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* svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.José Fonseca2011-03-165-38/+12
* mesa: Sort extensions in extension string by year.José Fonseca2011-03-161-216/+278
* svga: Use transfer information on buffer transfers.José Fonseca2011-03-162-107/+81
* glsl2: Silence unused added variable gcc warning.José Fonseca2011-03-161-0/+1
* mesa: Use typecast in BITFIELD64_BIT macro.José Fonseca2011-03-161-5/+1
* mesa: use BITFIELD64_BIT() macroBrian Paul2011-03-151-2/+2
* st/mesa: use BITFIELD64_BIT() macro in a few more placesBrian Paul2011-03-153-4/+4
* glsl: add cast to silence signed/unsigned comparison warningBrian Paul2011-03-151-1/+1
* mesa: use 1UL for 64-bit unsigned constant for C++Brian Paul2011-03-151-0/+4
* glsl: Only allow unsized array assignment in an initializerIan Romanick2011-03-151-14/+17
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
* i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt2011-03-153-0/+13
* i965: Do our lowering passes before the loop of optimization.Eric Anholt2011-03-151-10/+8
* glsl: Skip processing the first function's body in do_dead_functions().Eric Anholt2011-03-151-1/+10
* glsl: Whitespace fixup in opt_dead_functions.cpp.Eric Anholt2011-03-151-106/+108
* glsl: Skip processing of expression trees in discard simplification.Eric Anholt2011-03-151-0/+10
* glsl: Reduce processing of expression trees in do_structure_splitting.Eric Anholt2011-03-151-0/+6
* glsl: Skip processing expression trees in do_if_simplification().Eric Anholt2011-03-151-0/+10
* glsl: Skip processing expression trees in optimize_redundant_jumps()Eric Anholt2011-03-151-0/+9
* svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.José Fonseca2011-03-151-3/+10
* svga: Update svga_winsys_screen::buffer_map comments.José Fonseca2011-03-151-2/+2
* svga: Ensure DMA commands are serialized with unsynchronized flag is unset.José Fonseca2011-03-153-19/+113
* scons: copy hash_table.c, symbol_table.c to glsl directoryJose Fonseca2011-03-151-2/+7
* mesa: fix scons buildMarek Olšák2011-03-151-1/+1
* r300g: implement the texture barrierMarek Olšák2011-03-151-0/+10
* gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák2011-03-158-0/+120
* mesa: add display list support for NV_texture_barrierMarek Olšák2011-03-151-0/+22
* mesa: regenerate glapi filesMarek Olšák2011-03-1511-2431/+2500
* mesa: add NV_texture_barrierMarek Olšák2011-03-1512-0/+130
* gallium/util: Use PIPE_TRANSFER_DISCARD_RANGE in pipe_buffer_write.Mathias Fröhlich2011-03-151-0/+2
* st/mesa: Make use of the new PIPE_TRANSFER_DISCARD_* for buffer object.Mathias Fröhlich2011-03-151-5/+9
* glx: add ARB_create_context functions/ops to glx xmlDave Airlie2011-03-151-0/+14
* r600g: FLT_TO_INT_FLOOR and FLT_TO_INT_RPI are vector-only instructions on Ev...Henri Verbeet2011-03-151-3/+6
* r600g: fix logic error in 028987c80362eddd39176628486a456b076f0427Alex Deucher2011-03-141-1/+1
* r600g: don't set per-MRT blend bits on R600Alex Deucher2011-03-141-5/+10
* r600g: Original R600 does not support per-MRT blendsAlex Deucher2011-03-141-2/+11
* r600g: emit SURFACE_BASE_UPDATE packet on rv6xxAlex Deucher2011-03-142-2/+25
* r600g: Properly update MULTIWRITE_ENABLE in r600_pipe_shader_ps().Henri Verbeet2011-03-142-8/+7
* r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state().Henri Verbeet2011-03-142-10/+8
* r600g: Properly update DB_SHADER_CONTROL in evergreen_pipe_shader_ps().Henri Verbeet2011-03-141-18/+14
* r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c.Henri Verbeet2011-03-146-31/+32
* r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet2011-03-143-95/+97
* r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet2011-03-143-49/+49
* r600g: Evergreen add support for log opcode.Rafael Monica2011-03-141-1/+1
* autoconf/make: Don't specify individual llvm libraries.José Fonseca2011-03-142-4/+4
* i965: Enable texture lookups whose return type is 'float'Kenneth Graunke2011-03-141-1/+4
* i965: Fix tex_swizzle when depth mode is GL_REDChad Versace2011-03-141-1/+2
* i965: Remove dead assignmentChad Versace2011-03-141-2/+0