| Commit message (Collapse) | Author | Age | Files | Lines |
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these should be the same functions (as per spec).
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being aliased.
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The __GLXcontextRec struct is internal to the libGL implementation. No point
in "deprecating", just get rid of it.
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This seems to have been mismerged with the DRI interface changes.
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Use symbolic array indices to clarify.
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I've no idea if this code might break something or how it should interact
with vertex shaders, it makes the clip demo work for me
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Also, handle visual not found error case by throwing X error.
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There might be a bug elsewhere, but this is a simple work-around for now.
See bug 12614
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The internal CreatePixmap API has been extended.
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_mesa_exec_malloc() returns NULL.
(picked from mesa_7_0_branch)
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Use a GCC option to work around aliasing bugs. See commit 013dbcd for
more details.
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Thanks to the PS3 RSX project for figuring this out.
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This should restore gears speed on 9xx hardware
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Quite a while ago, the GCC option -fexceptions was added for building
libglut. See here:
http://article.gmane.org/gmane.comp.video.mesa3d.devel/9499
This was missing in the linux-dri targets.
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This is a simple script that compares the make variables set by two
different configs stubs. The purpose is to highlight differences so
that any unnecessary duplication or divergence can be removed.
For example, on Linux x86:
$ ./bin/confdiff.sh linux linux-x86
The output isn't very clean, but it should highlight that the only
difference is that the x86 target uses x86 assembler sources.
The script uses bash, mktemp, make, sed and diff. It is probably not
very portable and might only work on GNU make.
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Mesa currently disables -fPIC for DRI on x86, but most Linux distros are
re-enabling -fPIC for all DRI arches. Let's just do that here since
that's normally what's wanted for shared libraries. Some justification:
http://bugs.gentoo.org/show_bug.cgi?id=110840#c9
On the other hand, position-independent code is only necessary when
building shared libraries, so disable it for the static cases.
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Most Linux distros work around aliasing problems in Mesa by compiling
with the GCC option -fno-strict-aliasing. Two examples:
https://bugs.freedesktop.org/show_bug.cgi?id=6046
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=394311
This makes -fno-strict-aliasing the default with a comment that
developers should consider commenting it out. There is a already a note
about these bugs in docs/helpwanted.html.
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Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
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* Fix crash at context creation in most drivers supporting vblank.
* Don't pass vblank sequence or flags to functions that get passed the drawable
private already.
* Attempt to initialize vblank related drawable private fields just once
per drawable. May need more work in some drivers.
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Since libglut is no longer hardcoded, we can build the xdemos programs
so long as a GLX enabled libGL and libGLU have been built.
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GL_LIB_DEPS was missing -lXdamage and -lXfixes, which was causing
linker errors when trying to build the programs.
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Consolidate support for synchronizing to and retrieving vblank counters. Also
fix the core vblank code to return monotonic MSC counters, which are required
by some GLX extensions. Adding support for multiple pipes to a low level
driver is fairly easy, the Intel 965 driver provides simple example code (see
intel_buffers.c:intelWindowMoved()).
The new code bumps the media stream counter extension version to 2 and adds a
new getDrawableMSC callback. This callback takes a drawablePrivate pointer,
which is used to calculate the MSC value seen by clients based on the actual
vblank counter(s) returned from the kernel. The new drawable private fields
are as follows:
- vblSeq - used for tracking vblank counts for buffer swapping
- vblFlags - flags (e.g. current pipe), updated by low level driver
- msc_base - MSC counter from the last time the current pipe changed
- vblank_base - kernel DRM vblank counter from the last time the pipe changed
Using the above variables, the core vblank code (in vblank.c) can calculate a
monotonic MSC value. The low level DRI drivers are responsible for updating
the current pipe (by setting VBLANK_FLAG_SECONDARY for example in vblFlags)
along with msc_base and vblank_base whenever the pipe associated with a given
drawable changes (again, see intelWindowMoved for an example of this).
Drivers should fill in the GetDrawableMSC DriverAPIRec field to point to
driDrawableGetMSC32 and add code for pipe switching as outlined above to fully
support the new scheme.
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This was causing infinite recursive calls w/ software drivers.
All vertex/fragment shaders should be allocated by calling
ctx->Driver.NewProgram(), not by calling _mesa_new_program().
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