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* i965: Set the render target index in gen6 fixed-function/ARB_fp path.Eric Anholt2010-12-081-0/+7
* i965: Set up the per-render-target blend state on gen6.Eric Anholt2010-12-081-46/+49
* i965: Set up the color masking for the first drawbuffer on gen6.Eric Anholt2010-12-081-0/+9
* mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu2010-12-081-0/+4
* vbo: Fix GLES2 glVertexAttrib.Chia-I Wu2010-12-083-60/+74
* vbo: Drop second ATTR macro.Chia-I Wu2010-12-081-27/+1
* configure: use llvm-config --cppflags instead of --cflagsBrian Paul2010-12-081-1/+1
* mesa: make _mesa_test_proxy_teximage() easier to readBrian Paul2010-12-071-55/+71
* mesa: consolidate glCompressedTexImage1/2/3D() functionsBrian Paul2010-12-071-374/+190
* mesa: consolidate glCopyTexSubImage1/2/3D() functionsBrian Paul2010-12-071-145/+63
* mesa: consolidate glCopyTexImage1/2D() codeBrian Paul2010-12-071-148/+90
* mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul2010-12-071-165/+86
* mesa: simplify proxy texture code in texture_error_check()Brian Paul2010-12-071-49/+51
* r300/compiler: remove at least unused immediates if externals cannot be removedMarek Olšák2010-12-083-8/+6
* r300/compiler: make lowering passes possibly use up to two less tempsMarek Olšák2010-12-081-63/+86
* r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemaskMarek Olšák2010-12-081-0/+5
* r300/compiler: do not print pair/tex/presub program stats for vertex shadersMarek Olšák2010-12-081-16/+30
* r300/compiler: cleanup rc_run_compilerMarek Olšák2010-12-084-15/+36
* r300/compiler: add a function to query program stats (alu, tex, temps..)Marek Olšák2010-12-082-15/+39
* r300/compiler: don't terminate regalloc if we surpass max temps limitMarek Olšák2010-12-081-11/+6
* i965: Don't try to store gen6 (float) blend constant color in bytes.Eric Anholt2010-12-071-1/+1
* linker: Fix regressions caused by previous commitIan Romanick2010-12-071-12/+16
* linker: Ensure that unsized arrays have a size after linkingIan Romanick2010-12-071-1/+27
* i965: Fix flipped value of the not-embedded-in-if on gen6.Eric Anholt2010-12-071-1/+1
* glsl: Inherrit type of declared variable from initializerIan Romanick2010-12-071-0/+18
* i965: Work around gen6 ignoring source modifiers on math instructions.Eric Anholt2010-12-073-3/+26
* i965: Add disabled debug code for dumping out the WM constant payload.Eric Anholt2010-12-071-0/+15
* i965: Correctly emit constants for aggregate types (array, matrix, struct)Ian Romanick2010-12-071-19/+61
* r600g: fix userspace fence against lastest kernelJerome Glisse2010-12-072-0/+3
* r600g: remove dead codeJerome Glisse2010-12-076-268/+8
* i965: Always hand the absolute value to RSQ.Eric Anholt2010-12-072-1/+6
* glsl: Ensure that equality comparisons don't return a NULL IR treeIan Romanick2010-12-071-16/+19
* i965: Handle saturates on gen6 math instructions.Eric Anholt2010-12-071-0/+2
* i965: Fix comment about gen6_wm_constants.Eric Anholt2010-12-071-1/+1
* Refresh autogenerated glcpp parser.Kenneth Graunke2010-12-071-47/+46
* glcpp: Don't emit SPACE tokens in conditional_tokens production.Kenneth Graunke2010-12-071-1/+0
* r300g: also revalidate the SWTCL vertex buffer after its reallocationMarek Olšák2010-12-071-0/+1
* i965: upload WM state for _NEW_POLYGON on sandybridgeZhenyu Wang2010-12-071-1/+1
* r200: Silence uninitialized variable warning.Vinson Lee2010-12-071-0/+1
* i965: set minimum/maximum Point Width on SandybridgeXiang, Haihao2010-12-071-1/+3
* mesa: Clean up header file inclusion in viewport.h.Vinson Lee2010-12-071-1/+2
* mesa: Clean up header file inclusion in varray.h.Vinson Lee2010-12-071-1/+5
* mesa: Clean up header file inclusion in transformfeedback.h.Vinson Lee2010-12-071-1/+6
* mesa: Clean up header file inclusion in texrender.h.Vinson Lee2010-12-071-1/+3
* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-077-13/+39
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-073-15/+65
* u_blitter: use util_is_format_compatible in the assertMarek Olšák2010-12-071-1/+2
* mesa: consolidate glTexImage1/2/3D() codeBrian Paul2010-12-061-294/+161
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5
* mesa: test for cube map completeness in glGenerateMipmap()Brian Paul2010-12-063-0/+49