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* added some assertions, just to be safeBrian Paul2004-04-021-0/+4
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* fix bad array indexing in _save_current_init() that caused context state to ↵Brian Paul2004-04-021-4/+5
| | | | get clobbered
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-023-4/+14
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* add braces to silence warningsBrian Paul2004-04-021-2/+5
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* added FLUSH_CURRENT() call in GetMaterial() callsBrian Paul2004-04-021-2/+6
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* got rid of the notify routine as intermediate stepDaniel Borca2004-04-022-17/+37
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* disabled naughty cheats and protected the choosers behind AllowCodeGenDaniel Borca2004-04-023-3/+5
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* added codegen'ed choosersDaniel Borca2004-04-026-75/+171
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* fix error in rgb332 texel fetch functionBrian Paul2004-04-021-2/+2
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* Rename _x86_ symbols to avoid conflict with r200 driverKeith Whitwell2004-04-011-29/+29
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* Remove test for USE_X86_ASM & HAVE_NONSTANDARD_GLAPIENTRYKeith Whitwell2004-04-011-33/+30
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* Define empty _tnl_x86_exec_vtxfmt_init if USE_X86_ASM is undefined. ThisFelix Kuehling2004-04-011-0/+5
| | | | fixes a missing symbol in libGLcore.a.
* codegen'ed versions of the 2nd level dispatchDaniel Borca2004-04-015-12/+101
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* fine-tuning x86 gcc codegenDaniel Borca2004-03-312-20/+35
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* dynfn --> _tnl_dynfnKeith Whitwell2004-03-314-28/+28
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* these are now in the shader/ directory tooBrian Paul2004-03-302-1524/+0
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* these files now live in the shader directoryBrian Paul2004-03-3010-5505/+0
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* Why are there two copies of this file?Keith Whitwell2004-03-301-1/+1
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* Make the output a little more likely to compile...Keith Whitwell2004-03-301-33/+60
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* Reorder some code so we don't upset program state when there's a parsing error.Brian Paul2004-03-303-21/+22
| | | | Be sure to assign program.Base.String pointer.
* Insert original fragment program instructions as comments.Brian Paul2004-03-301-3/+14
| | | | s/__inline/INLINE/
* added hpux10-static configBrian Paul2004-03-302-0/+31
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* merge from 6.0.1 branchBrian Paul2004-03-302-2/+3
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* Amusing utility to print ARB_fp programs as C codeKeith Whitwell2004-03-301-0/+687
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* Add #ifdef protection around the file to prevent DRI build breakage.Ian Romanick2004-03-301-0/+2
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* fix array indexing for UP4B and UP4UBBrian Paul2004-03-291-6/+6
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* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-295-4/+18
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* Take a stab at updating the VMS files.Brian Paul2004-03-292-27/+69
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* fix the buildBrian Paul2004-03-292-15/+20
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* new filesKeith Whitwell2004-03-292-0/+710
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* Moved from src/mesa/mainMichal Krol2004-03-2912-0/+7028
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* First round of codegen for t_vtx_api.c -- ie the Begin/Vertex/End code.Keith Whitwell2004-03-296-643/+496
| | | | Enable with env var: MESA_CODEGEN=t.
* This wont be needed any moreMichal Krol2004-03-291-1279/+0
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* Moved to src/mesa/shader and renamed to arbprogram_syn.hMichal Krol2004-03-291-1267/+0
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* Moved to src/mesa/shader and renamed to arbprogparse.[ch]Michal Krol2004-03-292-6140/+0
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* Moved to src/mesa/shaderMichal Krol2004-03-296-1380/+0
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* code cleanup hehehDaniel Borca2004-03-299-115/+119
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* Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling2004-03-271-0/+1
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* minor fixesBrian Paul2004-03-265-14/+9
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* added GLW_SOURCES for IRIXBrian Paul2004-03-266-1/+12
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* fix some warningsBrian Paul2004-03-263-7/+9
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* tweaks to APP_LIB_DEPS (Dan Schikore)Brian Paul2004-03-261-79/+29
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* Enable drawing directly to the (now tiled) front buffer.Felix Kuehling2004-03-262-21/+8
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* added .SUFFIXES : .cc lineBrian Paul2004-03-261-0/+2
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* don't try to make GLwMDrawA.c by default since it needs MotifBrian Paul2004-03-261-2/+2
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* Don't use pushd/popd.Brian Paul2004-03-266-36/+12
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* new MakefileBrian Paul2004-03-261-0/+113
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* Tweaks for make clean / realclean.Brian Paul2004-03-267-15/+9
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* increase MAX_TEXTURE_LOD_BIAS to 11.0Brian Paul2004-03-261-2/+2
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* clamp BiasMin, BiasMax to reasonable valuesBrian Paul2004-03-261-0/+8
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