-141-4/+0
* glsl: simplify IR storage for samplersBrian Paul2009-01-144-13/+34
* mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul2009-01-143-1/+15
* Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
* i965: indentation fixesBrian Paul2009-01-142-9/+15
* i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
* i965: fix indentationBrian Paul2009-01-141-5/+6
* i965: comment for emit_kil()Brian Paul2009-01-141-0/+4
* mesa: put _NV suffix on a few opcodesBrian Paul2009-01-141-5/+6
* i965: fix indentationBrian Paul2009-01-141-7/+7
* intel: bump driver dateXiang, Haihao2009-01-141-1/+1
* glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
* glsl: support sampler arrays.Alan Hourihane2009-01-143-11/+49
* docs: #pragma now handledBrian Paul2009-01-131-0/+1
* glsl: add preprocessor support for #pragmaBrian Paul2009-01-133-1/+74