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* r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-117-3/+233
* i965: Remove the surface key used to generate constant surfaces.Eric Anholt2010-06-113-62/+14
* i965: Warning fixes from the i965-streaming merge.Eric Anholt2010-06-112-11/+0
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-1111-5/+153
* tgsi: support 2d indirect addressingZack Rusin2010-06-115-18/+86
* i965: Use the state base address to avoid relocations.Eric Anholt2010-06-113-38/+23
* i965: GC the last two arguments to brw_cache_data.Eric Anholt2010-06-117-22/+12
* i965: Remove brw_state_cache_bo_delete now that it's unused again.Eric Anholt2010-06-112-37/+0
* i965: Remove caching of surface state objects.Eric Anholt2010-06-118-288/+192
* i965: Convert the binding table to streamed indirect state.Eric Anholt2010-06-118-146/+132
* i965: Split constant buffer setup from its surface state/binding state.Eric Anholt2010-06-118-78/+79
* i965: Add support for streaming indirect state rather than caching objects.Eric Anholt2010-06-115-1/+66
* i965: Set the CC VP state immediately on state change.Eric Anholt2010-06-117-12/+67
* i965: Update old comment about state cache sizing.Eric Anholt2010-06-111-2/+2
* i965: Move no_batch_wrap assertion out across the area we're trying to verify.Eric Anholt2010-06-111-5/+3
* i965: remove UseProgram driver callbackBrian Paul2010-06-101-10/+0
* docs: Update EGL doc.Chia-I Wu2010-06-111-19/+17
* st/egl: Do not build non-working driver combinations.Chia-I Wu2010-06-111-0/+6
* st/egl: Add fbdev backend.Chia-I Wu2010-06-113-6/+501
* winsys: Add fbdev software winsys.Chia-I Wu2010-06-114-0/+298
* st/egl: Remove unnecessary header.Vinson Lee2010-06-101-1/+0
* intel: Remove unnecessary header.Vinson Lee2010-06-101-1/+0
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* gs: give our test an option of rendering a stripZack Rusin2010-06-101-6/+42
* draw: geometry shader fixesZack Rusin2010-06-105-27/+109
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* r300g: Fix memory leak on error path.Vinson Lee2010-06-101-0/+1
* i965: Add support for GL_ALPHA framebuffer objects.Eric Anholt2010-06-106-14/+85
* mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.Eric Anholt2010-06-102-3/+7
* swrast: When reading from a 0-bits r,g,b channel, return 0 not 1.Eric Anholt2010-06-101-3/+11
* intel: Use the blitter to upload TexSubImage data to busy textures.Eric Anholt2010-06-091-10/+67
* i965: Avoid calloc/free in the CURBE upload process.Eric Anholt2010-06-095-20/+26
* r300g: try harder to create a transfer objectMarek Olšák2010-06-091-7/+34
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* r300g: debug output texture sizeMarek Olšák2010-06-091-1/+2
* r300g: return NULL texture early if buffer_create failsMarek Olšák2010-06-091-5/+5
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* graw: add a multiple primitive geometry shader testZack Rusin2010-06-091-0/+42
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0914-99/+152
* xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom2010-06-091-0/+1
* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6