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* target-helpers: remove copy-pasted function inline_noop_helperMarek Olšák2011-06-143-52/+9
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* r600g: skip SPI setup for position and face inputsVadim Girlin2011-06-142-4/+4
| | | | | | | fixes fdo bug 38145 Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: move depth texture flushing out of line.Dave Airlie2011-06-146-7/+36
| | | | | | this needs a piglit run. Signed-off-by: Dave Airlie <[email protected]>
* meta: Fix glCopyTexImage(GL_LUMINANCE) from non-GL_LUMINANCE source.Eric Anholt2011-06-131-0/+14
| | | | | | | glReadPixels() was performing RGB -> L conversion differently from the glTexImage() style conversion appropriate for glCopyTexImage(). Fixes gles2conform copy_texture.
* intel: Fix mipmap and format handling of blit glCopyPixels().Eric Anholt2011-06-131-45/+53
| | | | Fixes fbo-mipmap-copypix.
* intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans.Eric Anholt2011-06-131-64/+27
| | | | | | | | | | | We were mapping the renderbuffer once, then walking over all the buffers to map just the texture ones using the other texture mapping function that handled the x/y offset to the image in the region. But then we would go and overwrite *those* mappings with the original mappings for depth/stencil, which was wrong. Instead, just walk over the attachments once and map the attachments. Wasn't that easy?
* intel: Use rb->Data and rb->RowStride to handle spans Y flipping.Eric Anholt2011-06-131-7/+4
| | | | | | | | This is already pointing at 0 or Height - 1 and with an appropriate pitch, so no need to recompute those values per customization of the spans code. Cuts 3 out of 21kb of the compiled size. Reviewed-by: Chad Versace <[email protected]>
* intel: Clean up intel_render_texture with a rename and a helper function.Eric Anholt2011-06-131-10/+6
| | | | | | | | | | The "newImage" isn't particularly new -- it might be the same texture that was attached to the same attachment point before. This function also gets called when just rebinding back to an FBO with a texture attachment. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: Move the draw_x/draw_y to the renderbuffer where it belongs.Eric Anholt2011-06-1312-80/+97
| | | | | | | | | | | | | | | | It was originally located in the region because the tracking of depth/color buffers was on the regions, and getting back to the irb would have been tricky. Now, we're keying off of the renderbuffer in more places, which means we can move these fields where they belong. This could fix potential rendering failure with a single texture having multiple images attached to different renderbuffers across shareCtx (as far as I can tell, this was the only failure we could cause, since anything else should trigger intel_render_texture in between, for example a BindFramebuffer). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* dri: include swrast.h, not s_texrender.hBrian Paul2011-06-132-2/+2
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* glx: Remove check for gc->vtable->destroyJeremy Huddleston2011-06-131-2/+1
| | | | | | | gc->vtable->destroy is always set and is used unconditionally in other places, so don't bother checking for it first. Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: applegl_destroy_context: Pass along the correct displayJeremy Huddleston2011-06-131-1/+1
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Dead code removalJeremy Huddleston2011-06-132-2/+0
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* glapi: Add check for NULL symbol_prefix in gentable and fix warningsJeremy Huddleston2011-06-132-2594/+3891
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* i915g: add a few more render target formatsDaniel Vetter2011-06-131-0/+7
| | | | | | Snatched from xvmc. Signed-off-by: Daniel Vetter <[email protected]>
* mesa: move texrender.c to swrastBrian Paul2011-06-138-44/+35
| | | | | | | This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>
* vbo: minor simplification in print_draw_arrays() debug functionBrian Paul2011-06-131-4/+4
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* mesa: move invariant code out of loop in get_tex_rgba()Brian Paul2011-06-131-14/+14
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* r600g: Put shaders into immutable buffers.Mathias Fröhlich2011-06-132-2/+3
| | | | | | Put the shader programs into an immutable buffer object. Also make sure that those object can be taken from the user space buffer object pool.
* r600g: Allow VRAM for the initial domain for every buffer binding.Mathias Fröhlich2011-06-131-15/+11
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* r600g: Set the domains value also for recycled buffer objects.Mathias Fröhlich2011-06-131-12/+14
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* r600g: Fix typo.Mathias Fröhlich2011-06-131-1/+1
| | | | Fix an obvious typo in the yet unused part of the shader setup.
* r600g: remove useless call to u_upload_flushPierre-Eric Pelloux-Prayer2011-06-131-5/+0
| | | | | | | | | | | | | | | | | | No regressions found with : - piglit (quick.tests) - Unigine Heaven - Lightsmark - openarena - Imprudence (Second Life fork) agd5f Note: this patch was previously reverted due to piglit regressions, but I'm not able to reproduce them here. See this bug: https://bugs.freedesktop.org/show_bug.cgi?id=34008 and discussion: http://lists.freedesktop.org/archives/dri-devel/2011-June/011996.html Signed-off-by: Alex Deucher <[email protected]>
* st/mesa: rebind vertex arrays if _NEW_BUFFER_OBJECT is dirtyMarek Olšák2011-06-131-1/+2
| | | | | | This fixes piglit/vbo-bufferdata. It's a regression in 7.11. Reviewed-by: Brian Paul <[email protected]>
* r600g: fixed bo memory leak issuePierre-Eric Pelloux-Prayer2011-06-131-0/+1
| | | | | pipe_resource_reference call was miossing, thus creating massive memory under certain conditions. Fix : https://bugs.freedesktop.org/show_bug.cgi?id=37168
* mapi: declare x86_entry_start/end staticChia-I Wu2011-06-132-5/+6
| | | | | x86_entry_start and x86_entry_end are defined by the inline assembly. Declaring them static saves one instruction in entry_get_public.
