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* mesa: set input read only on successJerome Glisse2008-02-271-2/+3
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* scons: Place the .sconsign file on the builddir too.José Fonseca2008-02-271-0/+3
| | | | To avoid issues with different scons versions building the same source file
* mesa: Add copyright headers.José Fonseca2008-02-272-23/+45
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* gallium: Make headers C++ friendly.José Fonseca2008-02-273-3/+30
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* scons: Move common code to a separate file.José Fonseca2008-02-272-106/+131
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* scons: Autodetect the default machine.José Fonseca2008-02-271-7/+22
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* gallium: Replace // comments.José Fonseca2008-02-278-25/+25
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* gallium: Remove // comments.José Fonseca2008-02-273-8/+8
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* scons: Fix winddk.py's decription and copyright.José Fonseca2008-02-271-5/+6
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* gallium: update for new i915_screen.c file; fix some warnings.José Fonseca2008-02-274-0/+20
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* gallium: Use stricter types.José Fonseca2008-02-271-13/+13
| | | | | VC++ won't silently convert a pointer to a function with typed pointer arguments to one with void pointer arguments.
* cell: insert a (disabled) call to spe_cpu_info_get()Brian2008-02-261-0/+3
| | | | Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
* gallium: introduce 'pipe_screen' for context-independent functionsBrian2008-02-2614-63/+418
| | | | | | | This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now.
* gallium: use pipe_texture_reference() instead of pipe->texture_release()Brian2008-02-261-3/+3
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* gallium: remove pipe parameter from pipe_texture_reference()Brian2008-02-2610-12/+28
| | | | | Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
* Revert "scons: Prefer MSVS 2003 (patch by Mark Mueller)."José Fonseca2008-02-271-7/+0
| | | | This reverts commit 19f6e1a975a098cf4ce935b50f7cf0c64d9db042.
* gallium: #includes to silence warningsBrian2008-02-261-0/+2
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* gallium: updated prototype (missed in prev commit)Brian2008-02-261-0/+2
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* gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian2008-02-265-22/+23
| | | | | | | Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point().
* gallium: fix zero-sized viewport bugBrian2008-02-261-0/+11
| | | | | | If st_create_framebuffer() is called with width=0, height=0 and the program never called glViewport, the viewport wasn't properly initalized. This fixes that.
* gallium: fix off by one rasterpos bugBrian2008-02-261-1/+1
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* gallium: Print texture target for short dumps.Michal Krol2008-02-261-0/+18
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* cell: Multiple rendering contexts don't work yetIan Romanick2008-02-261-0/+10
| | | | | Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :)
* intel_winsys: Fix build failure due to DEBUG_IOCTL being undefined.Michel Dänzer2008-02-261-0/+3
| | | | Include pipe/p_debug.h to consistently enable or disable the debugging code.
* gallium/i915: Use tgsi_scan_shader() to collect shader infoBrian2008-02-265-39/+19
| | | | | No longer use semantic info in pipe_shader_state. Also, remove redundant semantic info from i915_fp_compile struct.
* gallium: remove unused varBrian2008-02-261-1/+0
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* gallium: added tgsi_shader_field to sp_fragment_shaderBrian2008-02-267-25/+32
| | | | | Use the shader semantic info from there, instead of from pipe_shader_state. Carry this idea to draw module and other drivers...
* gallium: collect more shader info in tgsi_scan_shader()Brian2008-02-262-0/+31
| | | | | Now getting input/output semantic info so we can eventually remove those fields from pipe_shader_state.
* gallium: remove input_map[] from pipe_shader_stateBrian2008-02-264-3/+5
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* gallium: disable debug codeBrian2008-02-261-1/+1
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* scons: Prefer MSVS 2003 (patch by Mark Mueller).José Fonseca2008-02-261-0/+7
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* scons: Properly generate PDB files on MSVC.José Fonseca2008-02-261-3/+3
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* gallium: Add missing copyright headers.José Fonseca2008-02-262-0/+57
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* gallium: Fix build on Windows.Michal Krol2008-02-261-1/+1
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* implement cache limits for csoZack Rusin2008-02-263-43/+110
| | | | by default set to 4096, which might be on the large side
* add an explicit callback decleration and use it to silence warningsZack Rusin2008-02-263-8/+10
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* hide cso cache definition and add some initial code for size limitingZack Rusin2008-02-262-17/+33
| | | | the caches
* implement deleting of driver side cached state in cso'sZack Rusin2008-02-264-2/+114
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* gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵Brian2008-02-251-100/+96
| | | | | | of IF/ELSE/ENDIF Allows the shader to work on i915 hardware.
* gallium/i915: plug in aapoint draw stageBrian2008-02-251-3/+1
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* gallium/i915: Fix emit_hw_vertex(): need to use vinfo->src_index[]Brian2008-02-251-14/+16
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* gallium/i915: remove debug codeBrian2008-02-251-1/+0
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* gallium/i915: fix i915_emit_texld() to handle swizzled texcoordsBrian2008-02-252-16/+67
| | | | Allocate a temporary register, insert MOV instruction, etc.
* cell: Additional changes to match changes in draw/draw_vertex_shader.cIan Romanick2008-02-251-1/+2
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* cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick2008-02-251-18/+32
| | | | | This time the off-by-one error caused an extra qword to be fetched under certain circumstances when the source ea was not qword aligned.
* cell: Trivial compiler warning clean-ups.Ian Romanick2008-02-254-5/+8
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* Cell: Remove unnecessary include filesIan Romanick2008-02-252-4/+0
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* Cell: Use multiple DMA tags for the dcache.Ian Romanick2008-02-252-2/+5
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* gallium/i915: compute vertex size _after_ state validation in emit_prim().Brian2008-02-251-3/+7
| | | | Fixes crash when drawing aa lines.
* Added line smooth testBrian2008-02-252-0/+173
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