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* nvfx: implement TXL in fpLuca Barbieri2010-08-211-0/+6
* nvfx: implement SSG in fpLuca Barbieri2010-08-211-1/+13
* nvfx: implement DP2 in vp and fpLuca Barbieri2010-08-212-0/+10
* nvfx: implement TRUNC in vp and fpLuca Barbieri2010-08-212-6/+32
* nvfx: implement NOPLuca Barbieri2010-08-212-0/+4
* nvfx: add vertex program control flowLuca Barbieri2010-08-212-18/+169
* nvfx: fix vertex shader headersLuca Barbieri2010-08-212-4/+4
* nv40: add fragment program control flowLuca Barbieri2010-08-212-5/+247
* nvfx: refactor shader assemblerLuca Barbieri2010-08-213-360/+357
* nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri2010-08-212-8/+30
* nvfx: improve and correct nvfx_shader.hLuca Barbieri2010-08-211-13/+65
* nvfx: fix lodbiasLuca Barbieri2010-08-212-4/+4
* nvfx: mostly fix inline corruption magicallyLuca Barbieri2010-08-211-1/+9
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-214-5/+15
* nvfx: fire ring after transfersLuca Barbieri2010-08-211-0/+5
* nv30: band-aid viewport issuesLuca Barbieri2010-08-211-3/+5
* nvfx: support flatshade_firstLuca Barbieri2010-08-213-1/+5
* nvfx: expose GLSLLuca Barbieri2010-08-211-1/+1
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-217-88/+211
* nvfx: rewrite draw code and buffer codeLuca Barbieri2010-08-2121-921/+1365
* nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri2010-08-219-393/+525
* nvfx: new 2D: unify textures and buffersLuca Barbieri2010-08-214-137/+46
* nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri2010-08-211-5/+1
* nvfx: new 2D: new render temporaries with resourcesLuca Barbieri2010-08-218-146/+408
* nv30: new 2D: support ARB_texture_rectangleLuca Barbieri2010-08-212-3/+36
* nvfx: new 2D: optimize fragtex format lookupLuca Barbieri2010-08-212-50/+10
* nvfx: new 2D: enable swizzling for all surfacesLuca Barbieri2010-08-211-17/+4
* nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri2010-08-2110-626/+340
* nv04-nv40: new 2D: add new Gallium-independent 2D engineLuca Barbieri2010-08-214-0/+1478
* nvfx: new 2D: rewrite transfer code to use staging transfersLuca Barbieri2010-08-213-173/+61
* nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri2010-08-216-224/+207
* nvfx: add nouveau_resource_on_gpuLuca Barbieri2010-08-211-1/+15
* nvfx: add linear flag for buffersLuca Barbieri2010-08-214-2/+5
* nvfx: properly unreference bound objects on context destructionLuca Barbieri2010-08-211-0/+8
* nvfx: reference count bound objectsLuca Barbieri2010-08-211-7/+29
* nvfx: fix format support code for compressed textureLuca Barbieri2010-08-211-1/+1
* gallium/auxiliary: add semantic linkage utility codeLuca Barbieri2010-08-213-0/+211
* u_debug_describe: use switch instead of if chainLuca Barbieri2010-08-211-7/+17
* u_debug_describe: add PIPE_TEXTURE_RECTLuca Barbieri2010-08-211-0/+2
* auxiliary: add copyright headersLuca Barbieri2010-08-2110-5/+258
* util: Match printf format to silence warning.José Fonseca2010-08-211-1/+1
* mesa: Remove unsused local variable.José Fonseca2010-08-211-1/+0
* util: Make the reference debuggin code more C++ friendly.José Fonseca2010-08-214-13/+30
* util: Remove the x86 exception handlers.José Fonseca2010-08-211-55/+0
* trace: Don't immediately destroy the pipe's sampler view in the trace driver.Alex Corscadden2010-08-211-1/+1
* trace: Trace the correct version of the resource when setting the index buffer.Alex Corscadden2010-08-211-1/+1
* generate_builtins.py: Remove unused import sys.Vinson Lee2010-08-211-1/+1
* mapi: Use MAPI_EXPORT to export public functions.Chia-I Wu2010-08-212-6/+17
* mapi: Prefix functions in u_current.h by u_current.Chia-I Wu2010-08-215-79/+94
* glapi: Move public function/variable declarations to glapi.h.Chia-I Wu2010-08-215-47/+107