* mapi: Fix tls with shared/es-glapi on x86-64Benjamin Franzke2011-06-131-1/+3
| | | | | | | | | | | x86_64_entry_start needs to be declared static in the C code, in order to have the correct address in entry_get_public (seems not to be needed on x86). The compiler needs to lookup a local not a global object. Otherwise addresses needed for _glapi_proc_address will be computed from some random offset (0x6400229a61058b48 in my case).
* wayland-drm: remove depend on "make clean"Chia-I Wu2011-06-131-0/+1
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* egl_dri2: try swrastg_dri if swrast_dri failsChia-I Wu2011-06-131-0/+6
| | | | Per libGL.
* egl_dri2: add dri2_load_driver_swrastChia-I Wu2011-06-133-19/+44
| | | | | Refactor dri2_load_driver and add dri2_load_driver_swrast for loading swrast DRI driver.
* egl_dri2: Compare configs before matching themBenjamin Franzke2011-06-121-1/+13
| | | | | This compares attribs like buffer size, and will prevent merging unequal configs because of match criterion is e.g. ATLEAST.
* st/eglwayland: Add support for EGL_DEFAULT_DISPLAYBenjamin Franzke2011-06-124-0/+15
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* egl_dri2/wayland: Add support for EGL_DEFAULT_DISPLAYBenjamin Franzke2011-06-122-3/+23
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* apple: Request OpenGL 3.2 from OpenGL.framework if availableJeremy Huddleston2011-06-111-0/+15
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Store the CGL API version number for future referenceJeremy Huddleston2011-06-112-5/+5
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Use a struct glx_config * rather than a void * in ↵Jeremy Huddleston2011-06-112-19/+17
| | | | | | apple_visual_create_pfobj Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Use _glapi_create_table_from_handle to initialize our dispatch tableJeremy Huddleston2011-06-111-1117/+1
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* glapi: Add API that can create a _glapi_table from a dlfcn handleJeremy Huddleston2011-06-115-2/+7947
| | | | | | | | | Example usage: void *handle = dlopen(opengl_library_path, RTLD_LOCAL); struct _glapi_table *disp = _glapi_create_table_from_handle(handle, "gl"); Signed-off-by: Jeremy Huddleston <[email protected]>
* r300g: max_anisotropy of 1 is not anisotropic filteringMarek Olšák2011-06-111-1/+1
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* i915g: implement fence signallingDaniel Vetter2011-06-111-2/+6
| | | | | | v2: Incorporated feedback from Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]>
* i965: Add support for GL_FIXED vertex attributes.Eric Anholt2011-06-104-1/+41
| | | | | | | | | This sadly requires work in the VS to rescale them, because the hardware doesn't support this format natively. Fixes arb_es2_compatibility-fixed-type and gtf/fixed_data_type. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix incorrect optimization of instructions before discard statements.Eric Anholt2011-06-101-3/+17
| | | | | | | | The function was named "find_unconditional_discard", but didn't actually check that the discard statement found was unconditional. Fixes piglit glsl-fs-discard-04. Reviewed-by: Kenneth Graunke <[email protected]>
* Fix format not a string literal error with -Werror=format-securityEugeni Dodonov2011-06-101-1/+1
| | | | | | | A trivial fix for error: format not a string literal and no format arguments with compiling with -Werror=format-security flags. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/brw: Fix emit_depthbuffer() when packed depth/stencil texture is attachedChad Versace2011-06-101-11/+5
| | | | | | | | | | | | | If either depth or stencil buffer has packed depth/stencil format, then do not use separate stencil. Before this commit, emit_depthbuffer() incorrectly assumed that the texture's stencil renderbuffer wrapper was a *separate* stencil buffer, because the depth and stencil renderbuffer wrappers are distinct for depth/stencil textures (that is, depth_irb != stencil_irb). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38134 Signed-off-by: Chad Versace <[email protected]>
* r600g: VGT_PRIMITIVE_TYPE is specialAlex Deucher2011-06-092-3/+3
| | | | | | | It's a special reg and does not require a flush like the other CONFIG regs. Signed-off-by: Alex Deucher <[email protected]>
* r600g: Handle CONFIG regs properlyAlex Deucher2011-06-092-32/+31
| | | | | | | | | | CONFIG regs (byte offsets 0x8000-0xac00) are single state and the pipeline must be flushed and hw idle when they are changed. Border color regs are in the CONFIG range and this is why a flush is required when changing them. CONTEXT regs (byte offset 0x28000+) are multi-state and those do not require flushes when changing them. Signed-off-by: Alex Deucher <[email protected]>
* i965/gen6: Add support for gl_PointCoord.Eric Anholt2011-06-091-0/+3
| | | | | | | | | This is just like PointSprite overrides, but it's always on for that attribute. Fixes glsl-fs-pointcoord, gtf/point_sprites. Acked-by: Kenneth Graunke <[email protected]>
* i965/gen6: Fix point sprite texture coordinate overrides.Eric Anholt2011-06-091-7/+7
| | | | | | | | We were assuming that the input attribute n to the FS was FRAG_ATTRIB_TEXn, which happened to be true often enough for our testcases. Acked-by: Kenneth Graunke <[email protected]>
* i965/gen6: Refactor SF setup a bit to handle overrides in one place.Eric Anholt2011-06-091-19/+24
| | | | Acked-by: Kenneth Graunke <[email protected]>
* r300g: fix texturing with non-3D textures and wrap R mode set to sample borderMarek Olšák2011-06-091-0/+6
| | | | | | | | | | If the wrap R (3rd) mode is set to CLAMP or CLAMP_TO_BORDER and the texture isn't 3D, r300 always samples the border color regardless of texture coordinates. I HATE THIS HARDWARE. NOTE: This is a candidate for the 7.10 branch.